/dports/devel/raylib/raylib-3.7.0/examples/audio/ |
H A D | audio_music_stream.c | 70 DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY); in main() 72 DrawRectangle(200, 200, 400, 12, LIGHTGRAY); in main() 76 DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY); in main() 77 DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY); in main()
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H A D | audio_sound_loading.c | 46 DrawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, LIGHTGRAY); in main() 47 DrawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, LIGHTGRAY); in main()
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H A D | audio_multichannel_sound.c | 51 DrawText("Press SPACE to play new ogg instance!", 200, 120, 20, LIGHTGRAY); in main() 52 DrawText("Press ENTER to play new wav instance!", 200, 180, 20, LIGHTGRAY); in main()
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/dports/devel/raylib/raylib-3.7.0/examples/others/ |
H A D | easings_testbed.c | 194 … DrawText(TextFormat("Easing x: %s", Easings[easingX].name), 0, FONT_SIZE*2, FONT_SIZE, LIGHTGRAY); in main() 195 … DrawText(TextFormat("Easing y: %s", Easings[easingY].name), 0, FONT_SIZE*3, FONT_SIZE, LIGHTGRAY); in main() 196 …(%c) = %.2f d = %.2f", (boundedT == true)? 'b' : 'u', t, d), 0, FONT_SIZE*4, FONT_SIZE, LIGHTGRAY); in main() 199 …r pause movement, use SPACE to restart", 0, GetScreenHeight() - FONT_SIZE*2, FONT_SIZE, LIGHTGRAY); in main() 200 …d W or A and S keys to change duration", 0, GetScreenHeight() - FONT_SIZE*3, FONT_SIZE, LIGHTGRAY); in main() 201 …T keys to choose easing for the x axis", 0, GetScreenHeight() - FONT_SIZE*4, FONT_SIZE, LIGHTGRAY); in main() 202 …N keys to choose easing for the y axis", 0, GetScreenHeight() - FONT_SIZE*5, FONT_SIZE, LIGHTGRAY); in main()
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H A D | embedded_files_loading.c | 85 DrawText("raylib logo and sound loaded from header files", 65, 320, 20, LIGHTGRAY); in main() 86 DrawText("Press SPACE to PLAY the sound!", 200, 360, 20, LIGHTGRAY); in main()
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/dports/devel/raylib/raylib-3.7.0/examples/core/ |
H A D | core_input_gamepad.c | 94 DrawCircle(259, 152, 34, LIGHTGRAY); in main() 100 DrawCircle(461, 237, 33, LIGHTGRAY); in main() 142 DrawCircle(319, 255, 31, LIGHTGRAY); in main() 148 DrawCircle(475, 255, 31, LIGHTGRAY); in main() 179 DrawTexture(texXboxPad, 0, 0, LIGHTGRAY); in main()
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H A D | core_storage_values.c | 73 DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY); in main() 74 DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY); in main() 75 DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY); in main()
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H A D | core_drop_files.c | 55 … if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f)); in main() 56 else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f)); in main()
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H A D | core_input_gestures.c | 95 if (i%2 == 0) DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f)); in main() 96 else DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f)); in main()
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/common/settings/ |
H A D | builtin_color_themes.h | 189 { LAYER_HIDDEN, COLOR4D( LIGHTGRAY ) }, 230 { LAYER_MOD_TEXT_INVISIBLE, COLOR4D( LIGHTGRAY ) }, 239 { LAYER_VIA_THROUGH, COLOR4D( LIGHTGRAY ) }, 254 { In9_Cu, COLOR4D( LIGHTGRAY ) }, 258 { In13_Cu, COLOR4D( LIGHTGRAY ) }, 270 { In25_Cu, COLOR4D( LIGHTGRAY ) }, 274 { In29_Cu, COLOR4D( LIGHTGRAY ) }, 286 { Dwgs_User, COLOR4D( LIGHTGRAY ) }, 293 { F_CrtYd, COLOR4D( LIGHTGRAY ) },
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/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | unrand.h | 749 OBJ_ARMOUR, ARM_ROBE, -1, 0, LIGHTGRAY, 821 OBJ_JEWELLERY, RING_PROTECTION, +8, 0, LIGHTGRAY, 1023 OBJ_WEAPONS, WPN_MACE, +4, +6, LIGHTGRAY,
