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Searched refs:GfxDir (Results 1 – 20 of 20) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dgame.c3994 GfxDir[x][y] = MV_NONE; in InitGame()
4779 GfxDir[x][y] = MovDir[x][y]; in InitMovDir()
5174 player->GfxDir = dir; in InitPlayerGfxAnimation()
5204 GfxDir[x][y] = MovDir[x][y]; in ResetGfxAnimation()
5260 GfxDir[x][y] = direction; in InitMovingField()
5287 GfxDir[newx][newy] = GfxDir[x][y]; in InitMovingField()
5380 GfxDir[x][y] = MV_NONE; in RemoveField()
6155 GfxDir[x][y] = MV_NONE; in Explode()
8671 GfxDir[x][y]); in StartMoving()
9149 GfxDir[newx][newy] = GfxDir[x][y]; /* keep element direction */ in ContinueMoving()
[all …]
H A Dgame.h207 int MovDir, MovPos, GfxDir, GfxPos; member
H A Dmain.c82 int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
H A Dtools.c1370 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); in DrawScreenElementExt()
1376 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); in DrawScreenElementExt()
1757 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]); in DrawLevelFieldCrumbled()
2849 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimation()
2883 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimationIfNeeded()
H A Dmain.h2855 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dgame.c3788 GfxDir[x][y] = MV_NONE; in InitGame()
4624 GfxDir[x][y] = MovDir[x][y]; in InitMovDir()
5032 player->GfxDir = dir; in InitPlayerGfxAnimation()
5062 GfxDir[x][y] = MovDir[x][y]; in ResetGfxAnimation()
5118 GfxDir[x][y] = direction; in InitMovingField()
5145 GfxDir[newx][newy] = GfxDir[x][y]; in InitMovingField()
5238 GfxDir[x][y] = MV_NONE; in RemoveField()
6013 GfxDir[x][y] = MV_NONE; in Explode()
8529 GfxDir[x][y]); in StartMoving()
9007 GfxDir[newx][newy] = GfxDir[x][y]; /* keep element direction */ in ContinueMoving()
[all …]
H A Dgame.h209 int MovDir, MovPos, GfxDir, GfxPos; member
H A Dmain.c86 int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
H A Dtools.c1792 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); in DrawScreenElementExt()
1798 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); in DrawScreenElementExt()
2209 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]); in DrawLevelFieldCrumbled()
3333 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimation()
3367 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimationIfNeeded()
H A Dmain.h2909 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dgame.c3994 GfxDir[x][y] = MV_NONE; in InitGame()
4779 GfxDir[x][y] = MovDir[x][y]; in InitMovDir()
5174 player->GfxDir = dir; in InitPlayerGfxAnimation()
5204 GfxDir[x][y] = MovDir[x][y]; in ResetGfxAnimation()
5260 GfxDir[x][y] = direction; in InitMovingField()
5287 GfxDir[newx][newy] = GfxDir[x][y]; in InitMovingField()
5380 GfxDir[x][y] = MV_NONE; in RemoveField()
6155 GfxDir[x][y] = MV_NONE; in Explode()
8671 GfxDir[x][y]); in StartMoving()
9149 GfxDir[newx][newy] = GfxDir[x][y]; /* keep element direction */ in ContinueMoving()
[all …]
H A Dgame.h207 int MovDir, MovPos, GfxDir, GfxPos; member
H A Dmain.c82 int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
H A Dtools.c1370 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); in DrawScreenElementExt()
1376 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); in DrawScreenElementExt()
1757 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]); in DrawLevelFieldCrumbled()
2849 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimation()
2883 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimationIfNeeded()
H A Dmain.h2855 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dgame.c3788 GfxDir[x][y] = MV_NONE; in InitGame()
4624 GfxDir[x][y] = MovDir[x][y]; in InitMovDir()
5032 player->GfxDir = dir; in InitPlayerGfxAnimation()
5062 GfxDir[x][y] = MovDir[x][y]; in ResetGfxAnimation()
5118 GfxDir[x][y] = direction; in InitMovingField()
5145 GfxDir[newx][newy] = GfxDir[x][y]; in InitMovingField()
5238 GfxDir[x][y] = MV_NONE; in RemoveField()
6013 GfxDir[x][y] = MV_NONE; in Explode()
8529 GfxDir[x][y]); in StartMoving()
9007 GfxDir[newx][newy] = GfxDir[x][y]; /* keep element direction */ in ContinueMoving()
[all …]
H A Dgame.h209 int MovDir, MovPos, GfxDir, GfxPos; member
H A Dmain.c86 int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
H A Dtools.c1792 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); in DrawScreenElementExt()
1798 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); in DrawScreenElementExt()
2209 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]); in DrawLevelFieldCrumbled()
3333 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimation()
3367 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimationIfNeeded()
H A Dmain.h2909 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];