/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_compression | 12 GL_TEXTURE_COMPRESSED_ARB 0x86A1
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_texture_compression | 11 GL_TEXTURE_COMPRESSED_ARB 0x86A1
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_compression | 13 GL_TEXTURE_COMPRESSED_ARB 0x86A1
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_texture_compression | 13 GL_TEXTURE_COMPRESSED_ARB 0x86A1
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_texture_compression | 13 GL_TEXTURE_COMPRESSED_ARB 0x86A1
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_texture_compression | 12 GL_TEXTURE_COMPRESSED_ARB 0x86A1
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_texture_compression.java | 50 int GL_TEXTURE_COMPRESSED_ARB = 0x86A1; field
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | texture_compression.py | 22 GL_TEXTURE_COMPRESSED_ARB=_C('GL_TEXTURE_COMPRESSED_ARB',0x86A1) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | texture_compression.py | 22 GL_TEXTURE_COMPRESSED_ARB=_C('GL_TEXTURE_COMPRESSED_ARB',0x86A1) variable
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | Image.cpp | 1142 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture() 1149 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture() 1156 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture() 1163 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture()
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 274 #ifndef GL_TEXTURE_COMPRESSED_ARB 275 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | texcmp.c | 202 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &rv); in ReInit()
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H A D | getprocaddress.c | 379 glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_ARB, in check_texture_compression() 646 glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_ARB, in exercise_CompressedTextures()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | texcmp.c | 202 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &rv); in ReInit()
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H A D | getprocaddress.c | 379 glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_ARB, in check_texture_compression() 646 glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_ARB, in exercise_CompressedTextures()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Image.cpp | 1408 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture() 1415 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture() 1422 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture() 1429 glGetTexLevelParameteriv(textureMode, 0, GL_TEXTURE_COMPRESSED_ARB,&compressed); in readImageFromCurrentTexture()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 383 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/ |
H A D | gropengltexture.cpp | 1239 glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &compressed); in opengl_compress_image() 1266 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &compressed); in opengl_compress_image()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | qgl.h | 98 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 927 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/src/ |
H A D | glTextureManager.cpp | 277 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &compressed); in CompressUsingGPU()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | glATI.h | 203 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | glquake.h | 1050 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
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/dports/games/darkplaces/darkplaces/ |
H A D | glquake.h | 1052 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 8679 #ifndef GL_TEXTURE_COMPRESSED_ARB 8680 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 macro
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