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Searched refs:IDirect3DDevice2_GetRenderTarget (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3d.h531 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) macro
565 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a) macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3d.h531 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) macro
565 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a) macro
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3d.h1072 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) macro
1108 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a) macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d.h1087 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) macro
1123 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a) macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d.h1087 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) macro
1123 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a) macro