/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_uniform_buffer_object/ |
H A D | negative-bindbufferrange-range.c | 90 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); in piglit_init()
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H A D | minmax.c | 98 piglit_test_min_int(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 1); in piglit_init()
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H A D | getintegeri_v.c | 85 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); in piglit_init()
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H A D | rendering-array.c | 114 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); in setup_ubos()
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H A D | rendering-dsa.c | 111 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); in setup_ubos()
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H A D | rendering.c | 112 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); in setup_ubos()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.1/ |
H A D | minmax.c | 107 piglit_test_min_int(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 1); in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gles-3.0/ |
H A D | minmax.c | 105 piglit_test_min_uint(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 1); in piglit_init()
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_uniform_buffer_object | 17 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_uniform_buffer_object | 19 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_uniform_buffer_object | 19 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_uniform_buffer_object | 19 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_uniform_buffer_object | 17 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_shading_language_420pack/execution/ |
H A D | binding-layout.c | 173 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.3/ |
H A D | minmax.c | 118 piglit_test_min_int(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 1); in piglit_init()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-3.2/ |
H A D | minmax.c | 120 piglit_test_min_int(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 1); in piglit_init()
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_3_1.h | 67 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | uniform_buffer_object.py | 38 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=_C('GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT',0x8A34) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | uniform_buffer_object.py | 38 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=_C('GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT',0x8A34) variable
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/gl-4.1/ |
H A D | minmax.c | 146 piglit_test_min_int(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 1); in piglit_init()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/tests/gl_tests/ |
H A D | UniformBufferTest.cpp | 106 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); in TEST_P() 273 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); in TEST_P()
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/dports/misc/usd/USD-21.11/pxr/imaging/glf/ |
H A D | contextCaps.cpp | 212 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, in _LoadCaps()
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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/spec/arb_shader_storage_buffer_object/ |
H A D | rendering.c | 146 glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &ubo_alignment); in setup_ubos()
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_3_1.py | 61 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT=_C('GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT',0x8A34) variable
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_uniform_buffer_object.java | 74 int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; field
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