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Searched refs:GL_COMBINER2_NV (Results 1 – 25 of 326) sorted by relevance

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/dports/games/foobillard/foobillard-3.0a/src/
H A Dbumpref.c493 glCombinerOutputNV(GL_COMBINER2_NV, in bumpref_setup_vp_ts_rc()
892 glCombinerOutputNV(GL_COMBINER2_NV, in bump_setup_vp_rc()
902 glCombinerInputNV(GL_COMBINER2_NV, in bump_setup_vp_rc()
908 glCombinerInputNV(GL_COMBINER2_NV, in bump_setup_vp_rc()
914 glCombinerInputNV(GL_COMBINER2_NV, in bump_setup_vp_rc()
920 glCombinerInputNV(GL_COMBINER2_NV, in bump_setup_vp_rc()
/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumpgf.c254 …qglCombinerInputNV(GL_COMBINER2_NV, GL_ALPHA, GL_VARIABLE_A_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY… in GL_EnableSpecularShaderGF3()
255 …qglCombinerInputNV(GL_COMBINER2_NV, GL_ALPHA, GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY… in GL_EnableSpecularShaderGF3()
256 …qglCombinerOutputNV(GL_COMBINER2_NV, GL_ALPHA, GL_SPARE0_NV, GL_DISCARD_NV, GL_DISCARD_NV, GL_NONE… in GL_EnableSpecularShaderGF3()
261 …qglCombinerOutputNV(GL_COMBINER2_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, GL_DISCARD_NV, GL_NONE,… in GL_EnableSpecularShaderGF3()
H A Dglquake.h651 #define GL_COMBINER2_NV 0x8552 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_register_combiners49 GL_COMBINER2_NV 0x8552
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_register_combiners50 GL_COMBINER2_NV 0x8552
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_register_combiners48 GL_COMBINER2_NV 0x8552
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_register_combiners50 GL_COMBINER2_NV 0x8552
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_register_combiners50 GL_COMBINER2_NV 0x8552
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_register_combiners49 GL_COMBINER2_NV 0x8552
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_register_combiners.java45 int GL_COMBINER2_NV = 0x8552; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dregister_combiners.py18 GL_COMBINER2_NV=_C('GL_COMBINER2_NV',0x8552) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dregister_combiners.py18 GL_COMBINER2_NV=_C('GL_COMBINER2_NV',0x8552) variable
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h571 #ifndef GL_COMBINER2_NV
572 #define GL_COMBINER2_NV 0x8552 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dregcombine.cpp23 Combiner2 = GL_COMBINER2_NV,
H A Dglext.h241 #define GL_COMBINER2_NV ((GLenum) 0x8552) macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dregcombine.cpp23 Combiner2 = GL_COMBINER2_NV,
H A Dglext.h241 #define GL_COMBINER2_NV ((GLenum) 0x8552) macro
/dports/games/glaxium/glaxium_0.5/
H A Dscene.cpp424 …glCombinerInputNV(GL_COMBINER2_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV… in drawFloor()
425 …glCombinerInputNV(GL_COMBINER2_NV, GL_RGB, GL_VARIABLE_B_NV, GL_SECONDARY_COLOR_NV, GL_UNSIGNED_ID… in drawFloor()
426 …glCombinerOutputNV(GL_COMBINER2_NV, GL_RGB, GL_SECONDARY_COLOR_NV, GL_DISCARD_NV, GL_DISCARD_NV, G… in drawFloor()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/
H A Dloadgl.h107 #define GL_COMBINER2_NV 0x8552 macro
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dqgl.h128 #define GL_COMBINER2_NV 0x8552 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h1065 #ifndef GL_COMBINER2_NV
1066 #define GL_COMBINER2_NV 0x8552 macro
/dports/science/medit/medit-2012.02.05_5/sources/GL.old/
H A Dglext.h1274 #define GL_COMBINER2_NV 0x8552 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h2641 #define GL_COMBINER2_NV 0x8552 macro
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h1437 #ifndef GL_COMBINER2_NV
1438 #define GL_COMBINER2_NV 0x8552 macro
/dports/astro/openuniverse/openuniverse-1.0beta3/src/
H A Dglext.h1230 #define GL_COMBINER2_NV 0x8552 macro

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