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Searched refs:GL_SHADER_TYPE (Results 1 – 25 of 805) sorted by relevance

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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h446 #ifndef GL_SHADER_TYPE
447 #define GL_SHADER_TYPE 0x8B4F macro
/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/
H A Dgl_compat.h446 #ifndef GL_SHADER_TYPE
447 #define GL_SHADER_TYPE 0x8B4F macro
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dhtml5_webgl.c127 assert(emscripten_webgl_get_shader_parameter_d(vs, GL_SHADER_TYPE) == GL_VERTEX_SHADER); in main()
165 assert(emscripten_webgl_get_shader_parameter_d(fs, GL_SHADER_TYPE) == GL_FRAGMENT_SHADER); in main()
/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.50/execution/geometry/
H A Dgetshaderiv-may-return-GS.c70 glGetShaderiv(gs, GL_SHADER_TYPE, &type); in piglit_init()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DContextLostTest.cpp111 glGetShaderiv(vs, GL_SHADER_TYPE, &shaderType); in TEST_P()
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GLSL/
H A Ddefines.h236 #define GL_SHADER_TYPE 0x8B4F macro
/dports/graphics/cogl/cogl-1.22.8/cogl/
H A Dcogl-gles2-types.h268 #define GL_SHADER_TYPE 0x8B4F macro
/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/
H A Dcogl-gles2-types.h269 #define GL_SHADER_TYPE 0x8B4F macro
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/
H A DesextcTestCaseBase.cpp435 gl.getShaderiv(sh_id, GL_SHADER_TYPE, &shader_type); in buildProgramVA()
487 gl.getShaderiv(*it, GL_SHADER_TYPE, &shader_type); in buildProgramVA()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/
H A Dgles2_cmd_decoder_unittest_2_autogen.h145 GetShaderiv(kServiceShaderId, GL_SHADER_TYPE, result->GetData())); in TEST_P()
148 cmd.Init(client_shader_id_, GL_SHADER_TYPE, shared_memory_id_, in TEST_P()
151 EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_SHADER_TYPE), in TEST_P()
163 cmd.Init(client_shader_id_, GL_SHADER_TYPE, kInvalidSharedMemoryId, 0); in TEST_P()
175 cmd.Init(client_shader_id_, GL_SHADER_TYPE, shared_memory_id_, in TEST_P()
/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/
H A Dgles2_cmd_decoder_unittest_2_autogen.h198 GetShaderiv(kServiceShaderId, GL_SHADER_TYPE, result->GetData())); in TEST_P()
201 cmd.Init(client_shader_id_, GL_SHADER_TYPE, shared_memory_id_, in TEST_P()
204 EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_SHADER_TYPE), in TEST_P()
216 cmd.Init(client_shader_id_, GL_SHADER_TYPE, kInvalidSharedMemoryId, 0); in TEST_P()
228 cmd.Init(client_shader_id_, GL_SHADER_TYPE, shared_memory_id_, in TEST_P()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/
H A Des2fNegativeStateApiTests.cpp162 glGetShaderiv(-1, GL_SHADER_TYPE, &param[0]); in init()
176 glGetShaderiv(program, GL_SHADER_TYPE, &param[0]); in init()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/util/
H A Dshader_utils.cpp191 glGetShaderiv(attachedShaders[i], GL_SHADER_TYPE, &type); in GetProgramShader()
/dports/x11-toolkits/qt5-datavis3d/kde-qtdatavis3d-5.15.2p2/src/datavisualizationqml2/
H A Denumtostringmap.cpp231 m_map[GL_SHADER_TYPE] = "SHADER_TYPE"; in EnumToStringMap()
/dports/games/spring/spring_98.0/rts/Rendering/Shaders/
H A DGLSLCopyState.cpp389 glGetShaderiv(attachedShaderIDs[n], GL_SHADER_TYPE, &attachedShaderType); in CopyShaderState_ContainsGeometryShader()
/dports/multimedia/mpv/mpv-0.34.1/video/out/opengl/
H A Dgl_headers.h314 #define GL_SHADER_TYPE 0x8B4F macro
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_VERSION_2_047 GL_SHADER_TYPE 0x8B4F
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_VERSION_2_048 GL_SHADER_TYPE 0x8B4F
/dports/devel/apitrace/apitrace-9.0/retrace/
H A Dglstate_shaders.cpp61 glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type); in getShaderSource()
1285 glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type); in isGeometryShaderBound()
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_2_049 GL_SHADER_TYPE 0x8B4F
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_VERSION_2_049 GL_SHADER_TYPE 0x8B4F
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_2_049 GL_SHADER_TYPE 0x8B4F
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/
H A Des3fNegativeStateApiTests.cpp223 glGetShaderiv(-1, GL_SHADER_TYPE, &param[0]); in init()
228 glGetShaderiv(program, GL_SHADER_TYPE, &param[0]); in init()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL20.java56 int GL_SHADER_TYPE = 0x8B4F; field
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_2_0.h66 #define GL_SHADER_TYPE 0x8B4F macro

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