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Searched refs:GL_SGIX_fragment_lighting (Results 1 – 25 of 244) sorted by relevance

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/dports/astro/openuniverse/openuniverse-1.0beta3/src/
H A Dglext.h831 #ifndef GL_SGIX_fragment_lighting
1906 #ifndef GL_SGIX_fragment_lighting
1907 #define GL_SGIX_fragment_lighting 1 macro
/dports/science/medit/medit-2012.02.05_5/sources/GL.old/
H A Dglext.h822 #if GL_SGIX_fragment_lighting
1869 #if GL_SGIX_fragment_lighting
/dports/security/ridl/ridl-11b3240/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …s=GL_SGIX_flush_raster&extensions=GL_SGIX_fog_offset&extensions=GL_SGIX_fragment_lighting&extensio…
/dports/audio/moony-lv2/moony-0.36.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …s=GL_SGIX_flush_raster&extensions=GL_SGIX_fog_offset&extensions=GL_SGIX_fragment_lighting&extensio…
/dports/audio/midi-matrix-lv2/midi-matrix-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …s=GL_SGIX_flush_raster&extensions=GL_SGIX_fog_offset&extensions=GL_SGIX_fragment_lighting&extensio…
/dports/audio/vm-lv2/vm-0.14.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …s=GL_SGIX_flush_raster&extensions=GL_SGIX_fog_offset&extensions=GL_SGIX_fragment_lighting&extensio…
/dports/audio/sherlock-lv2/sherlock.lv2-0.28.0/subprojects/nk_pugl/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …s=GL_SGIX_flush_raster&extensions=GL_SGIX_fog_offset&extensions=GL_SGIX_fragment_lighting&extensio…
/dports/audio/synthpod-lv2/synthpod-01aad91/nuklear/demo/sfml_opengl3/
H A DReadme.md7 …s=GL_SGIX_flush_raster&extensions=GL_SGIX_fog_offset&extensions=GL_SGIX_fragment_lighting&extensio…
/dports/x11-toolkits/nuklear/Nuklear-4.09.1/demo/sfml_opengl3/
H A DReadme.md7 …s=GL_SGIX_flush_raster&extensions=GL_SGIX_fog_offset&extensions=GL_SGIX_fragment_lighting&extensio…
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h2144 #ifndef GL_SGIX_fragment_lighting
2145 #define GL_SGIX_fragment_lighting macro
/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/
H A Dgl_ext_defs.h2912 #ifndef GL_SGIX_fragment_lighting
2913 #define GL_SGIX_fragment_lighting macro
/dports/games/cube/cube_source/include/GL/
H A Dglext.h916 #ifndef GL_SGIX_fragment_lighting
2306 #ifndef GL_SGIX_fragment_lighting
2307 #define GL_SGIX_fragment_lighting 1 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/
H A Dglext.h868 #ifndef GL_SGIX_fragment_lighting
2231 #ifndef GL_SGIX_fragment_lighting
2232 #define GL_SGIX_fragment_lighting 1 macro
/dports/graphics/sage/sage-0.2.0/sage/
H A Dsage.h1802 #ifndef GL_SGIX_fragment_lighting
5966 #ifndef GL_SGIX_fragment_lighting
5967 #define GL_SGIX_fragment_lighting 1 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h7608 #ifndef GL_SGIX_fragment_lighting
7609 #define GL_SGIX_fragment_lighting 1 macro
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/
H A Dglext.h1121 #ifndef GL_SGIX_fragment_lighting
3325 #ifndef GL_SGIX_fragment_lighting
3326 #define GL_SGIX_fragment_lighting 1 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/
H A Dglext.h1119 #ifndef GL_SGIX_fragment_lighting
3310 #ifndef GL_SGIX_fragment_lighting
3311 #define GL_SGIX_fragment_lighting 1 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/
H A Dglext.h1119 #ifndef GL_SGIX_fragment_lighting
3310 #ifndef GL_SGIX_fragment_lighting
3311 #define GL_SGIX_fragment_lighting 1 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dglext.h1119 #ifndef GL_SGIX_fragment_lighting
3310 #ifndef GL_SGIX_fragment_lighting
3311 #define GL_SGIX_fragment_lighting 1 macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_NV_ext.h1302 #ifndef GL_SGIX_fragment_lighting
3926 #ifndef GL_SGIX_fragment_lighting
3927 #define GL_SGIX_fragment_lighting 1 macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h1302 #ifndef GL_SGIX_fragment_lighting
3926 #ifndef GL_SGIX_fragment_lighting
3927 #define GL_SGIX_fragment_lighting 1 macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h1302 #ifndef GL_SGIX_fragment_lighting
3926 #ifndef GL_SGIX_fragment_lighting
3927 #define GL_SGIX_fragment_lighting 1 macro
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h1464 #ifndef GL_SGIX_fragment_lighting
4359 #ifndef GL_SGIX_fragment_lighting
4360 #define GL_SGIX_fragment_lighting 1 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h1648 #ifndef GL_SGIX_fragment_lighting
4827 #ifndef GL_SGIX_fragment_lighting
4828 #define GL_SGIX_fragment_lighting 1 macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h1648 #ifndef GL_SGIX_fragment_lighting
4827 #ifndef GL_SGIX_fragment_lighting
4828 #define GL_SGIX_fragment_lighting 1 macro

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