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Searched refs:MAX_BACKWALKS (Results 1 – 10 of 10) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h93 #define MAX_BACKWALKS 1 // Backwalk animations. macro
H A Dopenbor.c197 int max_backwalks = MAX_BACKWALKS;
225 int backwalks[MAX_BACKWALKS]= {ANI_BACKWALK};
7464 max_backwalks = MAX_BACKWALKS; in load_models()
7516 if(max_backwalks < MAX_BACKWALKS) max_backwalks = MAX_BACKWALKS; in load_models()
7644 (max_backwalks - MAX_BACKWALKS); in load_models()
7667 memcpy(animbackwalks, backwalks, sizeof(int)*MAX_BACKWALKS); in load_models()
7668 for(i=MAX_BACKWALKS; i<max_backwalks; i++) animbackwalks[i] = maxanim++; in load_models()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h91 #define MAX_BACKWALKS 1 // Backwalk animations. macro
H A Dopenbor.c236 int max_backwalks = MAX_BACKWALKS;
264 int backwalks[MAX_BACKWALKS]= {ANI_BACKWALK};
7597 max_backwalks = MAX_BACKWALKS; in load_models()
7649 if(max_backwalks < MAX_BACKWALKS) max_backwalks = MAX_BACKWALKS; in load_models()
7813 (max_backwalks - MAX_BACKWALKS); in load_models()
7836 memcpy(animbackwalks, backwalks, sizeof(int)*MAX_BACKWALKS); in load_models()
7837 for(i=MAX_BACKWALKS; i<max_backwalks; i++) animbackwalks[i] = maxanim++; in load_models()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h90 #define MAX_BACKWALKS 1 // Backwalk animations. macro
H A Dopenbor.c247 int max_backwalks = MAX_BACKWALKS;
275 int backwalks[MAX_BACKWALKS] = {ANI_BACKWALK};
9964 max_backwalks = MAX_BACKWALKS; in load_model_constants()
10077 if(max_backwalks < MAX_BACKWALKS) in load_model_constants()
10079 max_backwalks = MAX_BACKWALKS; in load_model_constants()
10151 (max_backwalks - MAX_BACKWALKS); in load_model_constants()
10180 memcpy(animbackwalks, backwalks, sizeof(*animbackwalks)*MAX_BACKWALKS); in load_model_constants()
10181 for(i = MAX_BACKWALKS; i < max_backwalks; i++) in load_model_constants()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h78 #define MAX_BACKWALKS 1 // Backwalk animations. macro
H A Dopenbor.c298 int max_backwalks = MAX_BACKWALKS;
329 int backwalks[MAX_BACKWALKS] = {ANI_BACKWALK};
11621 max_backwalks = MAX_BACKWALKS; in load_model_constants()
11759 if(max_backwalks < MAX_BACKWALKS) in load_model_constants()
11761 max_backwalks = MAX_BACKWALKS; in load_model_constants()
11833 (max_backwalks - MAX_BACKWALKS); in load_model_constants()
11865 memcpy(animbackwalks, backwalks, sizeof(*animbackwalks)*MAX_BACKWALKS); in load_model_constants()
11866 for(i = MAX_BACKWALKS; i < max_backwalks; i++) in load_model_constants()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h79 #define MAX_BACKWALKS 1 // Backwalk animations. macro
H A Dopenbor.c303 int max_backwalks = MAX_BACKWALKS;
337 int backwalks[MAX_BACKWALKS] = {ANI_BACKWALK};
12172 max_backwalks = MAX_BACKWALKS; in load_model_constants()
12325 if(max_backwalks < MAX_BACKWALKS) in load_model_constants()
12327 max_backwalks = MAX_BACKWALKS; in load_model_constants()
12399 (max_backwalks - MAX_BACKWALKS); in load_model_constants()
12434 memcpy(animbackwalks, backwalks, sizeof(*animbackwalks)*MAX_BACKWALKS); in load_model_constants()
12435 for(i = MAX_BACKWALKS; i < max_backwalks; i++) in load_model_constants()