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Searched refs:LIGHTGRAY (Results 1 – 25 of 212) sorted by relevance

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/dports/devel/raylib/raylib-3.7.0/examples/audio/
H A Daudio_music_stream.c70 DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY); in main()
72 DrawRectangle(200, 200, 400, 12, LIGHTGRAY); in main()
76 DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY); in main()
77 DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY); in main()
H A Daudio_sound_loading.c46 DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY); in main()
47 DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY); in main()
H A Daudio_multichannel_sound.c51 DrawText("Press SPACE to play new ogg instance!", 200, 120, 20, LIGHTGRAY); in main()
52 DrawText("Press ENTER to play new wav instance!", 200, 180, 20, LIGHTGRAY); in main()
/dports/devel/raylib/raylib-3.7.0/examples/others/
H A Deasings_testbed.c194 … DrawText(TextFormat("Easing x: %s", Easings[easingX].name), 0, FONT_SIZE*2, FONT_SIZE, LIGHTGRAY); in main()
195 … DrawText(TextFormat("Easing y: %s", Easings[easingY].name), 0, FONT_SIZE*3, FONT_SIZE, LIGHTGRAY); in main()
196 …(%c) = %.2f d = %.2f", (boundedT == true)? 'b' : 'u', t, d), 0, FONT_SIZE*4, FONT_SIZE, LIGHTGRAY); in main()
199 …r pause movement, use SPACE to restart", 0, GetScreenHeight() - FONT_SIZE*2, FONT_SIZE, LIGHTGRAY); in main()
200 …d W or A and S keys to change duration", 0, GetScreenHeight() - FONT_SIZE*3, FONT_SIZE, LIGHTGRAY); in main()
201 …T keys to choose easing for the x axis", 0, GetScreenHeight() - FONT_SIZE*4, FONT_SIZE, LIGHTGRAY); in main()
202 …N keys to choose easing for the y axis", 0, GetScreenHeight() - FONT_SIZE*5, FONT_SIZE, LIGHTGRAY); in main()
H A Dembedded_files_loading.c85 DrawText("raylib logo and sound loaded from header files", 65, 320, 20, LIGHTGRAY); in main()
86 DrawText("Press SPACE to PLAY the sound!", 200, 360, 20, LIGHTGRAY); in main()
/dports/devel/raylib/raylib-3.7.0/examples/core/
H A Dcore_input_gamepad.c94 DrawCircle(259, 152, 34, LIGHTGRAY); in main()
100 DrawCircle(461, 237, 33, LIGHTGRAY); in main()
142 DrawCircle(319, 255, 31, LIGHTGRAY); in main()
148 DrawCircle(475, 255, 31, LIGHTGRAY); in main()
179 DrawTexture(texXboxPad, 0, 0, LIGHTGRAY); in main()
H A Dcore_storage_values.c73 DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY); in main()
74 DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY); in main()
75 DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY); in main()
H A Dcore_drop_files.c55 … if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f)); in main()
56 else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f)); in main()
H A Dcore_input_gestures.c95 if (i%2 == 0) DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f)); in main()
96 else DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f)); in main()
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/settings/
H A Dbuiltin_color_themes.h189 { LAYER_HIDDEN, COLOR4D( LIGHTGRAY ) },
230 { LAYER_MOD_TEXT_INVISIBLE, COLOR4D( LIGHTGRAY ) },
239 { LAYER_VIA_THROUGH, COLOR4D( LIGHTGRAY ) },
254 { In9_Cu, COLOR4D( LIGHTGRAY ) },
258 { In13_Cu, COLOR4D( LIGHTGRAY ) },
270 { In25_Cu, COLOR4D( LIGHTGRAY ) },
274 { In29_Cu, COLOR4D( LIGHTGRAY ) },
286 { Dwgs_User, COLOR4D( LIGHTGRAY ) },
