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Searched refs:GL_MATRIX8_ARB (Results 1 – 25 of 325) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_program.java96 int GL_MATRIX8_ARB = 0x88C8; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dfragment_program.py47 GL_MATRIX8_ARB=_C('GL_MATRIX8_ARB',0x88C8) variable
H A Dvertex_program.py48 GL_MATRIX8_ARB=_C('GL_MATRIX8_ARB',0x88C8) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dfragment_program.py47 GL_MATRIX8_ARB=_C('GL_MATRIX8_ARB',0x88C8) variable
H A Dvertex_program.py48 GL_MATRIX8_ARB=_C('GL_MATRIX8_ARB',0x88C8) variable
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h1281 #ifndef GL_MATRIX8_ARB
1282 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_vertex_program59 GL_MATRIX8_ARB 0x88C8
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_vertex_program60 GL_MATRIX8_ARB 0x88C8
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_vertex_program58 GL_MATRIX8_ARB 0x88C8
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_vertex_program60 GL_MATRIX8_ARB 0x88C8
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_vertex_program60 GL_MATRIX8_ARB 0x88C8
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_vertex_program59 GL_MATRIX8_ARB 0x88C8
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DVertexProgram83 #define GL_MATRIX8_ARB 0x88C8
H A DFragmentProgram82 #define GL_MATRIX8_ARB 0x88C8
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DFragmentProgram82 #define GL_MATRIX8_ARB 0x88C8
H A DVertexProgram83 #define GL_MATRIX8_ARB 0x88C8
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h113 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/tenebrae/tenebrae_0/
H A Dgl_bumparb.c236 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropengl.h484 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h4245 #ifndef GL_MATRIX8_ARB
4246 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h769 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h769 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_ATI_ext.h531 #define GL_MATRIX8_ARB 0x88C8 macro
H A DglATI.h531 #define GL_MATRIX8_ARB 0x88C8 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h874 #define GL_MATRIX8_ARB 0x88C8 macro

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