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Searched refs:NukeDamage (Results 1 – 3 of 3) sorted by relevance

/dports/games/atr3d/atr3d/
H A Dserverconfig.cpp45 int NukeDamage; variable
110 NukeDamage=350; in SetServerDefaults()
193 NukeDamage=atoi(value); in ServerAssignValue()
H A Dserverdata.h24 extern int NukeDamage;
H A Dcollision.cpp183 if (ServerShips[ship]->TakeDamage(NukeDamage)) { in NukeExplosionToShipCollision()