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/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/iwd2/
H A DCGPortrait.py117 Portrait = PortraitList1.QueryText ()
119 Portrait = PortraitList2.QueryText ()
136 Portrait = PortraitList1.QueryText ()
142 Label.SetText (Portrait)
145 if Portrait=="":
146 Portrait = "NOPORTMD"
153 Button.SetPicture (Portrait, "NOPORTMD")
159 Portrait = PortraitList2.QueryText ()
165 Label.SetText (Portrait)
168 if Portrait=="":
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H A DMessageWindow.py127 Portrait = GemRB.GetPlayerPortrait(pc, 1)["Sprite"]
129 Portrait = None
132 if not Portrait:
135 Button.SetPicture(Portrait, "NOPORTSM")
H A DImportFile.py97 Portrait = GemRB.GetPlayerPortrait (Slot, 0)
99 GemRB.SetToken ("LargePortrait", Portrait["ResRef"])
101 PortraitButton.SetPicture (Portrait["Sprite"], "NOPORTLG")
/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/bg1/
H A DGUICG12.py123 Portrait = PortraitList1.QueryText ()
125 Portrait = PortraitList2.QueryText ()
143 Portrait = PortraitList1.QueryText ()
149 Label.SetText (Portrait)
152 if Portrait=="":
153 Portrait = "NOPORTLG"
160 Button.SetPicture (Portrait, "NOPORTLG")
166 Portrait = PortraitList2.QueryText ()
172 Label.SetText (Portrait)
175 if Portrait=="":
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/portraits/
H A Dportrait.cpp49 Portrait *newPortrait(nuvie_game_t gametype, Configuration *cfg) { in newPortrait()
53 return (Portrait *) new PortraitU6(cfg); in newPortrait()
56 return (Portrait *) new PortraitMD(cfg); in newPortrait()
59 return (Portrait *) new PortraitSE(cfg); in newPortrait()
66 Portrait::Portrait(Configuration *cfg) { in Portrait() function in Ultima::Nuvie::Portrait
73 uint8 Portrait::get_avatar_portrait_num() { in get_avatar_portrait_num()
78 unsigned char *Portrait::get_wou_portrait_data(U6Lib_n *lib, uint8 num) { in get_wou_portrait_data()
H A Dportrait.h39 Portrait *newPortrait(nuvie_game_t gametype, Configuration *cfg);
41 class Portrait {
50 Portrait(Configuration *cfg);
51 virtual ~Portrait() {}; in ~Portrait()
/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/bg2/
H A DGUICG12.py132 Portrait = PortraitList1.QueryText ()
134 Portrait = PortraitList2.QueryText ()
152 Portrait = PortraitList1.QueryText ()
158 Label.SetText (Portrait)
161 if Portrait=="":
162 Portrait = "NOPORTMD"
169 Button.SetPicture (Portrait, "NOPORTMD")
175 Portrait = PortraitList2.QueryText ()
181 Label.SetText (Portrait)
184 if Portrait=="":
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/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/
H A DGUIRECCommon.py24 import Portrait
169 Portrait.Init (Gender)
170 Portrait.Set (PcPortrait)
180 GemRB.FillPlayerInfo (pc, Portrait.Name () + "M", Portrait.Name () + "S")
182 GemRB.FillPlayerInfo (pc, Portrait.Name () + "L", Portrait.Name () + "S")
257 Label.SetText (Portrait)
260 if Portrait=="":
261 Portrait = "NOPORTMD"
280 Label.SetText (Portrait)
283 if Portrait=="":
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/dports/games/scourge/scourge/src/
H A Dportrait.cpp69 Portrait::Portrait( PcUi *pcUi, int x, int y, int w, int h ) { in Portrait() function in Portrait
87 Portrait::~Portrait() { in ~Portrait()
101 bool Portrait::findCurrentSkill( int px, int py ) { in findCurrentSkill()
121 bool Portrait::handleEvent( SDL_Event *event ) { in handleEvent()
176 void Portrait::setCurrentWeaponTooltip() { in setCurrentWeaponTooltip()
252 void Portrait::showStats() { in showStats()
327 void Portrait::scrollSkillsUp() { in scrollSkillsUp()
334 void Portrait::scrollSkillsDown() { in scrollSkillsDown()
341 void Portrait::showSkills() { in showSkills()
433 void Portrait::showStateMods() { in showStateMods()
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/dports/games/stratagus/stratagus-3.2.0/src/unit/
