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Searched refs:FLAG_ATTACK4 (Results 1 – 16 of 16) sorted by relevance

/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h113 #define FLAG_ATTACK4 0x00001000 macro
114 …G_ANYBUTTON (FLAG_START|FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUMP)
115 #define FLAG_CONTROLKEYS (FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUM…
H A Dopenborscript.c8473 ICMPCONST(FLAG_ATTACK4)
9012 (*pretvar)->lVal = (LONG)(keys & FLAG_ATTACK4); in openbor_playerkeys()
H A Dopenbor.c5707 newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model()
6711 newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model()
12596 …(bothnewkeys&(FLAG_JUMP|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_SPECIAL))))// Text… in update_animation()
20924 control_setkey(playercontrolpointers[p], FLAG_ATTACK4, savedata.keys[p][SDID_ATTACK4]); in apply_controls()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h112 #define FLAG_ATTACK4 0x00001000 macro
113 …G_ANYBUTTON (FLAG_START|FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUMP)
114 #define FLAG_CONTROLKEYS (FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUM…
H A Dopenborscript.c10163 ICMPCONST(FLAG_ATTACK4) in mapstrings_transconst()
10664 (*pretvar)->lVal = (LONG)(keys & FLAG_ATTACK4); in openbor_playerkeys()
H A Dopenbor.c8244 newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model()
8765 newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model()
17353 …(bothnewkeys & (FLAG_JUMP | FLAG_ATTACK | FLAG_ATTACK2 | FLAG_ATTACK3 | FLAG_ATTACK4 | FLAG_SPECIA… in update_animation()
28220 control_setkey(playercontrolpointers[p], FLAG_ATTACK4, savedata.keys[p][SDID_ATTACK4]); in apply_controls()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h199 FLAG_ATTACK4 = 0x00001000, enumerator
200 …FLAG_ANYBUTTON = (FLAG_START|FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG…
201 …FLAG_CONTROLKEYS = (FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUMP|F…
H A Dopenbor.c9565 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model()
9566 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_ATTACK4; in load_cached_model()
10142 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model()
10143 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_ATTACK4; in load_cached_model()
20259 …(bothnewkeys & (FLAG_JUMP | FLAG_ATTACK | FLAG_ATTACK2 | FLAG_ATTACK3 | FLAG_ATTACK4 | FLAG_SPECIA… in update_animation()
32069 control_setkey(playercontrolpointers[p], FLAG_ATTACK4, savedata.keys[p][SDID_ATTACK4]); in apply_controls()
H A Dopenborscript.c12951 ICMPCONST(FLAG_ATTACK4) in mapstrings_transconst()
13609 (*pretvar)->lVal = (LONG)(keys & FLAG_ATTACK4); in openbor_playerkeys()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h448 FLAG_ATTACK4 = (1 << SDID_ATTACK4), enumerator
455 …FLAG_ANYBUTTON = (FLAG_START|FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG…
456 …FLAG_CONTROLKEYS = (FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUMP|F…
H A Dopenbor.c9958 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model()
9959 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_ATTACK4; in load_cached_model()
10591 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model()
10592 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_ATTACK4; in load_cached_model()
21345 …(bothnewkeys & (FLAG_JUMP | FLAG_ATTACK | FLAG_ATTACK2 | FLAG_ATTACK3 | FLAG_ATTACK4 | FLAG_SPECIA… in update_animation()
35245 control_setkey(playercontrolpointers[p], FLAG_ATTACK4, savedata.keys[p][SDID_ATTACK4]); in apply_controls()
H A Dopenborscript.c11087 (*pretvar)->lVal = (LONG)(keys & FLAG_ATTACK4); in openbor_playerkeys()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h115 #define FLAG_ATTACK4 0x00001000 macro
116 …G_ANYBUTTON (FLAG_START|FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUMP)
H A Dopenbor.c5601 newchar->special[newchar->specials_loaded][i] = FLAG_ATTACK4; in load_cached_model()
6620 newchar->special[newchar->specials_loaded][i] = FLAG_ATTACK4; in load_cached_model()
17171 if((player[(int)self->playerindex].playkeys & FLAG_ATTACK4) && check_combo(FLAG_ATTACK4)) in player_grab_check()
17173 player[(int)self->playerindex].playkeys -= FLAG_ATTACK4; in player_grab_check()
17564 if((player[(int)self->playerindex].playkeys & FLAG_ATTACK4) && check_combo(FLAG_ATTACK4)) in player_jump_check()
17566 player[(int)self->playerindex].playkeys -= FLAG_ATTACK4; in player_jump_check()
17720 if((player[(int)self->playerindex].playkeys & FLAG_ATTACK4) && check_combo(FLAG_ATTACK4)) in player_preinput()
17722 player[(int)self->playerindex].playkeys -= FLAG_ATTACK4; in player_preinput()
18214 if((player[(int)self->playerindex].playkeys & FLAG_ATTACK4) && check_combo(FLAG_ATTACK4)) in player_think()
18216 player[(int)self->playerindex].playkeys -= FLAG_ATTACK4; in player_think()
[all …]
H A Dopenborscript.c8908 ICMPCONST(FLAG_ATTACK4) in mapstrings_transconst()
9445 (*pretvar)->lVal = (LONG)(keys & FLAG_ATTACK4); in openbor_playerkeys()
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c124 ICMPCONST(FLAG_ATTACK4) in mapstrings_transconst()