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Searched refs:GL_PIXEL_COUNT_NV (Results 1 – 25 of 329) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_occlusion_query6 GL_PIXEL_COUNT_NV 0x8866
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_occlusion_query7 GL_PIXEL_COUNT_NV 0x8866
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_occlusion_query6 GL_PIXEL_COUNT_NV 0x8866
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_occlusion_query7 GL_PIXEL_COUNT_NV 0x8866
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_occlusion_query5 GL_PIXEL_COUNT_NV 0x8866
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_occlusion_query7 GL_PIXEL_COUNT_NV 0x8866
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A DNV_occlusion_query_samples.h28 #define GL_PIXEL_COUNT_NV 0x8866 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/
H A DOgreGLHardwareOcclusionQuery.cpp119 glGetOcclusionQueryuivNV(mQueryID, GL_PIXEL_COUNT_NV, (GLuint*)NumOfFragments); in pullOcclusionQuery()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/
H A DOgreGLHardwareOcclusionQuery.cpp119 glGetOcclusionQueryuivNV(mQueryID, GL_PIXEL_COUNT_NV, (GLuint*)NumOfFragments); in pullOcclusionQuery()
/dports/graphics/opencsg/OpenCSG-1.4.2/src/
H A DocclusionQuery.cpp102 glGetOcclusionQueryuivNV(mQueryObject, GL_PIXEL_COUNT_NV, &fragmentCount); in getQueryResult()
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Docclusion_query.py17 GL_PIXEL_COUNT_NV=_C('GL_PIXEL_COUNT_NV',0x8866) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Docclusion_query.py17 GL_PIXEL_COUNT_NV=_C('GL_PIXEL_COUNT_NV',0x8866) variable
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_occlusion_query.java50 int GL_PIXEL_COUNT_NV = 0x8866; field
/dports/cad/openscad/openscad-41f58fe57c03457a3a8b4dc541ef5654ec3e8c78/patches/
H A DOpenCSG-1.1.1-MacOSX-port.patch132 glGetOcclusionQueryuivNV(mQueryObject, GL_PIXEL_COUNT_NV, &fragmentCount);
H A DOpenCSG-1.2.0-MacOSX-port.patch134 glGetOcclusionQueryuivNV(mQueryObject, GL_PIXEL_COUNT_NV, &fragmentCount);
/dports/cad/openscad-devel/openscad-63a7c77740030c63d646eb0684ba6947eecb0db7/patches/
H A DOpenCSG-1.1.1-MacOSX-port.patch132 glGetOcclusionQueryuivNV(mQueryObject, GL_PIXEL_COUNT_NV, &fragmentCount);
H A DOpenCSG-1.2.0-MacOSX-port.patch134 glGetOcclusionQueryuivNV(mQueryObject, GL_PIXEL_COUNT_NV, &fragmentCount);
/dports/games/tenebrae/tenebrae_0/
H A DglATI.h1821 #define GL_PIXEL_COUNT_NV 0x8866 macro
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DDrawable31 #define GL_PIXEL_COUNT_NV 0x8866
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DDrawable31 #define GL_PIXEL_COUNT_NV 0x8866
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h5706 #ifndef GL_PIXEL_COUNT_NV
5707 #define GL_PIXEL_COUNT_NV 0x8866 macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_ATI_ext.h2190 #define GL_PIXEL_COUNT_NV 0x8866 macro
H A DglATI.h2190 #define GL_PIXEL_COUNT_NV 0x8866 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h3471 #define GL_PIXEL_COUNT_NV 0x8866 macro
/dports/emulators/aranym/aranym-1.1.0/src/include/
H A Dglenums.h8538 #ifndef GL_PIXEL_COUNT_NV
8539 #define GL_PIXEL_COUNT_NV 0x8866 macro

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