/dports/games/billardgl/BillardGL-1.75/src/ |
H A D | Beleuchtung.cpp | 36 glLightfv(GL_LIGHT1,GL_POSITION, light_position1); in Initialisiere() 46 glLightfv(GL_LIGHT0,GL_POSITION, light_position0); in Initialisiere() 56 glLightfv(GL_LIGHT2,GL_POSITION, light_position2); in Initialisiere() 67 glLightfv(GL_LIGHT3,GL_POSITION, light_position3); in Initialisiere()
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/dports/games/el/Eternal-Lands-1.9.5.9-1/map_editor/ |
H A D | lights.c | 10 glLightfv(GL_LIGHT0, GL_POSITION, light_position); in draw_test_light() 13 glLightfv(GL_LIGHT1, GL_POSITION, light_position_2); in draw_test_light() 44 glLightfv(GL_LIGHT0, GL_POSITION, light_0_position); in draw_lights() 48 glLightfv(GL_LIGHT1, GL_POSITION, light_1_position); in draw_lights() 52 glLightfv(GL_LIGHT2, GL_POSITION, light_2_position); in draw_lights() 56 glLightfv(GL_LIGHT3, GL_POSITION, light_3_position); in draw_lights() 60 glLightfv(GL_LIGHT4, GL_POSITION, light_4_position); in draw_lights() 64 glLightfv(GL_LIGHT5, GL_POSITION, light_5_position); in draw_lights() 68 glLightfv(GL_LIGHT6, GL_POSITION, light_6_position); in draw_lights() 456 glLightfv(GL_LIGHT7, GL_POSITION, global_light_position); in draw_global_light() [all …]
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/dports/games/gltron/gltron-0.70/src/video/ |
H A D | graphics_lights.c | 31 glLightfv(GL_LIGHT0, GL_POSITION, posWorld0); in setupLights() 38 glLightfv(GL_LIGHT1, GL_POSITION, posWorld1); in setupLights() 58 glLightfv(GL_LIGHT0, GL_POSITION, posCycles0); in setupLights()
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/dports/math/scilab/scilab-6.1.1/scilab/modules/scirenderer/src/org/scilab/forge/scirenderer/implementation/jogl/lightning/ |
H A D | JoGLLight.java | 67 gl.glLightfv(GL2.GL_LIGHT0 + index, GL2.GL_POSITION, pos, 0); in reload() 71 gl.glLightfv(GL2.GL_LIGHT0 + index, GL2.GL_POSITION, pos, 0); in reload() 140 gl.glLightfv(GL2.GL_LIGHT0 + index, GL2.GL_POSITION, pos, 0); in setPosition() 157 gl.glLightfv(GL2.GL_LIGHT0 + index, GL2.GL_POSITION, dir, 0); in setDirection()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-1.0/ |
H A D | spot-light.c | 105 glLightfv(GL_LIGHT0, GL_POSITION, pos); in piglit_init() 112 glLightfv(GL_LIGHT1, GL_POSITION, pos); in piglit_init() 119 glLightfv(GL_LIGHT2, GL_POSITION, pos); in piglit_init()
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Graphics/ |
H A D | JGLLight.h | 67 … float y, float z) {pos.x = x; pos.y = y; pos.z = z; glLightfv(number, GL_POSITION, (float *)&pos)… in Pos() 70 void Pos(JVector &newPos) {pos = newPos; glLightfv(number, GL_POSITION, (float *)&pos);} in Pos() 76 …float y, float z) {dir.x = x; dir.y = y; dir.z = z; glLightfv(number, GL_POSITION, (float *)&dir)… in Dir()
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/drawLight/ |
H A D | drawLight.cpp | 34 glLightfv(GL_LIGHT0, GL_POSITION, pos); in draw() 42 glLightfv(GL_LIGHT1, GL_POSITION, pos); in draw() 51 glLightfv(GL_LIGHT2, GL_POSITION, pos); in draw()
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/dports/graphics/gle/gle-3.1.0/examples/ |
H A D | mainsimple.c | 67 glLightfv (GL_LIGHT0, GL_POSITION, lightOnePosition); in main() 70 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main()
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H A D | mainjoin.c | 123 glLightfv (GL_LIGHT0, GL_POSITION, lightOnePosition); in main() 126 glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition); in main()
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/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Environment/ |
H A D | Lights.cpp | 33 glLightfv(GL_LIGHT0, GL_POSITION, LightPosition); in SetUpLight() 65 glLightfv(lightselect, GL_POSITION, LightPosition); in SetUpLight()
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/dports/games/asteroids3d/asteroids3D-0.5.1/src/ |
