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Searched refs:GET_FLOAT_ARG (Results 1 – 23 of 23) sorted by relevance

/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/
H A Dvideo.c231 bx[sdid] = GET_FLOAT_ARG(2) * hh; in setup_touch_txt()
232 by[sdid] = GET_FLOAT_ARG(3) * hh; in setup_touch_txt()
233 br[sdid] = GET_FLOAT_ARG(4) * hh; in setup_touch_txt()
/dports/irc/epic4/epic4-2.10.9/include/
H A Dfunctions.h26 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY((y)); x = atof(safe_new_next_arg((y), &(y)));} macro
/dports/games/openbor/openbor-3caaddd5/engine/android/app/jni/openbor/
H A Dvideo.c235 bx[sdid] = GET_FLOAT_ARG(2) * hh; in setup_touch_txt()
236 by[sdid] = GET_FLOAT_ARG(3) * hh; in setup_touch_txt()
237 br[sdid] = GET_FLOAT_ARG(4) * hh; in setup_touch_txt()
/dports/irc/epic5/epic5-2.1.6/include/
H A Dfunctions.h33 #define GET_FLOAT_ARG(x, y) { \ macro
/dports/irc/epic5/epic5-2.1.6/source/
H A Dflood.c343 GET_FLOAT_ARG(diff, arg); in function_floodinfo()
345 GET_FLOAT_ARG(rate, arg); in function_floodinfo()
H A Dfunctions.c2595 GET_FLOAT_ARG(start,input) in BUILT_IN_FUNCTION()
2596 GET_FLOAT_ARG(stop, input) in BUILT_IN_FUNCTION()
2598 GET_FLOAT_ARG(interval, input) in BUILT_IN_FUNCTION()
3762 GET_FLOAT_ARG(value, words); in BUILT_IN_FUNCTION()
6762 GET_FLOAT_ARG(num, word); \
6776 GET_FLOAT_ARG(num, word); \
6811 GET_FLOAT_ARG(num1, word); in MATH_FUNCTION()
6814 GET_FLOAT_ARG(num2, word); in MATH_FUNCTION()
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/
H A Dvideo.c232 bx[sdid] = GET_FLOAT_ARG(2) * hh; in setup_touch_txt()
233 by[sdid] = GET_FLOAT_ARG(3) * hh; in setup_touch_txt()
234 br[sdid] = GET_FLOAT_ARG(4) * hh; in setup_touch_txt()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.c9132 newchar->z[ATK_##y] = GET_FLOAT_ARG(2);\ in load_cached_model()
14113 next.musicfade = GET_FLOAT_ARG(1); in load_level()
14193 bgl->z = GET_FLOAT_ARG(2); in load_level()
14372 level->bgspeed = GET_FLOAT_ARG(1); in load_level()
14379 level->vbgspeed = GET_FLOAT_ARG(1); in load_level()
14441 level->gravity = GET_FLOAT_ARG(1); in load_level()
14610GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5), GET_FLOA… in load_level()
14613GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5), GET_FLOA… in load_level()
14616 …addbasemap(GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5… in load_level()
14935 next.position.x = GET_FLOAT_ARG(1); in load_level()
[all …]
H A Dopenbor.h2428 #define GET_FLOAT_ARG(z) getValidFloat(GET_ARG(z), filename, command) macro
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.c5294 tempFloat = GET_FLOAT_ARG(2); in load_cached_model()
6487 newanim->dive.x = GET_FLOAT_ARG(1); in load_cached_model()
6488 newanim->dive.v = GET_FLOAT_ARG(2); in load_cached_model()
6491 newanim->dive.x = GET_FLOAT_ARG(1); in load_cached_model()
8845 next.musicfade = GET_FLOAT_ARG(1); in load_level()
9071 level->bgspeed = GET_FLOAT_ARG(1); in load_level()
9121 level->gravity = GET_FLOAT_ARG(1); in load_level()
9496 next.x = GET_FLOAT_ARG(1); in load_level()
9497 next.z = GET_FLOAT_ARG(2); in load_level()
9498 next.a = GET_FLOAT_ARG(3); in load_level()
[all …]
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.c7847 newchar->z[ATK_##y] = GET_FLOAT_ARG(2);\ in load_cached_model()
12257 next.musicfade = GET_FLOAT_ARG(1); in load_level()
12334 bgl->z = GET_FLOAT_ARG(2); in load_level()
12513 level->bgspeed = GET_FLOAT_ARG(1); in load_level()
