/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/ati_fragment_shader/ |
H A D | error10-dotx.c | 64 GL_CON_2_ATI, GL_NONE, GL_NONE, in piglit_init() 73 GL_CON_2_ATI, GL_NONE, GL_NONE, in piglit_init() 82 GL_CON_2_ATI, GL_NONE, GL_NONE, in piglit_init() 96 GL_CON_2_ATI, GL_NONE, GL_NONE, in piglit_init() 106 GL_CON_2_ATI, GL_NONE, GL_NONE, in piglit_init() 116 GL_CON_2_ATI, GL_NONE, GL_NONE, in piglit_init() 130 GL_CON_2_ATI, GL_NONE, GL_NONE, in piglit_init()
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H A D | error09-allconst.c | 61 GL_CON_2_ATI, GL_NONE, GL_NONE, in piglit_init() 71 GL_CON_2_ATI, GL_NONE, GL_NONE, in piglit_init() 83 GL_CON_2_ATI, GL_NONE, GL_NONE, in piglit_init() 93 GL_CON_2_ATI, GL_NONE, GL_NONE, in piglit_init()
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H A D | error12-invalidsrc.c | 84 GL_CON_2_ATI,
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H A D | error11-invaliddst.c | 91 GL_CON_2_ATI,
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 257 #ifndef GL_CON_2_ATI 258 #define GL_CON_2_ATI 0x8943 macro
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H A D | gl_common.c | 954 mpglSetFragmentShaderConstant(GL_CON_2_ATI, c2); in glSetupYUVFragmentATI() 964 GL_CON_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, in glSetupYUVFragmentATI()
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 257 #ifndef GL_CON_2_ATI 258 #define GL_CON_2_ATI 0x8943 macro
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H A D | gl_common.c | 954 mpglSetFragmentShaderConstant(GL_CON_2_ATI, c2); in glSetupYUVFragmentATI() 964 GL_CON_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, in glSetupYUVFragmentATI()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ATI_fragment_shader.java | 77 int GL_CON_2_ATI = 0x8943; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 26 GL_CON_2_ATI 0x8943
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 27 GL_CON_2_ATI 0x8943
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 25 GL_CON_2_ATI 0x8943
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 27 GL_CON_2_ATI 0x8943
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ATI_fragment_shader | 27 GL_CON_2_ATI 0x8943
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ATI_fragment_shader | 26 GL_CON_2_ATI 0x8943
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 46 GL_CON_2_ATI=_C('GL_CON_2_ATI',0x8943) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/ |
H A D | fragment_shader.py | 46 GL_CON_2_ATI=_C('GL_CON_2_ATI',0x8943) variable
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | ati.h | 85 #define GL_CON_2_ATI 0x8943 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glATI.h | 598 #define GL_CON_2_ATI 0x8943 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 1473 #ifndef GL_CON_2_ATI 1474 #define GL_CON_2_ATI 0x8943 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/atifs/src/ |
H A D | ps_1_4.cpp | 58 SYMDEF sid_C2, GL_CON_2_ATI, ckp_PS_BASE
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/atifs/src/ |
H A D | ps_1_4.cpp | 58 SYMDEF sid_C2, GL_CON_2_ATI, ckp_PS_BASE
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_ATI_ext.h | 793 #define GL_CON_2_ATI 0x8943 macro
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H A D | glATI.h | 793 #define GL_CON_2_ATI 0x8943 macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 3205 #define GL_CON_2_ATI 0x8943 macro
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