Searched refs:PIT_DEPTH (Results 1 – 15 of 15) sorted by relevance
388 ICMPCONST(PIT_DEPTH) in mapstrings_transconst()
213 #define PIT_DEPTH -250 macro
12171 || self->a < 2*PIT_DEPTH) //self->z<100000, so weapon item won't be killed in check_lost()12180 if(self->a < PIT_DEPTH || self->lifespancountdown<0) in check_lost()14463 if(!(self->a < PIT_DEPTH || self->lifespancountdown<0)) //Not a pit death or countdown? in checkdamage()14536 if(self->a<=PIT_DEPTH && self->dead) in common_takedamage()19092 if(self->a < PIT_DEPTH) in biker_takedamage()19152 if(self->a <= PIT_DEPTH) in obstacle_takedamage()
8980 ICMPCONST(PIT_DEPTH) in mapstrings_transconst()
214 #define PIT_DEPTH -250 macro
12394 || self->a < 2*PIT_DEPTH) //self->z<100000, so weapon item won't be killed in check_lost()12403 if(self->a < PIT_DEPTH || self->lifespancountdown<0) in check_lost()14766 if(!(self->a < PIT_DEPTH || self->lifespancountdown<0)) //Not a pit death or countdown? in checkdamage()14840 if(self->a<=PIT_DEPTH && self->dead) in common_takedamage()19557 if(self->a < PIT_DEPTH) in biker_takedamage()19617 if(self->a <= PIT_DEPTH) in obstacle_takedamage()
8547 ICMPCONST(PIT_DEPTH)
215 #define PIT_DEPTH -250 macro
17008 || self->a < 2 * PIT_DEPTH) //self->z<100000, so weapon item won't be killed in check_lost()17022 if(self->a < PIT_DEPTH) in check_lost()20188 if(!(self->a < PIT_DEPTH || self->lifespancountdown < 0)) //Not a pit death or countdown? in checkdamage()20292 if(self->a <= PIT_DEPTH && self->dead) in common_takedamage()26434 if(self->a < PIT_DEPTH) in biker_takedamage()26515 if(self->a <= PIT_DEPTH) in obstacle_takedamage()
10238 ICMPCONST(PIT_DEPTH) in mapstrings_transconst()
106 #define PIT_DEPTH -250 macro
19869 … || self->position.y < 2 * PIT_DEPTH) //self->position.z<100000, so weapon item won't be killed in check_lost()19883 if(self->position.y < PIT_DEPTH) in check_lost()23303 … if(!(self->position.y < PIT_DEPTH || self->lifespancountdown < 0)) //Not a pit death or countdown? in checkdamage()23409 if(self->position.y <= PIT_DEPTH && self->dead) in common_takedamage()29925 if(self->position.y < PIT_DEPTH) in biker_takedamage()30007 if(self->position.y <= PIT_DEPTH) in obstacle_takedamage()
13029 ICMPCONST(PIT_DEPTH) in mapstrings_transconst()
107 #define PIT_DEPTH -250 macro
20924 …|| self->position.y < 2 * PIT_DEPTH) //self->position.z<ITEM_HIDE_POSITION_Z, so weapon item won't… in check_lost()20938 if(self->position.y < PIT_DEPTH) in check_lost()25437 if(self->position.y <= PIT_DEPTH && self->dead) in common_takedamage()32934 if(self->position.y < PIT_DEPTH) in biker_takedamage()33016 if(self->position.y <= PIT_DEPTH) in obstacle_takedamage()