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Searched refs:GL_DEPTH_COMPONENT16_ARB (Results 1 – 25 of 334) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_depth_texture.java40 int GL_DEPTH_COMPONENT16_ARB = 0x81A5; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_depth_texture4 GL_DEPTH_COMPONENT16_ARB 0x81A5
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_depth_texture5 GL_DEPTH_COMPONENT16_ARB 0x81A5
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_depth_texture4 GL_DEPTH_COMPONENT16_ARB 0x81A5
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_depth_texture5 GL_DEPTH_COMPONENT16_ARB 0x81A5
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_depth_texture3 GL_DEPTH_COMPONENT16_ARB 0x81A5
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_depth_texture5 GL_DEPTH_COMPONENT16_ARB 0x81A5
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Ddepth_texture.py14 GL_DEPTH_COMPONENT16_ARB=_C('GL_DEPTH_COMPONENT16_ARB',0x81A5) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Ddepth_texture.py14 GL_DEPTH_COMPONENT16_ARB=_C('GL_DEPTH_COMPONENT16_ARB',0x81A5) variable
/dports/games/scorched3d/scorched/src/client/GLEXT/
H A DGLTexture.cpp296 if(depth_bits == 16) depth_format = GL_DEPTH_COMPONENT16_ARB; in createBufferTexture()
H A DGLMissingExt.h43 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 macro
/dports/games/evq3/evq3/code/renderer/
H A Dtr_fbo.c177 …format != GL_DEPTH_COMPONENT16_ARB && format != GL_DEPTH_COMPONENT24_ARB && format != GL_DEPTH_COM… in R_CreateFBODepthBuffer()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h276 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 macro
426 #ifndef GL_DEPTH_COMPONENT16_ARB
427 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 macro
/dports/games/stormbaancoureur/stormbaancoureur-2.1.6/src-common/
H A Dogl.cxx175 (bits==16) ? GL_DEPTH_COMPONENT16_ARB : GL_DEPTH_COMPONENT24_ARB, in OglInitShadowing()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h306 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 macro
430 #ifndef GL_DEPTH_COMPONENT16_ARB
431 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 macro
H A Dgl_textures.c115 …16_comp", TEXTYPE_SHADOWMAP16_COMP , 2, 2, 2.0f, GL_DEPTH_COMPONENT16_ARB
116 …16_raw", TEXTYPE_SHADOWMAP16_RAW , 2, 2, 2.0f, GL_DEPTH_COMPONENT16_ARB
119 … TEXTYPE_DEPTHBUFFER16 , 2, 2, 2.0f, GL_DEPTH_COMPONENT16_ARB
/dports/games/darkplaces/darkplaces/
H A Dglquake.h306 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 macro
430 #ifndef GL_DEPTH_COMPONENT16_ARB
431 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 macro
H A Dgl_textures.c115 …16_comp", TEXTYPE_SHADOWMAP16_COMP , 2, 2, 2.0f, GL_DEPTH_COMPONENT16_ARB
116 …16_raw", TEXTYPE_SHADOWMAP16_RAW , 2, 2, 2.0f, GL_DEPTH_COMPONENT16_ARB
119 … TEXTYPE_DEPTHBUFFER16 , 2, 2, 2.0f, GL_DEPTH_COMPONENT16_ARB
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Dextensions.h196 # define GL_DEPTH_COMPONENT16_ARB 0x81A5 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_fbo.c142 case GL_DEPTH_COMPONENT16_ARB: in FBO_CreateBuffer()
H A Dtr_image.c2011 case GL_DEPTH_COMPONENT16_ARB: in PixelDataFormatFromInternalFormat()
2287 case GL_DEPTH_COMPONENT16_ARB: in R_CreateImage2()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_fbo.c142 case GL_DEPTH_COMPONENT16_ARB: in FBO_CreateBuffer()
H A Dtr_image.c2006 case GL_DEPTH_COMPONENT16_ARB: in PixelDataFormatFromInternalFormat()
2283 case GL_DEPTH_COMPONENT16_ARB: in R_CreateImageExt2()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dshadows.c405 GLenum internalformat=GL_DEPTH_COMPONENT16_ARB; in render_light_view()
/dports/games/tenebrae/tenebrae_0/
H A DglATI.h478 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 macro

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