12575 level->gravity = GET_FLOAT_ARG(1); in load_level()
12744 …addhole(GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5), in load_level()
12747 …ddwall(GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5), G… in load_level()
13061 next.x = GET_FLOAT_ARG(1); in load_level()
13062 next.z = GET_FLOAT_ARG(2); in load_level()
13063 next.a = GET_FLOAT_ARG(3); in load_level()
[all …]
H A Dopenbor.h1662 #define GET_FLOAT_ARG(z) getValidFloat(GET_ARG(z), filename, command) macro
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.c9500 newchar->z[ATK_##y] = GET_FLOAT_ARG(2);\ in load_cached_model()
14701 next.musicfade = GET_FLOAT_ARG(1); in load_level()
14781 bgl->z = GET_FLOAT_ARG(2); in load_level()
14960 level->bgspeed = GET_FLOAT_ARG(1); in load_level()
14967 level->vbgspeed = GET_FLOAT_ARG(1); in load_level()
15043 level->gravity = GET_FLOAT_ARG(1); in load_level()
15215GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5), GET_FLOA… in load_level()
15218GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5), GET_FLOA… in load_level()
15221 …addbasemap(GET_FLOAT_ARG(1), GET_FLOAT_ARG(2), GET_FLOAT_ARG(3), GET_FLOAT_ARG(4), GET_FLOAT_ARG(5… in load_level()
15535 next.position.x = GET_FLOAT_ARG(1); in load_level()
[all …]
H A Dopenbor.h2941 #define GET_FLOAT_ARG(z) getValidFloat(GET_ARG(z), filename, command) macro
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.c5395 tempFloat = GET_FLOAT_ARG(2); in load_cached_model()
6669 newanim->bounce = GET_FLOAT_ARG(1); in load_cached_model()
7794 noatk_duration = GET_FLOAT_ARG(1); in load_models()
8975 next.musicfade = GET_FLOAT_ARG(1); in load_level()
9036 bgl->z = GET_FLOAT_ARG(2); in load_level()
9147 level->bgspeed = GET_FLOAT_ARG(1); in load_level()
9203 level->gravity = GET_FLOAT_ARG(1); in load_level()
9635 next.x = GET_FLOAT_ARG(1); in load_level()
9636 next.z = GET_FLOAT_ARG(2); in load_level()
9637 next.a = GET_FLOAT_ARG(3); in load_level()
[all …]
/dports/irc/epic4/epic4-2.10.9/source/
H A Dfunctions.c2491 GET_FLOAT_ARG(start,input) in BUILT_IN_FUNCTION()
2492 GET_FLOAT_ARG(stop, input) in BUILT_IN_FUNCTION()
2494 GET_FLOAT_ARG(interval, input) in BUILT_IN_FUNCTION()
3279 GET_FLOAT_ARG(value, words); in BUILT_IN_FUNCTION()
6554 GET_FLOAT_ARG(num, word); \
6568 GET_FLOAT_ARG(num, word); \
6603 GET_FLOAT_ARG(num1, word); in MATH_FUNCTION()
6606 GET_FLOAT_ARG(num2, word); in MATH_FUNCTION()
H A Dalias.c2486 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY(y); x = atof(safe_new_next_arg(y, &y));}
/dports/chinese/bitchx/bitchx-1.2.1/source/
H A Darray.c409 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY(y); x = atof(safe_new_next_arg(y, &y));} macro
H A Dalias.c2234 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY(y); x = atof(safe_new_next_arg(y, &y));} macro
H A Dfunctions.c1251 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY(y); x = atof(safe_new_next_arg(y, &y));} macro
3808 GET_FLOAT_ARG(value, words); in BUILT_IN_FUNCTION()
/dports/irc/bitchx/bitchx-1.2.1/source/
H A Darray.c409 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY(y); x = atof(safe_new_next_arg(y, &y));} macro
H A Dalias.c2234 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY(y); x = atof(safe_new_next_arg(y, &y));} macro
H A Dfunctions.c1251 #define GET_FLOAT_ARG(x, y) {RETURN_IF_EMPTY(y); x = atof(safe_new_next_arg(y, &y));} macro
3808 GET_FLOAT_ARG(value, words); in BUILT_IN_FUNCTION()