Home
last modified time | relevance | path

Searched refs:GL_SAMPLE_BUFFERS_ARB (Results 1 – 25 of 350) sorted by relevance

12345678910>>...14

/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_multisample.java42 int GL_SAMPLE_BUFFERS_ARB = 0x80A8; field
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_multisample8 GL_SAMPLE_BUFFERS_ARB 0x80A8
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_multisample9 GL_SAMPLE_BUFFERS_ARB 0x80A8
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_multisample8 GL_SAMPLE_BUFFERS_ARB 0x80A8
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_multisample9 GL_SAMPLE_BUFFERS_ARB 0x80A8
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_multisample9 GL_SAMPLE_BUFFERS_ARB 0x80A8
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_multisample7 GL_SAMPLE_BUFFERS_ARB 0x80A8
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/util/
H A Dgl_wrap.h40 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dmultisample.py19 GL_SAMPLE_BUFFERS_ARB=_C('GL_SAMPLE_BUFFERS_ARB',0x80A8) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dmultisample.py19 GL_SAMPLE_BUFFERS_ARB=_C('GL_SAMPLE_BUFFERS_ARB',0x80A8) variable
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dmultisamp.c74 glGetIntegerv (GL_SAMPLE_BUFFERS_ARB, buf); in init()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dmultisamp.c74 glGetIntegerv (GL_SAMPLE_BUFFERS_ARB, buf); in init()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/include/osg/
H A DMultisample28 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/include/osg/
H A DMultisample28 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
/dports/devel/love08/love-0.8.0/src/modules/window/sdl/
H A DWindow.cpp145 glGetIntegerv(GL_SAMPLE_BUFFERS_ARB, &buffers); in setWindow()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_local.h488 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 macro
/dports/devel/sdl12/SDL-1.2.15/src/video/quartz/
H A DSDL_QuartzGL.m246 case SDL_GL_MULTISAMPLEBUFFERS: attr = GL_SAMPLE_BUFFERS_ARB; break;
/dports/games/spring/spring_98.0/rts/System/
H A DSpringApp.cpp131 glGetIntegerv(GL_SAMPLE_BUFFERS_ARB, &buffers); in MultisampleVerify()
/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/
H A DGraphics.cpp246 glGetIntegerv( GL_SAMPLE_BUFFERS_ARB, & buffers ) ; in setMode()
/dports/devel/love5/love-0.5-0/src/opengl/
H A Dlove_opengl.cpp309 glGetIntegerv( GL_SAMPLE_BUFFERS_ARB, & buffers ) ; in setMode()
/dports/games/tenebrae/tenebrae_0/
H A DglATI.h75 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h1103 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 macro
/dports/games/darkplaces/darkplaces/
H A Dglquake.h1105 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h7365 #ifndef GL_SAMPLE_BUFFERS_ARB
7366 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h49 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 macro

12345678910>>...14