Searched refs:FLAG_ATTACK4 (Results 1 – 16 of 16) sorted by relevance
/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 113 #define FLAG_ATTACK4 0x00001000 macro 114 …G_ANYBUTTON (FLAG_START|FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUMP) 115 #define FLAG_CONTROLKEYS (FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUM…
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H A D | openborscript.c | 8473 ICMPCONST(FLAG_ATTACK4) 9012 (*pretvar)->lVal = (LONG)(keys & FLAG_ATTACK4); in openbor_playerkeys()
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H A D | openbor.c | 5707 newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model() 6711 newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model() 12596 …(bothnewkeys&(FLAG_JUMP|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_SPECIAL))))// Text… in update_animation() 20924 control_setkey(playercontrolpointers[p], FLAG_ATTACK4, savedata.keys[p][SDID_ATTACK4]); in apply_controls()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 112 #define FLAG_ATTACK4 0x00001000 macro 113 …G_ANYBUTTON (FLAG_START|FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUMP) 114 #define FLAG_CONTROLKEYS (FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUM…
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H A D | openborscript.c | 10163 ICMPCONST(FLAG_ATTACK4) in mapstrings_transconst() 10664 (*pretvar)->lVal = (LONG)(keys & FLAG_ATTACK4); in openbor_playerkeys()
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H A D | openbor.c | 8244 newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model() 8765 newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model() 17353 …(bothnewkeys & (FLAG_JUMP | FLAG_ATTACK | FLAG_ATTACK2 | FLAG_ATTACK3 | FLAG_ATTACK4 | FLAG_SPECIA… in update_animation() 28220 control_setkey(playercontrolpointers[p], FLAG_ATTACK4, savedata.keys[p][SDID_ATTACK4]); in apply_controls()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 199 FLAG_ATTACK4 = 0x00001000, enumerator 200 …FLAG_ANYBUTTON = (FLAG_START|FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG… 201 …FLAG_CONTROLKEYS = (FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUMP|F…
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H A D | openbor.c | 9565 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model() 9566 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_ATTACK4; in load_cached_model() 10142 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model() 10143 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_ATTACK4; in load_cached_model() 20259 …(bothnewkeys & (FLAG_JUMP | FLAG_ATTACK | FLAG_ATTACK2 | FLAG_ATTACK3 | FLAG_ATTACK4 | FLAG_SPECIA… in update_animation() 32069 control_setkey(playercontrolpointers[p], FLAG_ATTACK4, savedata.keys[p][SDID_ATTACK4]); in apply_controls()
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H A D | openborscript.c | 12951 ICMPCONST(FLAG_ATTACK4) in mapstrings_transconst() 13609 (*pretvar)->lVal = (LONG)(keys & FLAG_ATTACK4); in openbor_playerkeys()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 448 FLAG_ATTACK4 = (1 << SDID_ATTACK4), enumerator 455 …FLAG_ANYBUTTON = (FLAG_START|FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG… 456 …FLAG_CONTROLKEYS = (FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUMP|F…
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H A D | openbor.c | 9958 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model() 9959 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_ATTACK4; in load_cached_model() 10591 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_ATTACK4; in load_cached_model() 10592 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_ATTACK4; in load_cached_model() 21345 …(bothnewkeys & (FLAG_JUMP | FLAG_ATTACK | FLAG_ATTACK2 | FLAG_ATTACK3 | FLAG_ATTACK4 | FLAG_SPECIA… in update_animation() 35245 control_setkey(playercontrolpointers[p], FLAG_ATTACK4, savedata.keys[p][SDID_ATTACK4]); in apply_controls()
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H A D | openborscript.c | 11087 (*pretvar)->lVal = (LONG)(keys & FLAG_ATTACK4); in openbor_playerkeys()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 115 #define FLAG_ATTACK4 0x00001000 macro 116 …G_ANYBUTTON (FLAG_START|FLAG_SPECIAL|FLAG_ATTACK|FLAG_ATTACK2|FLAG_ATTACK3|FLAG_ATTACK4|FLAG_JUMP)
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H A D | openbor.c | 5601 newchar->special[newchar->specials_loaded][i] = FLAG_ATTACK4; in load_cached_model() 6620 newchar->special[newchar->specials_loaded][i] = FLAG_ATTACK4; in load_cached_model() 17171 if((player[(int)self->playerindex].playkeys & FLAG_ATTACK4) && check_combo(FLAG_ATTACK4)) in player_grab_check() 17173 player[(int)self->playerindex].playkeys -= FLAG_ATTACK4; in player_grab_check() 17564 if((player[(int)self->playerindex].playkeys & FLAG_ATTACK4) && check_combo(FLAG_ATTACK4)) in player_jump_check() 17566 player[(int)self->playerindex].playkeys -= FLAG_ATTACK4; in player_jump_check() 17720 if((player[(int)self->playerindex].playkeys & FLAG_ATTACK4) && check_combo(FLAG_ATTACK4)) in player_preinput() 17722 player[(int)self->playerindex].playkeys -= FLAG_ATTACK4; in player_preinput() 18214 if((player[(int)self->playerindex].playkeys & FLAG_ATTACK4) && check_combo(FLAG_ATTACK4)) in player_think() 18216 player[(int)self->playerindex].playkeys -= FLAG_ATTACK4; in player_think() [all …]
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H A D | openborscript.c | 8908 ICMPCONST(FLAG_ATTACK4) in mapstrings_transconst() 9445 (*pretvar)->lVal = (LONG)(keys & FLAG_ATTACK4); in openbor_playerkeys()
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/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 124 ICMPCONST(FLAG_ATTACK4) in mapstrings_transconst()
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