Searched refs:GET_FRAME_ARG (Results 1 – 7 of 7) sorted by relevance
1666 #define GET_FRAME_ARG(z) (stricmp(GET_ARG(z), "this")==0?newanim->numframes:GET_INT_ARG(z)) macro
8589 newanim->throwframe = GET_FRAME_ARG(1); in load_cached_model()8601 newanim->shootframe = GET_FRAME_ARG(1); in load_cached_model()8610 newanim->tossframe = GET_FRAME_ARG(1); in load_cached_model()8709 newanim->landframe.frame = GET_FRAME_ARG(1); in load_cached_model()8721 newanim->dropframe = GET_FRAME_ARG(1); in load_cached_model()9418 newanim->flipframe = GET_FRAME_ARG(1); in load_cached_model()9451 newanim->weaponframe[0] = GET_FRAME_ARG(1); in load_cached_model()9456 newanim->quakeframe.framestart = GET_FRAME_ARG(1); in load_cached_model()9472 newanim->spawnframe[0] = GET_FRAME_ARG(1); in load_cached_model()9481 newanim->summonframe[0] = GET_FRAME_ARG(1); in load_cached_model()[all …]
6573 newanim->throwframe = GET_FRAME_ARG(1); in load_cached_model()6581 newanim->shootframe = GET_FRAME_ARG(1); in load_cached_model()6587 newanim->tossframe = GET_FRAME_ARG(1); in load_cached_model()6672 newanim->landframe.frame = GET_FRAME_ARG(1); in load_cached_model()6678 newanim->dropframe = GET_FRAME_ARG(1); in load_cached_model()7155 newanim->flipframe = GET_FRAME_ARG(1); in load_cached_model()7180 newanim->weaponframe[0] = GET_FRAME_ARG(1); in load_cached_model()7184 newanim->quakeframe.framestart = GET_FRAME_ARG(1); in load_cached_model()7196 newanim->spawnframe[0] = GET_FRAME_ARG(1); in load_cached_model()7205 newanim->summonframe[0] = GET_FRAME_ARG(1); in load_cached_model()[all …]
2432 #define GET_FRAME_ARG(z) (stricmp(GET_ARG(z), "this")==0?newanim->numframes:GET_INT_ARG(z)) macro
9947 newanim->projectile.throwframe = GET_FRAME_ARG(1); in load_cached_model()9959 newanim->projectile.shootframe = GET_FRAME_ARG(1); in load_cached_model()9968 newanim->projectile.tossframe = GET_FRAME_ARG(1); in load_cached_model()10067 newanim->landframe.frame = GET_FRAME_ARG(1); in load_cached_model()10082 newanim->dropframe->frame = GET_FRAME_ARG(1); in load_cached_model()11031 newanim->flipframe = GET_FRAME_ARG(1); in load_cached_model()11061 newanim->weaponframe[0] = GET_FRAME_ARG(1); in load_cached_model()11066 newanim->quakeframe.framestart = GET_FRAME_ARG(1); in load_cached_model()11082 newanim->spawnframe[0] = GET_FRAME_ARG(1); in load_cached_model()11091 newanim->summonframe[0] = GET_FRAME_ARG(1); in load_cached_model()[all …]
2945 #define GET_FRAME_ARG(z) (stricmp(GET_ARG(z), "this")==0?newanim->numframes:GET_INT_ARG(z)) macro
10370 newanim->projectile.throwframe = GET_FRAME_ARG(1); in load_cached_model()10382 newanim->projectile.shootframe = GET_FRAME_ARG(1); in load_cached_model()10391 newanim->projectile.tossframe = GET_FRAME_ARG(1); in load_cached_model()10513 newanim->landframe->frame = GET_FRAME_ARG(1); in load_cached_model()10531 newanim->dropframe->frame = GET_FRAME_ARG(1); in load_cached_model()11577 newanim->flipframe = GET_FRAME_ARG(1); in load_cached_model()11603 newanim->weaponframe[0] = GET_FRAME_ARG(1); in load_cached_model()11608 newanim->quakeframe.framestart = GET_FRAME_ARG(1); in load_cached_model()11624 newanim->spawnframe[0] = GET_FRAME_ARG(1); in load_cached_model()11633 newanim->summonframe[0] = GET_FRAME_ARG(1); in load_cached_model()[all …]