/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | game.c | 3994 GfxDir[x][y] = MV_NONE; in InitGame() 4779 GfxDir[x][y] = MovDir[x][y]; in InitMovDir() 5174 player->GfxDir = dir; in InitPlayerGfxAnimation() 5204 GfxDir[x][y] = MovDir[x][y]; in ResetGfxAnimation() 5260 GfxDir[x][y] = direction; in InitMovingField() 5287 GfxDir[newx][newy] = GfxDir[x][y]; in InitMovingField() 5380 GfxDir[x][y] = MV_NONE; in RemoveField() 6155 GfxDir[x][y] = MV_NONE; in Explode() 8671 GfxDir[x][y]); in StartMoving() 9149 GfxDir[newx][newy] = GfxDir[x][y]; /* keep element direction */ in ContinueMoving() [all …]
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H A D | game.h | 207 int MovDir, MovPos, GfxDir, GfxPos; member
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H A D | main.c | 82 int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
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H A D | tools.c | 1370 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); in DrawScreenElementExt() 1376 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); in DrawScreenElementExt() 1757 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]); in DrawLevelFieldCrumbled() 2849 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimation() 2883 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimationIfNeeded()
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H A D | main.h | 2855 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | game.c | 3788 GfxDir[x][y] = MV_NONE; in InitGame() 4624 GfxDir[x][y] = MovDir[x][y]; in InitMovDir() 5032 player->GfxDir = dir; in InitPlayerGfxAnimation() 5062 GfxDir[x][y] = MovDir[x][y]; in ResetGfxAnimation() 5118 GfxDir[x][y] = direction; in InitMovingField() 5145 GfxDir[newx][newy] = GfxDir[x][y]; in InitMovingField() 5238 GfxDir[x][y] = MV_NONE; in RemoveField() 6013 GfxDir[x][y] = MV_NONE; in Explode() 8529 GfxDir[x][y]); in StartMoving() 9007 GfxDir[newx][newy] = GfxDir[x][y]; /* keep element direction */ in ContinueMoving() [all …]
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H A D | game.h | 209 int MovDir, MovPos, GfxDir, GfxPos; member
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H A D | main.c | 86 int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
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H A D | tools.c | 1792 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); in DrawScreenElementExt() 1798 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); in DrawScreenElementExt() 2209 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]); in DrawLevelFieldCrumbled() 3333 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimation() 3367 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimationIfNeeded()
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H A D | main.h | 2909 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | game.c | 3994 GfxDir[x][y] = MV_NONE; in InitGame() 4779 GfxDir[x][y] = MovDir[x][y]; in InitMovDir() 5174 player->GfxDir = dir; in InitPlayerGfxAnimation() 5204 GfxDir[x][y] = MovDir[x][y]; in ResetGfxAnimation() 5260 GfxDir[x][y] = direction; in InitMovingField() 5287 GfxDir[newx][newy] = GfxDir[x][y]; in InitMovingField() 5380 GfxDir[x][y] = MV_NONE; in RemoveField() 6155 GfxDir[x][y] = MV_NONE; in Explode() 8671 GfxDir[x][y]); in StartMoving() 9149 GfxDir[newx][newy] = GfxDir[x][y]; /* keep element direction */ in ContinueMoving() [all …]
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H A D | game.h | 207 int MovDir, MovPos, GfxDir, GfxPos; member
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H A D | main.c | 82 int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
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H A D | tools.c | 1370 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); in DrawScreenElementExt() 1376 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); in DrawScreenElementExt() 1757 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]); in DrawLevelFieldCrumbled() 2849 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimation() 2883 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimationIfNeeded()
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H A D | main.h | 2855 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | game.c | 3788 GfxDir[x][y] = MV_NONE; in InitGame() 4624 GfxDir[x][y] = MovDir[x][y]; in InitMovDir() 5032 player->GfxDir = dir; in InitPlayerGfxAnimation() 5062 GfxDir[x][y] = MovDir[x][y]; in ResetGfxAnimation() 5118 GfxDir[x][y] = direction; in InitMovingField() 5145 GfxDir[newx][newy] = GfxDir[x][y]; in InitMovingField() 5238 GfxDir[x][y] = MV_NONE; in RemoveField() 6013 GfxDir[x][y] = MV_NONE; in Explode() 8529 GfxDir[x][y]); in StartMoving() 9007 GfxDir[newx][newy] = GfxDir[x][y]; /* keep element direction */ in ContinueMoving() [all …]
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H A D | game.h | 209 int MovDir, MovPos, GfxDir, GfxPos; member
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H A D | main.c | 86 int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; variable
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H A D | tools.c | 1792 graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]); in DrawScreenElementExt() 1798 graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]); in DrawScreenElementExt() 2209 DrawLevelFieldCrumbledDigging(x, y, GfxDir[x][y], GfxFrame[x][y]); in DrawLevelFieldCrumbled() 3333 int graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimation() 3367 graphic = el_act_dir2img(element, GfxAction[x][y], GfxDir[x][y]); in DrawLevelElementAnimationIfNeeded()
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H A D | main.h | 2909 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
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