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Searched refs:HUD_Z (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.c8254 else bgicon_offsets[2] = HUD_Z / 2; in load_levelorder()
8262 else olicon_offsets[2] = HUD_Z * 3; in load_levelorder()
9681 …spriteq_add_box(x+1, y+1, bkw, bkh, HUD_Z+1+pstatus->backlayer, (*pstatus->colourtable)[bgindex], … in bar()
9686 spriteq_add_line(x, y, x+bkw+1, y, HUD_Z+3+pstatus->borderlayer, color_white, 0); //Top border. in bar()
9688 spriteq_add_line(x, y+1, x, y+bkh, HUD_Z+3+pstatus->borderlayer, color_white, 0); //Left border. in bar()
9689 …spriteq_add_line(x+bkw+1, y+1, x+bkw+1, y+bkh, HUD_Z+3+pstatus->borderlayer, color_white, 0); //Ri… in bar()
9690 …spriteq_add_line(x, y+bkh+2, x+bkw+1, y+bkh+2, HUD_Z+pstatus->borderlayer, color_black, 0); //Bott… in bar()
10122 spriteq_add_sprite(ent->modeldata.icon.x, ent->modeldata.icon.y, HUD_Z, icon, &drawmethod, 0); in drawenemystatus()
13057 sz = PANEL_Z-HUD_Z; in display_ents()
13112 sz = PANEL_Z-HUD_Z; in display_ents()
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H A Dopenbor.h206 #define HUD_Z (FRONTPANEL_Z+10000) macro
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.c8387 else bgicon_offsets[2] = HUD_Z / 2; in load_levelorder()
8395 else olicon_offsets[2] = HUD_Z * 3; in load_levelorder()
9875 …spriteq_add_box(x+1, y+1, bkw, bkh, HUD_Z+1+pstatus->backlayer, (*pstatus->colourtable)[bgindex], … in bar()
9880 spriteq_add_line(x, y, x+bkw+1, y, HUD_Z+3+pstatus->borderlayer, color_white, 0); //Top border. in bar()
9882 spriteq_add_line(x, y+1, x, y+bkh, HUD_Z+3+pstatus->borderlayer, color_white, 0); //Left border. in bar()
9883 …spriteq_add_line(x+bkw+1, y+1, x+bkw+1, y+bkh, HUD_Z+3+pstatus->borderlayer, color_white, 0); //Ri… in bar()
9884 …spriteq_add_line(x, y+bkh+2, x+bkw+1, y+bkh+2, HUD_Z+pstatus->borderlayer, color_black, 0); //Bott… in bar()
10342 spriteq_add_sprite(ent->modeldata.icon.x, ent->modeldata.icon.y, HUD_Z, icon, &drawmethod, 0); in drawenemystatus()
13299 sz = PANEL_Z-HUD_Z; in display_ents()
13354 sz = PANEL_Z-HUD_Z; in display_ents()
[all …]
H A Dopenbor.h207 #define HUD_Z (FRONTPANEL_Z+10000) macro
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.c11390 bgicon_offsets[2] = HUD_Z / 2; in load_levelorder()
11410 olicon_offsets[2] = HUD_Z * 3; in load_levelorder()
13475 …spriteq_add_box(x + 1, y + 1, bkw, bkh, HUD_Z + 1 + pstatus->backlayer, (*pstatus->colourtable)[bg… in bar()
13476 …spriteq_add_box(forex + 1, forey + 1, forew, foreh, HUD_Z + 2 + pstatus->barlayer, (*pstatus->colo… in bar()
13480 …spriteq_add_line(x, y, x + bkw + 1, y, HUD_Z + 3 + pstatus->borderlayer, color_white, NULL); //Top… in bar()
13482 …spriteq_add_line(x, y + 1, x, y + bkh, HUD_Z + 3 + pstatus->borderlayer, color_white, NULL); //Lef… in bar()
13484 …spriteq_add_line(x, y + bkh + 2, x + bkw + 1, y + bkh + 2, HUD_Z + pstatus->borderlayer, color_bla… in bar()
14012 … spriteq_add_sprite(ent->modeldata.icon.x, ent->modeldata.icon.y, HUD_Z, icon, &drawmethod, 0); in drawenemystatus()
18224 sz = PANEL_Z - HUD_Z; in display_ents()
18292 sz = PANEL_Z - HUD_Z; in display_ents()
[all …]
H A Dopenbor.h208 #define HUD_Z (FRONTPANEL_Z+10000) macro
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.c13146 bgicon_offsets[2] = HUD_Z / 2; in load_levelorder()
13166 olicon_offsets[2] = HUD_Z * 3; in load_levelorder()
15349 …spriteq_add_box(x + 1, y + 1, bkw, bkh, HUD_Z + 1 + pstatus->backlayer, (*pstatus->colourtable)[bg… in bar()
15350 …spriteq_add_box(forex + 1, forey + 1, forew, foreh, HUD_Z + 2 + pstatus->barlayer, (*pstatus->colo… in bar()
15354 …spriteq_add_line(x, y, x + bkw + 1, y, HUD_Z + 3 + pstatus->borderlayer, color_white, NULL); //Top… in bar()
15356 …spriteq_add_line(x, y + 1, x, y + bkh, HUD_Z + 3 + pstatus->borderlayer, color_white, NULL); //Lef… in bar()
16430 …dd_sprite(ent->modeldata.icon.position.x, ent->modeldata.icon.position.y, HUD_Z, icon, &drawmethod… in drawenemystatus()
21216 sz = PANEL_Z - HUD_Z; in display_ents()
21287 sz = PANEL_Z - HUD_Z; in display_ents()
21295 sz = PANEL_Z - HUD_Z; in display_ents()
[all …]
H A Dopenbor.h99 #define HUD_Z (FRONTPANEL_Z+10000) macro
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.c13730 bgicon_offsets[2] = HUD_Z / 2; in load_levelorder()
13750 olicon_offsets[2] = HUD_Z * 3; in load_levelorder()
15955 …spriteq_add_box(x + 1, y + 1, bkw, bkh, HUD_Z + 1 + pstatus->backlayer, (*pstatus->colourtable)[bg… in bar()
15956 …spriteq_add_box(forex + 1, forey + 1, forew, foreh, HUD_Z + 2 + pstatus->barlayer, (*pstatus->colo… in bar()
15960 …spriteq_add_line(x, y, x + bkw + 1, y, HUD_Z + 3 + pstatus->borderlayer, color_white, NULL); //Top… in bar()
15962 …spriteq_add_line(x, y + 1, x, y + bkh, HUD_Z + 3 + pstatus->borderlayer, color_white, NULL); //Lef… in bar()
16893 …dd_sprite(ent->modeldata.icon.position.x, ent->modeldata.icon.position.y, HUD_Z, icon, &drawmethod… in drawenemystatus()
22636 sz = PANEL_Z - HUD_Z; in display_ents()
22707 sz = PANEL_Z - HUD_Z; in display_ents()
22715 sz = PANEL_Z - HUD_Z; in display_ents()
[all …]
H A Dopenbor.h100 #define HUD_Z (FRONTPANEL_Z+10000) macro