293 { F_CrtYd, COLOR4D( LIGHTGRAY ) },
/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dunrand.h749 OBJ_ARMOUR, ARM_ROBE, -1, 0, LIGHTGRAY,
821 OBJ_JEWELLERY, RING_PROTECTION, +8, 0, LIGHTGRAY,
1023 OBJ_WEAPONS, WPN_MACE, +4, +6, LIGHTGRAY,
H A Ddefines.h112 #define LIGHTGRAY LIGHTGREY macro
116 #define LIGHTGREY LIGHTGRAY
/dports/devel/raylib/raylib-3.7.0/examples/text/
H A Dtext_writing_anim.c49 DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY); in main()
50 DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY); in main()
/dports/print/hp2xx/hp2xx-3.4.4/sources/
H A Dto_sunvw.c58 #define LIGHTGRAY 8 macro
156 red[LIGHTGRAY] = 200; in Init_SunView()
157 green[LIGHTGRAY] = 200; in Init_SunView()
158 blue[LIGHTGRAY] = 200; in Init_SunView()
/dports/games/nlarn/nlarn-NLarn-0.7.6/src/
H A Dsobjects.c36 { LS_DEADTHRONE, '\\', LIGHTGRAY, "a massive throne", 1, 1, },
39 { LS_ELEVATORDOWN, 'I', LIGHTGRAY, "a volcanic shaft leading downward", 1, 1, },
42 { LS_DEADFOUNTAIN, '{', LIGHTGRAY, "a dead fountain", 1, 1, },
43 { LS_STATUE, '|', LIGHTGRAY, "a great marble statue", 1, 1, },
48 { LS_CAVERNS_ENTRY, 'O', LIGHTGRAY, "the entrance to the caverns", 1, 1, },
50 { LS_HOME, 'H', LIGHTGRAY, "your home", 1, 0, },
51 { LS_DNDSTORE, 'D', LIGHTGRAY, "a DND store", 1, 0, },
52 { LS_TRADEPOST, 'T', LIGHTGRAY, "the Larn trading Post", 1, 0, },
53 { LS_LRS, 'L', LIGHTGRAY, "an LRS office", 1, 0, },
54 { LS_SCHOOL, 'S', LIGHTGRAY, "the College of Larn", 1, 0, },
[all …]
/dports/editors/emacs-devel/emacs-4d1968b/test/manual/etags/cp-src/
H A Dscreen.cpp51 *p++ = LIGHTGRAY; in clear_screen()
61 *p = LIGHTGRAY; in write_xyc()
/dports/editors/emacs/emacs-27.2/test/manual/etags/cp-src/
H A Dscreen.cpp51 *p++ = LIGHTGRAY; in clear_screen()
61 *p = LIGHTGRAY; in write_xyc()
/dports/devel/raylib/raylib-3.7.0/examples/shapes/
H A Dshapes_draw_circle_sector.c53 DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); in main()
54 DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); in main()
H A Dshapes_draw_rectangle_rounded.c55 DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); in main()
56 DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); in main()
H A Dshapes_draw_ring.c59 DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); in main()
60 DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); in main()
H A Dshapes_following_eyes.c84 DrawCircleV(scleraLeftPosition, scleraRadius, LIGHTGRAY); in main()
88 DrawCircleV(scleraRightPosition, scleraRadius, LIGHTGRAY); in main()
/dports/devel/z88dk/z88dk/libsrc/target/excali64/stdio/
H A Dconio_map_colour.asm46 defb $f ;LIGHTGRAY -> 15 (a very dark green)
64 defb $f ;LIGHTGRAY -> LIGHT GREY
82 defb $7 ;LIGHTGRAY -> WHITE
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/rltiles/tool/
H A Dtile_colour.h13 LIGHTGRAY, enumerator
14 LIGHTGREY = LIGHTGRAY,
/dports/devel/raylib/raylib-3.7.0/examples/textures/
H A Dtextures_mouse_painting.c31 LIGHTGRAY, GRAY, DARKGRAY, BLACK }; in main()
186 DrawLine(0, 50, GetScreenWidth(), 50, LIGHTGRAY); in main()
190 DrawRectangleLines(10, 10, 30, 30, LIGHTGRAY); in main()
/dports/devel/z88dk/z88dk/libsrc/target/smc777/stdio/
H A Dconio_map_colour.asm36 ; {128,128,128} -$f - LIGHTGRAY
49 defb $b7 ;LIGHTGRAY -> WHITE

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