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Searched refs:FRAME_stand101 (Results 1 – 25 of 200) sorted by relevance

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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_mutant.h86 #define FRAME_stand101 62 macro
/dports/games/q2pro/q2pro/game/
H A Dm_mutant.h86 #define FRAME_stand101 62 macro
H A Dm_float.c138 mmove_t floater_move_stand1 = {FRAME_stand101, FRAME_stand152, floater_frames_stand1, NULL};
443 mmove_t floater_move_walk = {FRAME_stand101, FRAME_stand152, floater_frames_walk, NULL};
500 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_mutant.h86 #define FRAME_stand101 62 macro
H A Dm_float.c138 mmove_t floater_move_stand1 = {FRAME_stand101, FRAME_stand152, floater_frames_stand1, NULL};
443 mmove_t floater_move_walk = {FRAME_stand101, FRAME_stand152, floater_frames_walk, NULL};
500 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_mutant.h86 #define FRAME_stand101 62 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_mutant.h86 #define FRAME_stand101 62 macro
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_mutant.h86 #define FRAME_stand101 62 macro
H A Dm_float.c138 mmove_t floater_move_stand1 = {FRAME_stand101, FRAME_stand152, floater_frames_stand1, NULL};
443 mmove_t floater_move_walk = {FRAME_stand101, FRAME_stand152, floater_frames_walk, NULL};
500 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_mutant.h67 #define FRAME_stand101 62 macro
H A Dm_float.c119 mmove_t floater_move_stand1 = {FRAME_stand101, FRAME_stand152, floater_frames_stand1, NULL};
424 mmove_t floater_move_walk = {FRAME_stand101, FRAME_stand152, floater_frames_walk, NULL};
481 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_mutant.h67 #define FRAME_stand101 62 macro
H A Dm_float.c119 mmove_t floater_move_stand1 = {FRAME_stand101, FRAME_stand152, floater_frames_stand1, NULL};
424 mmove_t floater_move_walk = {FRAME_stand101, FRAME_stand152, floater_frames_walk, NULL};
481 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_mutant.h67 #define FRAME_stand101 62 macro
H A Dm_float.c119 mmove_t floater_move_stand1 = {FRAME_stand101, FRAME_stand152, floater_frames_stand1, NULL};
424 mmove_t floater_move_walk = {FRAME_stand101, FRAME_stand152, floater_frames_walk, NULL};
481 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_mutant.h86 #define FRAME_stand101 62 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_mutant.h67 #define FRAME_stand101 62 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_mutant.h67 #define FRAME_stand101 62 macro
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_mutant.h86 #define FRAME_stand101 62 macro
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_mutant.h86 #define FRAME_stand101 62 macro
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_mutant.h86 #define FRAME_stand101 62 macro
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_mutant.h67 #define FRAME_stand101 62 macro
H A Dm_float.c119 mmove_t floater_move_stand1 = {FRAME_stand101, FRAME_stand152, floater_frames_stand1, NULL};
424 mmove_t floater_move_walk = {FRAME_stand101, FRAME_stand152, floater_frames_walk, NULL};
481 mmove_t floater_move_run = {FRAME_stand101, FRAME_stand152, floater_frames_run, NULL};
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_mutant.h67 #define FRAME_stand101 62 macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_mutant.h67 #define FRAME_stand101 62 macro

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