Searched refs:IDirect3DExecuteBuffer_SetExecuteData (Results 1 – 6 of 6) sorted by relevance
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | D3D.H | 198 #define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->lpVtbl->SetExecuteData(p, a) macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/ |
H A D | d3d.h | 926 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a) macro 937 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a) macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/ |
H A D | d3d.h | 926 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a) macro 937 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a) macro
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/ |
H A D | d3d.h | 902 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a) macro 915 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a) macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d.h | 909 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a) macro 922 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a) macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d.h | 909 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a) macro 922 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a) macro
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