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Searched refs:GL_TEXTURE_COMPRESSED_ARB (Results 1 – 25 of 342) sorted by relevance

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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_compression12 GL_TEXTURE_COMPRESSED_ARB 0x86A1
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_texture_compression11 GL_TEXTURE_COMPRESSED_ARB 0x86A1
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_compression13 GL_TEXTURE_COMPRESSED_ARB 0x86A1
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_texture_compression13 GL_TEXTURE_COMPRESSED_ARB 0x86A1
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_texture_compression13 GL_TEXTURE_COMPRESSED_ARB 0x86A1
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_texture_compression12 GL_TEXTURE_COMPRESSED_ARB 0x86A1
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_texture_compression.java50 int GL_TEXTURE_COMPRESSED_ARB = 0x86A1; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dtexture_compression.py22 GL_TEXTURE_COMPRESSED_ARB=_C('GL_TEXTURE_COMPRESSED_ARB',0x86A1) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dtexture_compression.py22 GL_TEXTURE_COMPRESSED_ARB=_C('GL_TEXTURE_COMPRESSED_ARB',0x86A1) variable
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DImage.cpp1142 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture()
1149 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture()
1156 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture()
1163 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture()
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h274 #ifndef GL_TEXTURE_COMPRESSED_ARB
275 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/
H A Dtexcmp.c202 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &rv); in ReInit()
H A Dgetprocaddress.c379 glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_ARB, in check_texture_compression()
646 glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_ARB, in exercise_CompressedTextures()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/
H A Dtexcmp.c202 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &rv); in ReInit()
H A Dgetprocaddress.c379 glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_ARB, in check_texture_compression()
646 glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_ARB, in exercise_CompressedTextures()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DImage.cpp1408 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture()
1415 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture()
1422 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture()
1429 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h383 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/
H A Dgropengltexture.cpp1239 glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &compressed); in opengl_compress_image()
1266 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &compressed); in opengl_compress_image()
/dports/games/evq3/evq3/code/renderer/
H A Dqgl.h98 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dglquake.h927 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/astro/opencpn/OpenCPN-5.2.4/src/
H A DglTextureManager.cpp277 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &compressed); in CompressUsingGPU()
/dports/games/tenebrae/tenebrae_0/
H A DglATI.h203 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h1050 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/games/darkplaces/darkplaces/
H A Dglquake.h1052 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h8679 #ifndef GL_TEXTURE_COMPRESSED_ARB
8680 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro

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