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Searched refs:GL_POSITION (Results 1 – 25 of 1490) sorted by relevance

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/dports/games/billardgl/BillardGL-1.75/src/
H A DBeleuchtung.cpp36 glLightfv(GL_LIGHT1,GL_POSITION, light_position1); in Initialisiere()
46 glLightfv(GL_LIGHT0,GL_POSITION, light_position0); in Initialisiere()
56 glLightfv(GL_LIGHT2,GL_POSITION, light_position2); in Initialisiere()
67 glLightfv(GL_LIGHT3,GL_POSITION, light_position3); in Initialisiere()
/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/
H A Dlights.c10 glLightfv(GL_LIGHT0, GL_POSITION, light_position); in draw_test_light()
13 glLightfv(GL_LIGHT1, GL_POSITION, light_position_2); in draw_test_light()
44 glLightfv(GL_LIGHT0, GL_POSITION, light_0_position); in draw_lights()
48 glLightfv(GL_LIGHT1, GL_POSITION, light_1_position); in draw_lights()
52 glLightfv(GL_LIGHT2, GL_POSITION, light_2_position); in draw_lights()
56 glLightfv(GL_LIGHT3, GL_POSITION, light_3_position); in draw_lights()
60 glLightfv(GL_LIGHT4, GL_POSITION, light_4_position); in draw_lights()
64 glLightfv(GL_LIGHT5, GL_POSITION, light_5_position); in draw_lights()
68 glLightfv(GL_LIGHT6, GL_POSITION, light_6_position); in draw_lights()
456 glLightfv(GL_LIGHT7, GL_POSITION, global_light_position); in draw_global_light()
[all …]
/dports/games/gltron/gltron-0.70/src/video/
H A Dgraphics_lights.c31 glLightfv(GL_LIGHT0, GL_POSITION, posWorld0); in setupLights()
38 glLightfv(GL_LIGHT1, GL_POSITION, posWorld1); in setupLights()
58 glLightfv(GL_LIGHT0, GL_POSITION, posCycles0); in setupLights()
/dports/math/scilab/scilab-6.1.1/scilab/modules/scirenderer/src/org/scilab/forge/scirenderer/implementation/jogl/lightning/
H A DJoGLLight.java67 gl.glLightfv(GL2.GL_LIGHT0 + index, GL2.GL_POSITION, pos, 0); in reload()
71 gl.glLightfv(GL2.GL_LIGHT0 + index, GL2.GL_POSITION, pos, 0); in reload()
140 gl.glLightfv(GL2.GL_LIGHT0 + index, GL2.GL_POSITION, pos, 0); in setPosition()
157 gl.glLightfv(GL2.GL_LIGHT0 + index, GL2.GL_POSITION, dir, 0); in setDirection()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/
H A Dspot-light.c105 glLightfv(GL_LIGHT0, GL_POSITION, pos); in piglit_init()
112 glLightfv(GL_LIGHT1, GL_POSITION, pos); in piglit_init()
119 glLightfv(GL_LIGHT2, GL_POSITION, pos); in piglit_init()
/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Graphics/
H A DJGLLight.h67 … float y, float z) {pos.x = x; pos.y = y; pos.z = z; glLightfv(number, GL_POSITION, (float *)&pos)… in Pos()
70 void Pos(JVector &newPos) {pos = newPos; glLightfv(number, GL_POSITION, (float *)&pos);} in Pos()
76 …float y, float z) {dir.x = x; dir.y = y; dir.z = z; glLightfv(number, GL_POSITION, (float *)&dir)… in Dir()
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/drawLight/
H A DdrawLight.cpp34 glLightfv(GL_LIGHT0, GL_POSITION, pos); in draw()
42 glLightfv(GL_LIGHT1, GL_POSITION, pos); in draw()
51 glLightfv(GL_LIGHT2, GL_POSITION, pos); in draw()
/dports/graphics/gle/gle-3.1.0/examples/
H A Dmainsimple.c67 glLightfv (GL_LIGHT0, GL_POSITION, lightOnePosition); in main()
70 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main()
H A Dmainjoin.c123 glLightfv (GL_LIGHT0, GL_POSITION, lightOnePosition); in main()
126 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main()
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Environment/
H A DLights.cpp33 glLightfv(GL_LIGHT0, GL_POSITION, LightPosition); in SetUpLight()
