Home
last modified time | relevance | path

Searched refs:GL_TEXTURE30 (Results 1 – 25 of 841) sorted by relevance

12345678910>>...34

/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GLSL/
H A Ddefines.h337 #define GL_TEXTURE30 0x84DE macro
/dports/graphics/cogl/cogl-1.22.8/cogl/
H A Dcogl-gles2-types.h369 #define GL_TEXTURE30 0x84DE macro
/dports/x11-wm/muffin/muffin-4.8.0/cogl/cogl/
H A Dcogl-gles2-types.h370 #define GL_TEXTURE30 0x84DE macro
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL13.java79 int GL_TEXTURE30 = 0x84DE; field
/dports/graphics/glew/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_335 GL_TEXTURE30 0x84DE
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/core/
H A DGL_VERSION_1_332 GL_TEXTURE30 0x84DE
/dports/x11-toolkits/qt5-datavis3d/kde-qtdatavis3d-5.15.2p2/src/datavisualizationqml2/
H A Denumtostringmap.cpp318 m_map[GL_TEXTURE30] = "TEXTURE30"; in EnumToStringMap()
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/core/gl/
H A DGL_VERSION_1_335 GL_TEXTURE30 0x84DE
/dports/graphics/glew-wayland/glew-2.2.0/auto/core/gl/
H A DGL_VERSION_1_335 GL_TEXTURE30 0x84DE
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/core/
H A DGL_VERSION_1_334 GL_TEXTURE30 0x84DE
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Ddefines.h803 # define GL_TEXTURE30 0x84DE macro
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_1_3.h57 #define GL_TEXTURE30 0x84DE macro
/dports/multimedia/mpv/mpv-0.34.1/video/out/opengl/
H A Dgl_headers.h394 #define GL_TEXTURE30 0x84DE macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h732 #define GL_TEXTURE30 0x84DE macro
/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/switch/
H A Dnx_gl.h732 #define GL_TEXTURE30 0x84DE macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h732 #define GL_TEXTURE30 0x84DE macro
/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/
H A Dnx_gl.h732 #define GL_TEXTURE30 0x84DE macro
/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsym/switch/
H A Dnx_gl.h732 #define GL_TEXTURE30 0x84DE macro
/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsym/switch/
H A Dnx_gl.h732 #define GL_TEXTURE30 0x84DE macro
/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsym/switch/
H A Dnx_gl.h732 #define GL_TEXTURE30 0x84DE macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h732 #define GL_TEXTURE30 0x84DE macro
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsym/switch/
H A Dnx_gl.h732 #define GL_TEXTURE30 0x84DE macro
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/libretro-common/include/glsym/switch/
H A Dnx_gl.h732 #define GL_TEXTURE30 0x84DE macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_1_3.py87 GL_TEXTURE30=_C('GL_TEXTURE30',0x84DE) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/
H A DGL_1_3.py87 GL_TEXTURE30=_C('GL_TEXTURE30',0x84DE) variable

12345678910>>...34