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Searched refs:NEONPANEL_Z (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c383 ICMPCONST(NEONPANEL_Z) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h208 #define NEONPANEL_Z (PLAYER_MIN_Z-47) macro
H A Dopenborscript.c8975 ICMPCONST(NEONPANEL_Z) in mapstrings_transconst()
H A Dopenbor.c20015 …spriteq_add_frame(i+gfx_x_offset,gfx_y_offset, NEONPANEL_Z, panels[index].sprite_neon, pscreenmeth… in draw_scrolled_bg()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h209 #define NEONPANEL_Z (PLAYER_MIN_Z-47) macro
H A Dopenborscript.c8542 ICMPCONST(NEONPANEL_Z)
H A Dopenbor.c9288 bgl->z = NEONPANEL_Z; in load_level()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h210 #define NEONPANEL_Z (PLAYER_MIN_Z-47) macro
H A Dopenborscript.c10233 ICMPCONST(NEONPANEL_Z) in mapstrings_transconst()
H A Dopenbor.c12675 bgl->z = NEONPANEL_Z; in load_level()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h101 #define NEONPANEL_Z (PLAYER_MIN_Z-47) macro
H A Dopenborscript.c13024 ICMPCONST(NEONPANEL_Z) in mapstrings_transconst()
H A Dopenbor.c14541 bgl->z = NEONPANEL_Z; in load_level()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h103 #define NEONPANEL_Z (PLAYER_MIN_Z-48) macro
H A Dopenbor.c15146 bgl->z = NEONPANEL_Z; in load_level()