/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 446 #ifndef GL_SHADER_TYPE 447 #define GL_SHADER_TYPE 0x8B4F macro
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 446 #ifndef GL_SHADER_TYPE 447 #define GL_SHADER_TYPE 0x8B4F macro
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/dports/devel/emscripten/emscripten-2.0.3/tests/ |
H A D | html5_webgl.c | 127 assert(emscripten_webgl_get_shader_parameter_d(vs, GL_SHADER_TYPE) == GL_VERTEX_SHADER); in main() 165 assert(emscripten_webgl_get_shader_parameter_d(fs, GL_SHADER_TYPE) == GL_FRAGMENT_SHADER); in main()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/glsl-1.50/execution/geometry/ |
H A D | getshaderiv-may-return-GS.c | 70 glGetShaderiv(gs, GL_SHADER_TYPE, &type); in piglit_init()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | ContextLostTest.cpp | 111 glGetShaderiv(vs, GL_SHADER_TYPE, &shaderType); in TEST_P()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GLSL/ |
H A D | defines.h | 236 #define GL_SHADER_TYPE 0x8B4F macro
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/dports/graphics/cogl/cogl-1.22.8/cogl/ |
H A D | cogl-gles2-types.h | 268 #define GL_SHADER_TYPE 0x8B4F macro
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/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/ |
H A D | cogl-gles2-types.h | 269 #define GL_SHADER_TYPE 0x8B4F macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/external/openglcts/modules/glesext/ |
H A D | esextcTestCaseBase.cpp | 435 gl.getShaderiv(sh_id, GL_SHADER_TYPE, &shader_type); in buildProgramVA() 487 gl.getShaderiv(*it, GL_SHADER_TYPE, &shader_type); in buildProgramVA()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/service/ |
H A D | gles2_cmd_decoder_unittest_2_autogen.h | 145 GetShaderiv(kServiceShaderId, GL_SHADER_TYPE, result->GetData())); in TEST_P() 148 cmd.Init(client_shader_id_, GL_SHADER_TYPE, shared_memory_id_, in TEST_P() 151 EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_SHADER_TYPE), in TEST_P() 163 cmd.Init(client_shader_id_, GL_SHADER_TYPE, kInvalidSharedMemoryId, 0); in TEST_P() 175 cmd.Init(client_shader_id_, GL_SHADER_TYPE, shared_memory_id_, in TEST_P()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/service/ |
H A D | gles2_cmd_decoder_unittest_2_autogen.h | 198 GetShaderiv(kServiceShaderId, GL_SHADER_TYPE, result->GetData())); in TEST_P() 201 cmd.Init(client_shader_id_, GL_SHADER_TYPE, shared_memory_id_, in TEST_P() 204 EXPECT_EQ(decoder_->GetGLES2Util()->GLGetNumValuesReturned(GL_SHADER_TYPE), in TEST_P() 216 cmd.Init(client_shader_id_, GL_SHADER_TYPE, kInvalidSharedMemoryId, 0); in TEST_P() 228 cmd.Init(client_shader_id_, GL_SHADER_TYPE, shared_memory_id_, in TEST_P()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/ |
H A D | es2fNegativeStateApiTests.cpp | 162 glGetShaderiv(-1, GL_SHADER_TYPE, ¶m[0]); in init() 176 glGetShaderiv(program, GL_SHADER_TYPE, ¶m[0]); in init()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/util/ |
H A D | shader_utils.cpp | 191 glGetShaderiv(attachedShaders[i], GL_SHADER_TYPE, &type); in GetProgramShader()
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/dports/x11-toolkits/qt5-datavis3d/kde-qtdatavis3d-5.15.2p2/src/datavisualizationqml2/ |
H A D | enumtostringmap.cpp | 231 m_map[GL_SHADER_TYPE] = "SHADER_TYPE"; in EnumToStringMap()
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/dports/games/spring/spring_98.0/rts/Rendering/Shaders/ |
H A D | GLSLCopyState.cpp | 389 glGetShaderiv(attachedShaderIDs[n], GL_SHADER_TYPE, &attachedShaderType); in CopyShaderState_ContainsGeometryShader()
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/dports/multimedia/mpv/mpv-0.34.1/video/out/opengl/ |
H A D | gl_headers.h | 314 #define GL_SHADER_TYPE 0x8B4F macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/ |
H A D | GL_VERSION_2_0 | 47 GL_SHADER_TYPE 0x8B4F
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/ |
H A D | GL_VERSION_2_0 | 48 GL_SHADER_TYPE 0x8B4F
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/dports/devel/apitrace/apitrace-9.0/retrace/ |
H A D | glstate_shaders.cpp | 61 glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type); in getShaderSource() 1285 glGetShaderiv(shader, GL_SHADER_TYPE, &shader_type); in isGeometryShaderBound()
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/dports/graphics/glew/glew-2.2.0/auto/core/gl/ |
H A D | GL_VERSION_2_0 | 49 GL_SHADER_TYPE 0x8B4F
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/ |
H A D | GL_VERSION_2_0 | 49 GL_SHADER_TYPE 0x8B4F
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/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/ |
H A D | GL_VERSION_2_0 | 49 GL_SHADER_TYPE 0x8B4F
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles3/functional/ |
H A D | es3fNegativeStateApiTests.cpp | 223 glGetShaderiv(-1, GL_SHADER_TYPE, ¶m[0]); in init() 228 glGetShaderiv(program, GL_SHADER_TYPE, ¶m[0]); in init()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | GL20.java | 56 int GL_SHADER_TYPE = 0x8B4F; field
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_2_0.h | 66 #define GL_SHADER_TYPE 0x8B4F macro
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