/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/nvparse/ |
H A D | ts1.0_inst.cpp | 33 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE); in Invoke() 36 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_1D); in Invoke() 39 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in Invoke() 54 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D); in Invoke() 61 glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_CULL_MODES_NV, &args[0]); in Invoke() 70 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_SCALE_NV, args[5]); in Invoke() 71 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_BIAS_NV, args[6]); in Invoke() 82 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_SCALE_NV, args[5]); in Invoke() 83 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_BIAS_NV, args[6]); in Invoke() 241 glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_CONST_EYE_NV, &args[1]); in Invoke() [all …]
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H A D | ps1.0_program.cpp | 209 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE); in set_texture_shaders() 232 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, get_tex_target(stage)); in operator ()() 239 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); in operator ()() 249 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_SCALE_NV); in operator ()() 259 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_PASS_THROUGH_NV); in operator ()() 266 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_CULL_FRAGMENT_NV); in operator ()() 273 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV); in operator ()() 288 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV); in operator ()() 303 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV); in operator ()() 355 glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_CONST_EYE_NV, eye); in operator ()() [all …]
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/nvparse/ |
H A D | ts1.0_inst.cpp | 33 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE); in Invoke() 36 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_1D); in Invoke() 39 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in Invoke() 54 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D); in Invoke() 61 glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_CULL_MODES_NV, &args[0]); in Invoke() 70 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_SCALE_NV, args[5]); in Invoke() 71 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_BIAS_NV, args[6]); in Invoke() 82 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_SCALE_NV, args[5]); in Invoke() 83 glTexEnvf(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_BIAS_NV, args[6]); in Invoke() 241 glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_CONST_EYE_NV, &args[1]); in Invoke() [all …]
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H A D | ps1.0_program.cpp | 209 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE); in set_texture_shaders() 232 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, get_tex_target(stage)); in operator ()() 239 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); in operator ()() 249 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_SCALE_NV); in operator ()() 259 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_PASS_THROUGH_NV); in operator ()() 266 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_CULL_FRAGMENT_NV); in operator ()() 273 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV); in operator ()() 288 … glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV); in operator ()() 303 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV); in operator ()() 355 glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_CONST_EYE_NV, eye); in operator ()() [all …]
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/dports/games/foobillard/foobillard-3.0a/src/ |
H A D | bumpref.c | 457 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in bumpref_setup_vp_ts_rc() 459 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV); in bumpref_setup_vp_ts_rc() 461 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc() 463 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV); in bumpref_setup_vp_ts_rc() 465 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc() 467 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV); in bumpref_setup_vp_ts_rc() 469 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in bumpref_setup_vp_ts_rc() 548 glEnable(GL_TEXTURE_SHADER_NV); in bumpref_use() 603 glDisable(GL_TEXTURE_SHADER_NV); in bumpref_restore() 1168 glDisable(GL_TEXTURE_SHADER_NV); in bump_use() [all …]
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/ |
H A D | OgreGLGpuNvparseProgram.cpp | 57 glEnable(GL_TEXTURE_SHADER_NV); in bindProgram() 65 glDisable(GL_TEXTURE_SHADER_NV); in unbindProgram()
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/ |
H A D | OgreGLGpuNvparseProgram.cpp | 57 glEnable(GL_TEXTURE_SHADER_NV); in bindProgram() 65 glDisable(GL_TEXTURE_SHADER_NV); in unbindProgram()
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_warp.c | 271 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in EmitWaterPolys_original() 277 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in EmitWaterPolys_original() 278 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); in EmitWaterPolys_original() 279 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in EmitWaterPolys_original() 280 qglTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, &args[1]); in EmitWaterPolys_original() 290 qglEnable(GL_TEXTURE_SHADER_NV); in EmitWaterPolys_original() 355 qglDisable(GL_TEXTURE_SHADER_NV); in EmitWaterPolys_original()
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_texture_shader.java | 42 int GL_TEXTURE_SHADER_NV = 0x86DE; field
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_warp.c | 268 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in EmitWaterPolys() 274 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in EmitWaterPolys() 275 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); in EmitWaterPolys() 276 qglTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB); in EmitWaterPolys() 277 qglTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, &args[0]); in EmitWaterPolys() 284 qglEnable(GL_TEXTURE_SHADER_NV); in EmitWaterPolys() 347 qglDisable(GL_TEXTURE_SHADER_NV); in EmitWaterPolys()
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/dports/graphics/Coin/coin-Coin-4.0.0/src/actions/ |
H A D | SoGLRenderAction.cpp | 2183 glDisable(GL_TEXTURE_SHADER_NV); in renderOneBlendLayer() 2307 glEnable(GL_TEXTURE_SHADER_NV); in setupRegisterCombinersNV() 2312 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); in setupRegisterCombinersNV() 2316 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_NV); in setupRegisterCombinersNV() 2317 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0); in setupRegisterCombinersNV() 2336 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV); in setupRegisterCombinersNV() 2337 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0); in setupRegisterCombinersNV() 2362 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_RECTANGLE_NV); in setupRegisterCombinersNV()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader | 12 GL_TEXTURE_SHADER_NV 0x86DE
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader | 13 GL_TEXTURE_SHADER_NV 0x86DE
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_texture_shader | 13 GL_TEXTURE_SHADER_NV 0x86DE
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_NV_texture_shader | 11 GL_TEXTURE_SHADER_NV 0x86DE
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_texture_shader | 13 GL_TEXTURE_SHADER_NV 0x86DE
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_NV_texture_shader | 12 GL_TEXTURE_SHADER_NV 0x86DE
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | texture_shader.py | 82 GL_TEXTURE_SHADER_NV=_C('GL_TEXTURE_SHADER_NV',0x86DE) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | texture_shader.py | 82 GL_TEXTURE_SHADER_NV=_C('GL_TEXTURE_SHADER_NV',0x86DE) variable
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 769 #ifndef GL_TEXTURE_SHADER_NV 770 #define GL_TEXTURE_SHADER_NV 0x86DE macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 430 #define GL_TEXTURE_SHADER_NV 0x86DE macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 9054 #ifndef GL_TEXTURE_SHADER_NV 9055 #define GL_TEXTURE_SHADER_NV 0x86DE macro
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 353 #define GL_TEXTURE_SHADER_NV 0x86DE macro
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.h | 353 #define GL_TEXTURE_SHADER_NV 0x86DE macro
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 2941 #define GL_TEXTURE_SHADER_NV 0x86DE macro
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