65 glLightfv(lightselect, GL_POSITION, LightPosition); in SetUpLight()
/dports/games/asteroids3d/asteroids3D-0.5.1/src/
H A Dlight.c58 glLightfv(GL_LIGHT0, GL_POSITION, l0_pos); in gl_init_light()
99 glLightfv(GL_LIGHT1, GL_POSITION, l1_pos); in gl_init_headlight()
/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/
H A DLights.c82 glLightfv(lightNum, GL_POSITION, values); in Java_javax_media_j3d_NativePipeline_updateDirectionalLight()
127 glLightfv(lightNum, GL_POSITION, values); in Java_javax_media_j3d_NativePipeline_updatePointLight()
176 glLightfv(lightNum, GL_POSITION, values); in Java_javax_media_j3d_NativePipeline_updateSpotLight()
/dports/science/elmerfem/elmerfem-release-9.0/post/src/camera/
H A Dtestglp.cc94 glLightfv(GL_LIGHT0, GL_POSITION, red_pos); in draw_scene()
97 glLightfv(GL_LIGHT1, GL_POSITION, blue_pos); in draw_scene()
/dports/x11/xlockmore/xlockmore-5.67/modes/glx/
H A Db_draw.c115 glLightfv(GL_LIGHT0, GL_POSITION, light_position[0]); in glb_draw_init()
118 glLightfv(GL_LIGHT1, GL_POSITION, light_position[1]); in glb_draw_init()
121 glLightfv(GL_LIGHT2, GL_POSITION, light_position[2]); in glb_draw_init()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Db_draw.c89 glLightfv(GL_LIGHT0, GL_POSITION, light_position[0]); in glb_draw_init()
92 glLightfv(GL_LIGHT1, GL_POSITION, light_position[1]); in glb_draw_init()
95 glLightfv(GL_LIGHT2, GL_POSITION, light_position[2]); in glb_draw_init()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dplane.c116 glLightfv (GL_LIGHT0, GL_POSITION, infinite_light); in display()
122 glLightfv (GL_LIGHT0, GL_POSITION, local_light); in display()
H A Dnurbs.c108 glLightfv(GL_LIGHT0, GL_POSITION, light0_position); in myinit()
109 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in myinit()
/dports/databases/grass7/grass-7.8.6/raster3d/r3.showdspf/
H A Ddo_color_ogl.c29 glLightfv(GL_LIGHT0, GL_POSITION, light_position); in do_lights()
30 glLightfv(GL_LIGHT1, GL_POSITION, light_position2); in do_lights()
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkOpenGLLight.cxx77 glLightfv(static_cast<GLenum>(light_index), GL_POSITION, info); in Render()
86 glLightfv(static_cast<GLenum>(light_index), GL_POSITION, info); in Render()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dplane.c116 glLightfv (GL_LIGHT0, GL_POSITION, infinite_light); in display()
122 glLightfv (GL_LIGHT0, GL_POSITION, local_light); in display()
H A Dnurbs.c108 glLightfv(GL_LIGHT0, GL_POSITION, light0_position); in myinit()
109 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in myinit()
/dports/games/memonix/MemonixSourceCode/src/Core/RendererInterface/
H A DOGL_Light.cpp154 tmpPNAME = GL_POSITION; in vw_SetLightV()
209 tmpPNAME = GL_POSITION; in vw_GetLightV()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DLight.cpp76 glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_POSITION, _position.ptr() ); in captureLightState()
94 glLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_POSITION, _position.ptr() ); in apply()
/dports/science/liboglappth/liboglappth-1.0.0/src/
H A Dogl_lights.cpp114 glLightfv((GLenum) number, GL_POSITION, GetSafeLD()->crd); in SetupLocation()
148 glLightfv((GLenum) number, GL_POSITION, tmp_crd); in SetupLocation()
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dvecgl.h93 glLightfv(light, GL_POSITION, &(dir4.x)); in glLightDirection()
99 glLightfv(light, GL_POSITION, &(pos4.x)); in glLightPosition()

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