Searched refs:IDirect3DDevice2_GetRenderTarget (Results 1 – 5 of 5) sorted by relevance
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/ |
H A D | d3d.h | 531 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) macro 565 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a) macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/ |
H A D | d3d.h | 531 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) macro 565 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a) macro
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/ |
H A D | d3d.h | 1072 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) macro 1108 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a) macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d.h | 1087 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) macro 1123 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a) macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d.h | 1087 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) macro 1123 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a) macro
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