H A D | light.c | 58 glLightfv(GL_LIGHT0, GL_POSITION, l0_pos); in gl_init_light() 99 glLightfv(GL_LIGHT1, GL_POSITION, l1_pos); in gl_init_headlight()
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/ogl/ |
H A D | Lights.c | 82 glLightfv(lightNum, GL_POSITION, values); in Java_javax_media_j3d_NativePipeline_updateDirectionalLight() 127 glLightfv(lightNum, GL_POSITION, values); in Java_javax_media_j3d_NativePipeline_updatePointLight() 176 glLightfv(lightNum, GL_POSITION, values); in Java_javax_media_j3d_NativePipeline_updateSpotLight()
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/dports/science/elmerfem/elmerfem-release-9.0/post/src/camera/ |
H A D | testglp.cc | 94 glLightfv(GL_LIGHT0, GL_POSITION, red_pos); in draw_scene() 97 glLightfv(GL_LIGHT1, GL_POSITION, blue_pos); in draw_scene()
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/dports/x11/xlockmore/xlockmore-5.67/modes/glx/ |
H A D | b_draw.c | 115 glLightfv(GL_LIGHT0, GL_POSITION, light_position[0]); in glb_draw_init() 118 glLightfv(GL_LIGHT1, GL_POSITION, light_position[1]); in glb_draw_init() 121 glLightfv(GL_LIGHT2, GL_POSITION, light_position[2]); in glb_draw_init()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | b_draw.c | 89 glLightfv(GL_LIGHT0, GL_POSITION, light_position[0]); in glb_draw_init() 92 glLightfv(GL_LIGHT1, GL_POSITION, light_position[1]); in glb_draw_init() 95 glLightfv(GL_LIGHT2, GL_POSITION, light_position[2]); in glb_draw_init()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | plane.c | 116 glLightfv (GL_LIGHT0, GL_POSITION, infinite_light); in display() 122 glLightfv (GL_LIGHT0, GL_POSITION, local_light); in display()
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H A D | nurbs.c | 108 glLightfv(GL_LIGHT0, GL_POSITION, light0_position); in myinit() 109 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in myinit()
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/dports/databases/grass7/grass-7.8.6/raster3d/r3.showdspf/ |
H A D | do_color_ogl.c | 29 glLightfv(GL_LIGHT0, GL_POSITION, light_position); in do_lights() 30 glLightfv(GL_LIGHT1, GL_POSITION, light_position2); in do_lights()
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/ |
H A D | vtkOpenGLLight.cxx | 77 glLightfv(static_cast<GLenum>(light_index), GL_POSITION, info); in Render() 86 glLightfv(static_cast<GLenum>(light_index), GL_POSITION, info); in Render()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | plane.c | 116 glLightfv (GL_LIGHT0, GL_POSITION, infinite_light); in display() 122 glLightfv (GL_LIGHT0, GL_POSITION, local_light); in display()
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H A D | nurbs.c | 108 glLightfv(GL_LIGHT0, GL_POSITION, light0_position); in myinit() 109 glLightfv(GL_LIGHT1, GL_POSITION, light1_position); in myinit()
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/dports/games/memonix/MemonixSourceCode/src/Core/RendererInterface/ |
H A D | OGL_Light.cpp | 154 tmpPNAME = GL_POSITION; in vw_SetLightV() 209 tmpPNAME = GL_POSITION; in vw_GetLightV()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Light.cpp | 76 glGetLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_POSITION, _position.ptr() ); in captureLightState() 94 glLightfv( (GLenum)((int)GL_LIGHT0 + _lightnum), GL_POSITION, _position.ptr() ); in apply()
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/dports/science/liboglappth/liboglappth-1.0.0/src/ |
H A D | ogl_lights.cpp | 114 glLightfv((GLenum) number, GL_POSITION, GetSafeLD()->crd); in SetupLocation() 148 glLightfv((GLenum) number, GL_POSITION, tmp_crd); in SetupLocation()
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | vecgl.h | 93 glLightfv(light, GL_POSITION, &(dir4.x)); in glLightDirection() 99 glLightfv(light, GL_POSITION, &(pos4.x)); in glLightPosition()
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