/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/ |
H A D | video.c | 231 bx[sdid] = GET_FLOAT_ARG(2) * hh; in setup_touch_txt() 232 by[sdid] = GET_FLOAT_ARG(3) * hh; in setup_touch_txt() 233 br[sdid] = GET_FLOAT_ARG(4) * hh; in setup_touch_txt()
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/dports/irc/epic4/epic4-2.10.9/include/ |
H A D | functions.h | 26 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY((y)); x = atof(safe_new_next_arg((y), &(y)));} macro
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/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/ |
H A D | video.c | 235 bx[sdid] = GET_FLOAT_ARG(2) * hh; in setup_touch_txt() 236 by[sdid] = GET_FLOAT_ARG(3) * hh; in setup_touch_txt() 237 br[sdid] = GET_FLOAT_ARG(4) * hh; in setup_touch_txt()
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/dports/irc/epic5/epic5-2.1.6/include/ |
H A D | functions.h | 33 #define GET_FLOAT_ARG(x, y) { \ macro
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/dports/irc/epic5/epic5-2.1.6/source/ |
H A D | flood.c | 343 GET_FLOAT_ARG(diff, arg); in function_floodinfo() 345 GET_FLOAT_ARG(rate, arg); in function_floodinfo()
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H A D | functions.c | 2595 GET_FLOAT_ARG(start,input) in BUILT_IN_FUNCTION() 2596 GET_FLOAT_ARG(stop, input) in BUILT_IN_FUNCTION() 2598 GET_FLOAT_ARG(interval, input) in BUILT_IN_FUNCTION() 3762 GET_FLOAT_ARG(value, words); in BUILT_IN_FUNCTION() 6762 GET_FLOAT_ARG(num, word); \ 6776 GET_FLOAT_ARG(num, word); \ 6811 GET_FLOAT_ARG(num1, word); in MATH_FUNCTION() 6814 GET_FLOAT_ARG(num2, word); in MATH_FUNCTION()
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/ |
H A D | video.c | 232 bx[sdid] = GET_FLOAT_ARG(2) * hh; in setup_touch_txt() 233 by[sdid] = GET_FLOAT_ARG(3) * hh; in setup_touch_txt() 234 br[sdid] = GET_FLOAT_ARG(4) * hh; in setup_touch_txt()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.c | 9132 newchar->z[ATK_##y] = GET_FLOAT_ARG(2);\ in load_cached_model() 14113 next.musicfade = GET_FLOAT_ARG(1); in load_level() 14193 bgl->z = GET_FLOAT_ARG(2); in load_level() 14372 level->bgspeed = GET_FLOAT_ARG(1); in load_level() 14379 level->vbgspeed = GET_FLOAT_ARG(1); in load_level() 14441 level->gravity = GET_FLOAT_ARG(1); in load_level() 14610 …GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5), GET_FLOA… in load_level() 14613 …GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5), GET_FLOA… in load_level() 14616 …addbasemap(GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5… in load_level() 14935 next.position.x = GET_FLOAT_ARG(1); in load_level() [all …]
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H A D | openbor.h | 2428 #define GET_FLOAT_ARG(z) getValidFloat(GET_ARG(z), filename, command) macro
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.c | 5294 tempFloat = GET_FLOAT_ARG(2); in load_cached_model() 6487 newanim->dive.x = GET_FLOAT_ARG(1); in load_cached_model() 6488 newanim->dive.v = GET_FLOAT_ARG(2); in load_cached_model() 6491 newanim->dive.x = GET_FLOAT_ARG(1); in load_cached_model() 8845 next.musicfade = GET_FLOAT_ARG(1); in load_level() 9071 level->bgspeed = GET_FLOAT_ARG(1); in load_level() 9121 level->gravity = GET_FLOAT_ARG(1); in load_level() 9496 next.x = GET_FLOAT_ARG(1); in load_level() 9497 next.z = GET_FLOAT_ARG(2); in load_level() 9498 next.a = GET_FLOAT_ARG(3); in load_level() [all …]
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.c | 7847 newchar->z[ATK_##y] = GET_FLOAT_ARG(2);\ in load_cached_model() 12257 next.musicfade = GET_FLOAT_ARG(1); in load_level() 12334 bgl->z = GET_FLOAT_ARG(2); in load_level() 12513 level->bgspeed = GET_FLOAT_ARG(1); in load_level() 12575 level->gravity = GET_FLOAT_ARG(1); in load_level() 12744 …addhole(GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5), … in load_level() 12747 …ddwall(GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5), G… in load_level() 13061 next.x = GET_FLOAT_ARG(1); in load_level() 13062 next.z = GET_FLOAT_ARG(2); in load_level() 13063 next.a = GET_FLOAT_ARG(3); in load_level() [all …]
