Searched refs:FLAG_ATTACK3 (Results 1 – 16 of 16) sorted by relevance
/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 112 #define FLAG_ATTACK3 0x00000800 macro 114 #define FLAG_ANYBUTTON (FLAG_START|FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK… 115 #define FLAG_CONTROLKEYS (FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUM…
|
H A D | openborscript.c | 8472 ICMPCONST(FLAG_ATTACK3) 9009 (*pretvar)->lVal = (LONG)(keys & FLAG_ATTACK3); in openbor_playerkeys()
|
H A D | openbor.c | 5704 newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK3; in load_cached_model() 6708 newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK3; in load_cached_model() 12596 …(bothnewkeys&(FLAG_JUMP|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_SPECIAL))))// Text… in update_animation() 20923 control_setkey(playercontrolpointers[p], FLAG_ATTACK3, savedata.keys[p][SDID_ATTACK3]); in apply_controls()
|
/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 111 #define FLAG_ATTACK3 0x00000800 macro 113 #define FLAG_ANYBUTTON (FLAG_START|FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK… 114 #define FLAG_CONTROLKEYS (FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUM…
|
H A D | openborscript.c | 10162 ICMPCONST(FLAG_ATTACK3) in mapstrings_transconst() 10661 (*pretvar)->lVal = (LONG)(keys & FLAG_ATTACK3); in openbor_playerkeys()
|
H A D | openbor.c | 8240 newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK3; in load_cached_model() 8761 newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK3; in load_cached_model() 17353 …(bothnewkeys & (FLAG_JUMP | FLAG_ATTACK | FLAG_ATTACK2 | FLAG_ATTACK3 | FLAG_ATTACK4 | FLAG_SPECIA… in update_animation() 28219 control_setkey(playercontrolpointers[p], FLAG_ATTACK3, savedata.keys[p][SDID_ATTACK3]); in apply_controls()
|
/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 198 FLAG_ATTACK3 = 0x00000800, enumerator 200 …FLAG_ANYBUTTON = (FLAG_START|FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG… 201 …FLAG_CONTROLKEYS = (FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUMP|F…
|
H A D | openbor.c | 9559 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK3; in load_cached_model() 9560 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_ATTACK3; in load_cached_model() 10136 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK3; in load_cached_model() 10137 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_ATTACK3; in load_cached_model() 20259 …(bothnewkeys & (FLAG_JUMP | FLAG_ATTACK | FLAG_ATTACK2 | FLAG_ATTACK3 | FLAG_ATTACK4 | FLAG_SPECIA… in update_animation() 32068 control_setkey(playercontrolpointers[p], FLAG_ATTACK3, savedata.keys[p][SDID_ATTACK3]); in apply_controls()
|
H A D | openborscript.c | 12950 ICMPCONST(FLAG_ATTACK3) in mapstrings_transconst() 13606 (*pretvar)->lVal = (LONG)(keys & FLAG_ATTACK3); in openbor_playerkeys()
|
/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 447 FLAG_ATTACK3 = (1 << SDID_ATTACK3), enumerator 455 …FLAG_ANYBUTTON = (FLAG_START|FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG… 456 …FLAG_CONTROLKEYS = (FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUMP|F…
|
H A D | openbor.c | 9952 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK3; in load_cached_model() 9953 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_ATTACK3; in load_cached_model() 10585 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK3; in load_cached_model() 10586 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_ATTACK3; in load_cached_model() 21345 …(bothnewkeys & (FLAG_JUMP | FLAG_ATTACK | FLAG_ATTACK2 | FLAG_ATTACK3 | FLAG_ATTACK4 | FLAG_SPECIA… in update_animation() 35244 control_setkey(playercontrolpointers[p], FLAG_ATTACK3, savedata.keys[p][SDID_ATTACK3]); in apply_controls()
|
H A D | openborscript.c | 11084 (*pretvar)->lVal = (LONG)(keys & FLAG_ATTACK3); in openbor_playerkeys()
|
/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 114 #define FLAG_ATTACK3 0x00000800 macro 116 #define FLAG_ANYBUTTON (FLAG_START|FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK…
|
H A D | openbor.c | 5598 newchar->special[newchar->specials_loaded][i] = FLAG_ATTACK3; in load_cached_model() 6617 newchar->special[newchar->specials_loaded][i] = FLAG_ATTACK3; in load_cached_model() 17163 if((player[(int)self->playerindex].playkeys & FLAG_ATTACK3) && check_combo(FLAG_ATTACK3)) in player_grab_check() 17165 player[(int)self->playerindex].playkeys -= FLAG_ATTACK3; in player_grab_check() 17557 if((player[(int)self->playerindex].playkeys & FLAG_ATTACK3) && check_combo(FLAG_ATTACK3)) in player_jump_check() 17559 player[(int)self->playerindex].playkeys -= FLAG_ATTACK3; in player_jump_check() 17713 if((player[(int)self->playerindex].playkeys & FLAG_ATTACK3) && check_combo(FLAG_ATTACK3)) in player_preinput() 17715 player[(int)self->playerindex].playkeys -= FLAG_ATTACK3; in player_preinput() 18209 if((player[(int)self->playerindex].playkeys & FLAG_ATTACK3) && check_combo(FLAG_ATTACK3)) in player_think() 18211 player[(int)self->playerindex].playkeys -= FLAG_ATTACK3; in player_think() [all …]
|
H A D | openborscript.c | 8907 ICMPCONST(FLAG_ATTACK3) in mapstrings_transconst() 9442 (*pretvar)->lVal = (LONG)(keys & FLAG_ATTACK3); in openbor_playerkeys()
|
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 123 ICMPCONST(FLAG_ATTACK3) in mapstrings_transconst()
|