/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_NV_framebuffer_multisample_coverage | 6 GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_framebuffer_multisample_coverage | 6 GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_framebuffer_multisample_coverage.java | 45 int GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12; field
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_framebuffer_multisample_coverage | 7 GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 8 GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 8 GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 8 GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 8 GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 8 GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_framebuffer_multisample_coverage | 8 GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_framebuffer_multisample_coverage | 7 GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_NV_framebuffer_multisample_coverage | 7 GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | framebuffer_multisample_coverage.py | 15 GL_MULTISAMPLE_COVERAGE_MODES_NV=_C('GL_MULTISAMPLE_COVERAGE_MODES_NV',0x8E12) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | framebuffer_multisample_coverage.py | 15 GL_MULTISAMPLE_COVERAGE_MODES_NV=_C('GL_MULTISAMPLE_COVERAGE_MODES_NV',0x8E12) variable
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/dports/games/astromenace/astromenace-1.4.1/src/core/graphics/ |
H A D | gl_main.cpp | 219 glGetIntegerv(GL_MULTISAMPLE_COVERAGE_MODES_NV, modes.data()); in vw_CreateOpenGLContext()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/ |
H A D | FrameBufferObject | 108 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/ |
H A D | FrameBufferObject | 108 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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/dports/games/tesseract/tesseract/src/shared/ |
H A D | glexts.h | 184 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 macro
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/dports/games/tesseract-data/tesseract/src/shared/ |
H A D | glexts.h | 184 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 macro
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgfpdepth/ |
H A D | osgfpdepth.cpp | 147 glGetIntegerv(GL_MULTISAMPLE_COVERAGE_MODES_NV, &coverageConfigs[0]); in getPossibleConfigs()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgfpdepth/ |
H A D | osgfpdepth.cpp | 148 glGetIntegerv(GL_MULTISAMPLE_COVERAGE_MODES_NV, &coverageConfigs[0]); in getPossibleConfigs()
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 5031 #ifndef GL_MULTISAMPLE_COVERAGE_MODES_NV 5032 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 macro
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/dports/emulators/aranym/aranym-1.1.0/src/include/ |
H A D | glenums.h | 7410 #ifndef GL_MULTISAMPLE_COVERAGE_MODES_NV 7411 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 macro
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/dports/lang/erlang-runtime23/otp-OTP-23.3.4.10/lib/wx/include/ |
H A D | gl.hrl | 3585 -define(GL_MULTISAMPLE_COVERAGE_MODES_NV, 16#8E12). macro
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/dports/lang/erlang-runtime21/otp-OTP-21.3.8.24/lib/wx/include/ |
H A D | gl.hrl | 3585 -define(GL_MULTISAMPLE_COVERAGE_MODES_NV, 16#8E12). macro
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