Searched refs:GET_ARGP (Results 1 – 8 of 8) sorted by relevance
/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 1659 #define GET_ARGP(z) (arglist->count > z ? arglist->args[z] : "") macro 1663 #define GET_INT_ARGP(z) getValidInt(GET_ARGP(z), filename, command) 1664 #define GET_FLOAT_ARGP(z) getValidFloat(GET_ARGP(z), filename, command)
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H A D | openbor.c | 840 incfile = GET_ARGP(1); in handle_txt_include() 876 strcpy(namebuf, GET_ARGP(1)); in handle_txt_include() 6367 char *value = GET_ARGP(1); in lcmHandleCommandName() 6386 char *value = GET_ARGP(1); in lcmHandleCommandType() 6548 char *value = GET_ARGP(1); in lcmHandleCommandSubtype() 6803 char *value = GET_ARGP(1); in lcmHandleCommandAimove() 6874 value = GET_ARGP(2); in lcmHandleCommandAimove() 6898 char *value = GET_ARGP(1); in lcmHandleCommandAiattack() 6940 value = GET_ARGP(weap + 1); in lcmHandleCommandWeapons() 6962 value = GET_ARGP(weap + 1); in lcmHandleCommandWeapons() [all …]
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 2425 #define GET_ARGP(z) (arglist->count > z ? arglist->args[z] : "") macro 2429 #define GET_INT_ARGP(z) getValidInt(GET_ARGP(z), filename, command) 2430 #define GET_FLOAT_ARGP(z) getValidFloat(GET_ARGP(z), filename, command)
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H A D | openbor.c | 911 incfile = GET_ARGP(1); in handle_txt_include() 947 strcpy(namebuf, GET_ARGP(1)); in handle_txt_include() 7221 char *value = GET_ARGP(1); in lcmHandleCommandName() 7240 char *value = GET_ARGP(1); in lcmHandleCommandType() 7410 char *value = GET_ARGP(1); in lcmHandleCommandSubtype() 7687 char *value = GET_ARGP(1); in lcmHandleCommandAimove() 7762 value = GET_ARGP(2); in lcmHandleCommandAimove() 7786 char *value = GET_ARGP(1); in lcmHandleCommandAiattack() 7828 value = GET_ARGP(weap + 1); in lcmHandleCommandWeapons() 7850 value = GET_ARGP(weap + 1); in lcmHandleCommandWeapons() [all …]
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 2938 #define GET_ARGP(z) (arglist->count > z ? arglist->args[z] : "") macro 2942 #define GET_INT_ARGP(z) getValidInt(GET_ARGP(z), filename, command) 2943 #define GET_FLOAT_ARGP(z) getValidFloat(GET_ARGP(z), filename, command)
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H A D | openbor.c | 964 incfile = GET_ARGP(1); in handle_txt_include() 1000 strcpy(namebuf, GET_ARGP(1)); in handle_txt_include() 7583 char *value = GET_ARGP(1); in lcmHandleCommandName() 7602 char *value = GET_ARGP(1); in lcmHandleCommandType() 7772 char *value = GET_ARGP(1); in lcmHandleCommandSubtype() 8027 char *value = GET_ARGP(1); in lcmHandleCommandAimove() 8098 value = GET_ARGP(2); in lcmHandleCommandAimove() 8122 char *value = GET_ARGP(1); in lcmHandleCommandAiattack() 8164 value = GET_ARGP(weap + 1); in lcmHandleCommandWeapons() 8186 value = GET_ARGP(weap + 1); in lcmHandleCommandWeapons() [all …]
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.c | 754 incfile = GET_ARGP(1); in handle_txt_include() 4299 char* value = GET_ARGP(1); in lcmHandleCommandName() 4314 char* value = GET_ARGP(1); in lcmHandleCommandType() 4441 char* value = GET_ARGP(1); in lcmHandleCommandSubtype() 4545 char* value = GET_ARGP(i); in lcmHandleCommandHostile() 4562 value = GET_ARGP(i); in lcmHandleCommandHostile() 4586 value = GET_ARGP(i); in lcmHandleCommandCandamage() 4610 value = GET_ARGP(i); in lcmHandleCommandProjectilehit() 4667 value = GET_ARGP(2); in lcmHandleCommandAimove() 8782 value = GET_ARGP(1); in llHandleCommandSpawnscript() [all …]
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.c | 4205 char* value = GET_ARGP(1); in lcmHandleCommandName() 4220 char* value = GET_ARGP(1); in lcmHandleCommandType() 4347 char* value = GET_ARGP(1); in lcmHandleCommandSubtype() 4450 char* value = GET_ARGP(i); in lcmHandleCommandHostile() 4467 value = GET_ARGP(i); in lcmHandleCommandHostile() 4472 char* value = GET_ARGP(i); in lcmHandleCommandCandamage() 4491 value = GET_ARGP(i); in lcmHandleCommandCandamage() 4515 value = GET_ARGP(i); in lcmHandleCommandProjectilehit() 4572 value = GET_ARGP(2); in lcmHandleCommandAimove() 8653 value = GET_ARGP(1); in llHandleCommandSpawnscript() [all …]
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