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H A D | defines.h | 112 #define LIGHTGRAY LIGHTGREY macro 116 #define LIGHTGREY LIGHTGRAY
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/dports/devel/raylib/raylib-3.7.0/examples/text/ |
H A D | text_writing_anim.c | 49 DrawText("PRESS [ENTER] to RESTART!", 240, 260, 20, LIGHTGRAY); in main() 50 DrawText("PRESS [SPACE] to SPEED UP!", 239, 300, 20, LIGHTGRAY); in main()
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/dports/print/hp2xx/hp2xx-3.4.4/sources/ |
H A D | to_sunvw.c | 58 #define LIGHTGRAY 8 macro 156 red[LIGHTGRAY] = 200; in Init_SunView() 157 green[LIGHTGRAY] = 200; in Init_SunView() 158 blue[LIGHTGRAY] = 200; in Init_SunView()
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/dports/games/nlarn/nlarn-NLarn-0.7.6/src/ |
H A D | sobjects.c | 36 { LS_DEADTHRONE, '\\', LIGHTGRAY, "a massive throne", 1, 1, }, 39 { LS_ELEVATORDOWN, 'I', LIGHTGRAY, "a volcanic shaft leading downward", 1, 1, }, 42 { LS_DEADFOUNTAIN, '{', LIGHTGRAY, "a dead fountain", 1, 1, }, 43 { LS_STATUE, '|', LIGHTGRAY, "a great marble statue", 1, 1, }, 48 { LS_CAVERNS_ENTRY, 'O', LIGHTGRAY, "the entrance to the caverns", 1, 1, }, 50 { LS_HOME, 'H', LIGHTGRAY, "your home", 1, 0, }, 51 { LS_DNDSTORE, 'D', LIGHTGRAY, "a DND store", 1, 0, }, 52 { LS_TRADEPOST, 'T', LIGHTGRAY, "the Larn trading Post", 1, 0, }, 53 { LS_LRS, 'L', LIGHTGRAY, "an LRS office", 1, 0, }, 54 { LS_SCHOOL, 'S', LIGHTGRAY, "the College of Larn", 1, 0, }, [all …]
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/dports/editors/emacs-devel/emacs-4d1968b/test/manual/etags/cp-src/ |
H A D | screen.cpp | 51 *p++ = LIGHTGRAY; in clear_screen() 61 *p = LIGHTGRAY; in write_xyc()
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/dports/editors/emacs/emacs-27.2/test/manual/etags/cp-src/ |
H A D | screen.cpp | 51 *p++ = LIGHTGRAY; in clear_screen() 61 *p = LIGHTGRAY; in write_xyc()
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/dports/devel/raylib/raylib-3.7.0/examples/shapes/ |
H A D | shapes_draw_circle_sector.c | 53 DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); in main() 54 DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); in main()
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H A D | shapes_draw_rectangle_rounded.c | 55 DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); in main() 56 DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); in main()
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H A D | shapes_draw_ring.c | 59 DrawLine(500, 0, 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f)); in main() 60 DrawRectangle(500, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f)); in main()
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H A D | shapes_following_eyes.c | 84 DrawCircleV(scleraLeftPosition, scleraRadius, LIGHTGRAY); in main() 88 DrawCircleV(scleraRightPosition, scleraRadius, LIGHTGRAY); in main()
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/dports/devel/z88dk/z88dk/libsrc/target/excali64/stdio/ |
H A D | conio_map_colour.asm | 46 defb $f ;LIGHTGRAY -> 15 (a very dark green) 64 defb $f ;LIGHTGRAY -> LIGHT GREY 82 defb $7 ;LIGHTGRAY -> WHITE
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/rltiles/tool/ |
H A D | tile_colour.h | 13 LIGHTGRAY, enumerator 14 LIGHTGREY = LIGHTGRAY,
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/dports/devel/raylib/raylib-3.7.0/examples/textures/ |
H A D | textures_mouse_painting.c | 31 LIGHTGRAY, GRAY, DARKGRAY, BLACK }; in main() 186 DrawLine(0, 50, GetScreenWidth(), 50, LIGHTGRAY); in main() 190 DrawRectangleLines(10, 10, 30, 30, LIGHTGRAY); in main()
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/dports/devel/z88dk/z88dk/libsrc/target/smc777/stdio/ |
H A D | conio_map_colour.asm | 36 ; {128,128,128} -$f - LIGHTGRAY 49 defb $b7 ;LIGHTGRAY -> WHITE
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