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H A D | openbor.h | 1662 #define GET_FLOAT_ARG(z) getValidFloat(GET_ARG(z), filename, command) macro
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.c | 9500 newchar->z[ATK_##y] = GET_FLOAT_ARG(2);\ in load_cached_model() 14701 next.musicfade = GET_FLOAT_ARG(1); in load_level() 14781 bgl->z = GET_FLOAT_ARG(2); in load_level() 14960 level->bgspeed = GET_FLOAT_ARG(1); in load_level() 14967 level->vbgspeed = GET_FLOAT_ARG(1); in load_level() 15043 level->gravity = GET_FLOAT_ARG(1); in load_level() 15215 …GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5), GET_FLOA… in load_level() 15218 …GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5), GET_FLOA… in load_level() 15221 …addbasemap(GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5… in load_level() 15535 next.position.x = GET_FLOAT_ARG(1); in load_level() [all …]
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H A D | openbor.h | 2941 #define GET_FLOAT_ARG(z) getValidFloat(GET_ARG(z), filename, command) macro
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.c | 5395 tempFloat = GET_FLOAT_ARG(2); in load_cached_model() 6669 newanim->bounce = GET_FLOAT_ARG(1); in load_cached_model() 7794 noatk_duration = GET_FLOAT_ARG(1); in load_models() 8975 next.musicfade = GET_FLOAT_ARG(1); in load_level() 9036 bgl->z = GET_FLOAT_ARG(2); in load_level() 9147 level->bgspeed = GET_FLOAT_ARG(1); in load_level() 9203 level->gravity = GET_FLOAT_ARG(1); in load_level() 9635 next.x = GET_FLOAT_ARG(1); in load_level() 9636 next.z = GET_FLOAT_ARG(2); in load_level() 9637 next.a = GET_FLOAT_ARG(3); in load_level() [all …]
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/dports/irc/epic4/epic4-2.10.9/source/ |
H A D | functions.c | 2491 GET_FLOAT_ARG(start,input) in BUILT_IN_FUNCTION() 2492 GET_FLOAT_ARG(stop, input) in BUILT_IN_FUNCTION() 2494 GET_FLOAT_ARG(interval, input) in BUILT_IN_FUNCTION() 3279 GET_FLOAT_ARG(value, words); in BUILT_IN_FUNCTION() 6554 GET_FLOAT_ARG(num, word); \ 6568 GET_FLOAT_ARG(num, word); \ 6603 GET_FLOAT_ARG(num1, word); in MATH_FUNCTION() 6606 GET_FLOAT_ARG(num2, word); in MATH_FUNCTION()
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H A D | alias.c | 2486 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY(y); x = atof(safe_new_next_arg(y, &y));}
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/dports/chinese/bitchx/bitchx-1.2.1/source/ |
H A D | array.c | 409 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY(y); x = atof(safe_new_next_arg(y, &y));} macro
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H A D | alias.c | 2234 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY(y); x = atof(safe_new_next_arg(y, &y));} macro
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H A D | functions.c | 1251 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY(y); x = atof(safe_new_next_arg(y, &y));} macro 3808 GET_FLOAT_ARG(value, words); in BUILT_IN_FUNCTION()
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/dports/irc/bitchx/bitchx-1.2.1/source/ |
H A D | array.c | 409 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY(y); x = atof(safe_new_next_arg(y, &y));} macro
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H A D | alias.c | 2234 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY(y); x = atof(safe_new_next_arg(y, &y));} macro
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H A D | functions.c | 1251 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY(y); x = atof(safe_new_next_arg(y, &y));} macro 3808 GET_FLOAT_ARG(value, words); in BUILT_IN_FUNCTION()
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