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Searched refs:GL_TEXTURE_SHADER_NV (Results 1 – 25 of 326) sorted by relevance

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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/
H A Dts1.0_inst.cpp33 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE); in Invoke()
36 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_1D); in Invoke()
39 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in Invoke()
54 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D); in Invoke()
61 glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_CULL_MODES_NV, &args[0]); in Invoke()
70 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_SCALE_NV, args[5]); in Invoke()
71 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_BIAS_NV, args[6]); in Invoke()
82 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_SCALE_NV, args[5]); in Invoke()
83 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_BIAS_NV, args[6]); in Invoke()
241 glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_CONST_EYE_NV, &args[1]); in Invoke()
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H A Dps1.0_program.cpp209 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE); in set_texture_shaders()
232 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, get_tex_target(stage)); in operator ()()
239 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); in operator ()()
249 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_SCALE_NV); in operator ()()
259 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_PASS_THROUGH_NV); in operator ()()
266 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_CULL_FRAGMENT_NV); in operator ()()
273 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV); in operator ()()
288 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV); in operator ()()
303 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV); in operator ()()
355 glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_CONST_EYE_NV, eye); in operator ()()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/
H A Dts1.0_inst.cpp33 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE); in Invoke()
36 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_1D); in Invoke()
39 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in Invoke()
54 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D); in Invoke()
61 glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_CULL_MODES_NV, &args[0]); in Invoke()
70 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_SCALE_NV, args[5]); in Invoke()
71 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_BIAS_NV, args[6]); in Invoke()
82 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_SCALE_NV, args[5]); in Invoke()
83 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_BIAS_NV, args[6]); in Invoke()
241 glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_CONST_EYE_NV, &args[1]); in Invoke()
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H A Dps1.0_program.cpp209 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE); in set_texture_shaders()
232 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, get_tex_target(stage)); in operator ()()
239 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); in operator ()()
249 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_SCALE_NV); in operator ()()
259 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_PASS_THROUGH_NV); in operator ()()
266 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_CULL_FRAGMENT_NV); in operator ()()
273 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV); in operator ()()
288 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV); in operator ()()
303 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV); in operator ()()
355 glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_CONST_EYE_NV, eye); in operator ()()
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/dports/games/foobillard/foobillard-3.0a/src/
H A Dbumpref.c457 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in bumpref_setup_vp_ts_rc()
459 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV); in bumpref_setup_vp_ts_rc()
461 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc()
463 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV); in bumpref_setup_vp_ts_rc()
465 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc()
467 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV); in bumpref_setup_vp_ts_rc()
469 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc()
548 glEnable(GL_TEXTURE_SHADER_NV); in bumpref_use()
603 glDisable(GL_TEXTURE_SHADER_NV); in bumpref_restore()
1168 glDisable(GL_TEXTURE_SHADER_NV); in bump_use()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/
H A DOgreGLGpuNvparseProgram.cpp57 glEnable(GL_TEXTURE_SHADER_NV); in bindProgram()
65 glDisable(GL_TEXTURE_SHADER_NV); in unbindProgram()
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/
H A DOgreGLGpuNvparseProgram.cpp57 glEnable(GL_TEXTURE_SHADER_NV); in bindProgram()
65 glDisable(GL_TEXTURE_SHADER_NV); in unbindProgram()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_warp.c271 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in EmitWaterPolys_original()
277 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in EmitWaterPolys_original()
278 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); in EmitWaterPolys_original()
279 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in EmitWaterPolys_original()
280 qglTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, &args[1]); in EmitWaterPolys_original()
290 qglEnable(GL_TEXTURE_SHADER_NV); in EmitWaterPolys_original()
355 qglDisable(GL_TEXTURE_SHADER_NV); in EmitWaterPolys_original()
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DNV_texture_shader.java42 int GL_TEXTURE_SHADER_NV = 0x86DE; field
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_warp.c268 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in EmitWaterPolys()
274 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in EmitWaterPolys()
275 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); in EmitWaterPolys()
276 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in EmitWaterPolys()
277 qglTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, &args[0]); in EmitWaterPolys()
284 qglEnable(GL_TEXTURE_SHADER_NV); in EmitWaterPolys()
347 qglDisable(GL_TEXTURE_SHADER_NV); in EmitWaterPolys()
/dports/graphics/Coin/coin-Coin-4.0.0/src/actions/
H A DSoGLRenderAction.cpp2183 glDisable(GL_TEXTURE_SHADER_NV); in renderOneBlendLayer()
2307 glEnable(GL_TEXTURE_SHADER_NV); in setupRegisterCombinersNV()
2312 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in setupRegisterCombinersNV()
2316 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV); in setupRegisterCombinersNV()
2317 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0); in setupRegisterCombinersNV()
2336 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV); in setupRegisterCombinersNV()
2337 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0); in setupRegisterCombinersNV()
2362 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_RECTANGLE_NV); in setupRegisterCombinersNV()
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_NV_texture_shader12 GL_TEXTURE_SHADER_NV 0x86DE
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_texture_shader13 GL_TEXTURE_SHADER_NV 0x86DE
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_NV_texture_shader13 GL_TEXTURE_SHADER_NV 0x86DE
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_NV_texture_shader11 GL_TEXTURE_SHADER_NV 0x86DE
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_NV_texture_shader13 GL_TEXTURE_SHADER_NV 0x86DE
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_NV_texture_shader12 GL_TEXTURE_SHADER_NV 0x86DE
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/
H A Dtexture_shader.py82 GL_TEXTURE_SHADER_NV=_C('GL_TEXTURE_SHADER_NV',0x86DE) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/
H A Dtexture_shader.py82 GL_TEXTURE_SHADER_NV=_C('GL_TEXTURE_SHADER_NV',0x86DE) variable
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/
H A Dgl.h769 #ifndef GL_TEXTURE_SHADER_NV
770 #define GL_TEXTURE_SHADER_NV 0x86DE macro
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h430 #define GL_TEXTURE_SHADER_NV 0x86DE macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h9054 #ifndef GL_TEXTURE_SHADER_NV
9055 #define GL_TEXTURE_SHADER_NV 0x86DE macro
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.h353 #define GL_TEXTURE_SHADER_NV 0x86DE macro
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.h353 #define GL_TEXTURE_SHADER_NV 0x86DE macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h2941 #define GL_TEXTURE_SHADER_NV 0x86DE macro

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