Searched refs:FLAG_BACKWARD (Results 1 – 15 of 15) sorted by relevance
130 ICMPCONST(FLAG_BACKWARD) in mapstrings_transconst()
118 #define FLAG_BACKWARD 1 macro
5589 newchar->special[newchar->specials_loaded][i] = FLAG_BACKWARD; in load_cached_model()6608 newchar->special[newchar->specials_loaded][i] = FLAG_BACKWARD; in load_cached_model()16939 …if(m == FLAG_FORWARD || m==FLAG_BACKWARD || m==FLAG_MOVEUP || m==FLAG_MOVEDOWN){ // direction ke… in check_combo()17653 …else if(self->direction && check_combo(FLAG_BACKWARD)) ++self->movestep; // Check direction to… in player_preinput()17656 if(self->direction) self->lastmove = FLAG_BACKWARD; in player_preinput()17667 …if(!self->direction && check_combo(FLAG_BACKWARD)) ++self->movestep; // Check direction to dis… in player_preinput()17671 if(!self->direction) self->lastmove = FLAG_BACKWARD; in player_preinput()17902 …else if(self->direction && check_combo(FLAG_BACKWARD)) ++self->movestep; // Check direction to… in player_think()17905 if(self->direction) self->lastmove = FLAG_BACKWARD; in player_think()17931 if(!self->direction) self->lastmove = FLAG_BACKWARD; in player_think()[all …]
8914 ICMPCONST(FLAG_BACKWARD) in mapstrings_transconst()
117 #define FLAG_BACKWARD 0x80000000 macro
5695 newchar->special[newchar->specials_loaded].input[i] = FLAG_BACKWARD; in load_cached_model()6699 newchar->special[newchar->specials_loaded].input[i] = FLAG_BACKWARD; in load_cached_model()18232 static int ba[] = {FLAG_BACKWARD, FLAG_ATTACK}; in player_think()20562 k |= pl->ent->direction?FLAG_BACKWARD:FLAG_FORWARD; in inputrefresh()20564 k |= pl->ent->direction?FLAG_FORWARD:FLAG_BACKWARD; in inputrefresh()
8479 ICMPCONST(FLAG_BACKWARD)
116 #define FLAG_BACKWARD 0x80000000 macro
8228 newchar->special[newchar->specials_loaded].input[i] = FLAG_BACKWARD; in load_cached_model()8749 newchar->special[newchar->specials_loaded].input[i] = FLAG_BACKWARD; in load_cached_model()24962 static int ba[] = {FLAG_BACKWARD, FLAG_ATTACK}; in player_think()27797 k |= pl->ent->direction ? FLAG_BACKWARD : FLAG_FORWARD; in inputrefresh()27801 k |= pl->ent->direction ? FLAG_FORWARD : FLAG_BACKWARD; in inputrefresh()
10169 ICMPCONST(FLAG_BACKWARD) in mapstrings_transconst()
203 FLAG_BACKWARD = 0x80000000 enumerator
9541 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_BACKWARD; in load_cached_model()9542 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_BACKWARD; in load_cached_model()10118 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_BACKWARD; in load_cached_model()10119 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_BACKWARD; in load_cached_model()28411 static int ba[] = {FLAG_BACKWARD, FLAG_ATTACK}; in player_think()31347 k |= pl->ent->direction ? FLAG_BACKWARD : FLAG_FORWARD; in inputrefresh()31351 k |= pl->ent->direction ? FLAG_FORWARD : FLAG_BACKWARD; in inputrefresh()
12957 ICMPCONST(FLAG_BACKWARD) in mapstrings_transconst()
458 FLAG_BACKWARD = 0x80000000 enumerator
9934 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_BACKWARD; in load_cached_model()9935 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_BACKWARD; in load_cached_model()10567 … if (!add_flag) newchar->special[newchar->specials_loaded].input[i] = FLAG_BACKWARD; in load_cached_model()10568 else newchar->special[newchar->specials_loaded].input[i] |= FLAG_BACKWARD; in load_cached_model()31261 static int ba[] = {FLAG_BACKWARD, FLAG_ATTACK}; in player_think()34494 k |= pl->ent->direction ? FLAG_BACKWARD : FLAG_FORWARD; in inputrefresh()34498 k |= pl->ent->direction ? FLAG_FORWARD : FLAG_BACKWARD; in inputrefresh()