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Searched refs:FRONTPANEL_Z (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h205 #define FRONTPANEL_Z (PLAYER_MAX_Z+50) macro
206 #define HUD_Z (FRONTPANEL_Z+10000)
H A Dopenbor.c19865 spriteq_add_screen(l, z, FRONTPANEL_Z + fglayer->z, fglayer->screen, &screenmethod, 0); in applyfglayers()
19867 spriteq_add_frame(l, z, FRONTPANEL_Z + fglayer->z, fglayer->sprite, &screenmethod, 0); in applyfglayers()
20041 …spriteq_add_frame(i+gfx_x_offset,gfx_y_offset + fix_y, FRONTPANEL_Z, frontpanels[poop], pscreenmet… in draw_scrolled_bg()
H A Dopenborscript.c8973 ICMPCONST(FRONTPANEL_Z) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h206 #define FRONTPANEL_Z (PLAYER_MAX_Z+50) macro
207 #define HUD_Z (FRONTPANEL_Z+10000)
H A Dopenborscript.c8540 ICMPCONST(FRONTPANEL_Z)
H A Dopenbor.c9037 if(cmd==CMD_LEVEL_FGLAYER) bgl->z += FRONTPANEL_Z; in load_level()
9261 bgl->z = FRONTPANEL_Z; in load_level()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h207 #define FRONTPANEL_Z (PLAYER_MAX_Z+50) macro
208 #define HUD_Z (FRONTPANEL_Z+10000)
H A Dopenborscript.c10231 ICMPCONST(FRONTPANEL_Z) in mapstrings_transconst()
H A Dopenbor.c12337 bgl->z += FRONTPANEL_Z; in load_level()
12652 bgl->z = FRONTPANEL_Z; in load_level()
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c381 ICMPCONST(FRONTPANEL_Z) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h98 #define FRONTPANEL_Z (PLAYER_MAX_Z+50) macro
99 #define HUD_Z (FRONTPANEL_Z+10000)
H A Dopenborscript.c13022 ICMPCONST(FRONTPANEL_Z) in mapstrings_transconst()
H A Dopenbor.c14196 bgl->z += FRONTPANEL_Z; in load_level()
14518 bgl->z = FRONTPANEL_Z; in load_level()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h99 #define FRONTPANEL_Z (PLAYER_MAX_Z+50) macro
100 #define HUD_Z (FRONTPANEL_Z+10000)
H A Dopenbor.c14784 bgl->z += FRONTPANEL_Z; in load_level()
15123 bgl->z = FRONTPANEL_Z; in load_level()