/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_INTEL_map_texture | 6 GL_LAYOUT_LINEAR_INTEL 1
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_INTEL_map_texture | 6 GL_LAYOUT_LINEAR_INTEL 1
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_INTEL_map_texture | 6 GL_LAYOUT_LINEAR_INTEL 1
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | INTEL_map_texture.java | 50 GL_LAYOUT_LINEAR_INTEL = 1, field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/INTEL/ |
H A D | map_texture.py | 16 GL_LAYOUT_LINEAR_INTEL=_C('GL_LAYOUT_LINEAR_INTEL',1) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/INTEL/ |
H A D | map_texture.py | 16 GL_LAYOUT_LINEAR_INTEL=_C('GL_LAYOUT_LINEAR_INTEL',1) variable
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 5322 #ifndef GL_LAYOUT_LINEAR_INTEL 5323 #define GL_LAYOUT_LINEAR_INTEL 1 macro
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/dports/lang/erlang-wx/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4170 -define(GL_LAYOUT_LINEAR_INTEL, 1). macro
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/dports/lang/erlang-runtime24/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4170 -define(GL_LAYOUT_LINEAR_INTEL, 1). macro
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/dports/lang/erlang-java/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4170 -define(GL_LAYOUT_LINEAR_INTEL, 1). macro
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/dports/lang/erlang/otp-OTP-24.1.7/lib/wx/include/ |
H A D | gl.hrl | 4170 -define(GL_LAYOUT_LINEAR_INTEL, 1). macro
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/dports/games/pink-pony/pink-pony-1.4.1/external/flextGL/ |
H A D | flextGL.h | 5466 #define GL_LAYOUT_LINEAR_INTEL 1 macro
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/dports/devel/love/love-11.3/src/libraries/glad/ |
H A D | glad.hpp | 7940 #define GL_LAYOUT_LINEAR_INTEL 1 macro
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/dports/devel/love10/love-0.10.2/src/libraries/glad/ |
H A D | glad.hpp | 7940 #define GL_LAYOUT_LINEAR_INTEL 1 macro
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/dports/multimedia/obs-studio/obs-studio-27.1.3/deps/glad/include/glad/ |
H A D | glad.h | 5155 #define GL_LAYOUT_LINEAR_INTEL 1 macro
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/dports/misc/usd/USD-21.11/pxr/imaging/garch/ |
H A D | glApi.h | 751 #define GL_LAYOUT_LINEAR_INTEL 1 macro
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/xcode/libGLEW/include/GL/ |
H A D | glew.h | 10992 #define GL_LAYOUT_LINEAR_INTEL 1 macro
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/dports/science/iboview/ibo-view.20150427/src/GL/ |
H A D | glew.h | 11162 #define GL_LAYOUT_LINEAR_INTEL 1 macro
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/msvc/glew/include/GL/ |
H A D | glew.h | 10992 #define GL_LAYOUT_LINEAR_INTEL 1 macro
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/glew/ |
H A D | glew.h | 10992 #define GL_LAYOUT_LINEAR_INTEL 1 macro
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/ |
H A D | glew.h | 10995 #define GL_LAYOUT_LINEAR_INTEL 1 macro
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/dports/www/wt/wt-4.6.1/src/3rdparty/glew-1.10.0/include/GL/ |
H A D | glew.h | 10992 #define GL_LAYOUT_LINEAR_INTEL 1 macro
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/dports/graphics/gauche-gl/Gauche-gl-0.6/win32/glew-1.10.0/include/GL/ |
H A D | glew.h | 10992 #define GL_LAYOUT_LINEAR_INTEL 1 macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/gllibs/include/GL/ |
H A D | glew.h | 11597 #define GL_LAYOUT_LINEAR_INTEL 1 macro
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/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/ |
H A D | SDL_opengl_glext.h | 8230 #define GL_LAYOUT_LINEAR_INTEL 1 macro
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