H A Dunittype.cpp542 memset(&Portrait, 0, sizeof(Portrait)); in CUnitType()
593 if (this->Portrait.Num) { in ~CUnitType()
594 for (int j = 0; j < this->Portrait.Num; ++j) { in ~CUnitType()
595 delete this->Portrait.Mngs[j]; in ~CUnitType()
598 delete[] this->Portrait.Mngs; in ~CUnitType()
599 delete[] this->Portrait.Files; in ~CUnitType()
1034 if (type.Portrait.Num) { in LoadUnitTypeSprite()
1035 for (int i = 0; i < type.Portrait.Num; ++i) { in LoadUnitTypeSprite()
1036 type.Portrait.Mngs[i] = new Mng; in LoadUnitTypeSprite()
1037 type.Portrait.Mngs[i]->Load(type.Portrait.Files[i]); in LoadUnitTypeSprite()
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/dports/graphics/p5-Image-ExifTool-devel/Image-ExifTool-12.14/t/
H A DCanonVRD_2.out66 [CanonVRD, CanonVRD, Image] 22 - Portrait Raw Color Tone: 4
67 [CanonVRD, CanonVRD, Image] 23 - Portrait Raw Saturation: 2
68 [CanonVRD, CanonVRD, Image] 24 - Portrait Raw Contrast: 0
69 [CanonVRD, CanonVRD, Image] 25 - Portrait Raw Linear: No
70 [CanonVRD, CanonVRD, Image] 26 - Portrait Raw Sharpness: 7
71 [CanonVRD, CanonVRD, Image] 27 - Portrait Raw Highlight Point: 4095
72 [CanonVRD, CanonVRD, Image] 28 - Portrait Raw Shadow Point: 6
73 [CanonVRD, CanonVRD, Image] 29 - Portrait Output Highlight Point: 4095
74 [CanonVRD, CanonVRD, Image] 30 - Portrait Output Shadow Point: 0
H A DCanonVRD_3.out66 [CanonVRD, CanonVRD, Image] 22 - Portrait Raw Color Tone: 4
67 [CanonVRD, CanonVRD, Image] 23 - Portrait Raw Saturation: 2
68 [CanonVRD, CanonVRD, Image] 24 - Portrait Raw Contrast: 0
69 [CanonVRD, CanonVRD, Image] 25 - Portrait Raw Linear: No
70 [CanonVRD, CanonVRD, Image] 26 - Portrait Raw Sharpness: 7
71 [CanonVRD, CanonVRD, Image] 27 - Portrait Raw Highlight Point: 4095
72 [CanonVRD, CanonVRD, Image] 28 - Portrait Raw Shadow Point: 6
73 [CanonVRD, CanonVRD, Image] 29 - Portrait Output Highlight Point: 4095
74 [CanonVRD, CanonVRD, Image] 30 - Portrait Output Shadow Point: 0
H A DCanonVRD_11.out66 [CanonVRD, CanonVRD, Image] 22 - Portrait Raw Color Tone: 4
67 [CanonVRD, CanonVRD, Image] 23 - Portrait Raw Saturation: 2
68 [CanonVRD, CanonVRD, Image] 24 - Portrait Raw Contrast: 0
69 [CanonVRD, CanonVRD, Image] 25 - Portrait Raw Linear: No
70 [CanonVRD, CanonVRD, Image] 26 - Portrait Raw Sharpness: 7
71 [CanonVRD, CanonVRD, Image] 27 - Portrait Raw Highlight Point: 4095
72 [CanonVRD, CanonVRD, Image] 28 - Portrait Raw Shadow Point: 6
73 [CanonVRD, CanonVRD, Image] 29 - Portrait Output Highlight Point: 4095
74 [CanonVRD, CanonVRD, Image] 30 - Portrait Output Shadow Point: 0
/dports/graphics/p5-Image-ExifTool/Image-ExifTool-12.30/t/
H A DCanonVRD_2.out66 [CanonVRD, CanonVRD, Image] 22 - Portrait Raw Color Tone: 4
67 [CanonVRD, CanonVRD, Image] 23 - Portrait Raw Saturation: 2
68 [CanonVRD, CanonVRD, Image] 24 - Portrait Raw Contrast: 0
69 [CanonVRD, CanonVRD, Image] 25 - Portrait Raw Linear: No
70 [CanonVRD, CanonVRD, Image] 26 - Portrait Raw Sharpness: 7
71 [CanonVRD, CanonVRD, Image] 27 - Portrait Raw Highlight Point: 4095
72 [CanonVRD, CanonVRD, Image] 28 - Portrait Raw Shadow Point: 6
73 [CanonVRD, CanonVRD, Image] 29 - Portrait Output Highlight Point: 4095
74 [CanonVRD, CanonVRD, Image] 30 - Portrait Output Shadow Point: 0
H A DCanonVRD_3.out66 [CanonVRD, CanonVRD, Image] 22 - Portrait Raw Color Tone: 4
67 [CanonVRD, CanonVRD, Image] 23 - Portrait Raw Saturation: 2
68 [CanonVRD, CanonVRD, Image] 24 - Portrait Raw Contrast: 0
69 [CanonVRD, CanonVRD, Image] 25 - Portrait Raw Linear: No
70 [CanonVRD, CanonVRD, Image] 26 - Portrait Raw Sharpness: 7
71 [CanonVRD, CanonVRD, Image] 27 - Portrait Raw Highlight Point: 4095
72 [CanonVRD, CanonVRD, Image] 28 - Portrait Raw Shadow Point: 6
73 [CanonVRD, CanonVRD, Image] 29 - Portrait Output Highlight Point: 4095
74 [CanonVRD, CanonVRD, Image] 30 - Portrait Output Shadow Point: 0
H A DCanonVRD_11.out66 [CanonVRD, CanonVRD, Image] 22 - Portrait Raw Color Tone: 4
67 [CanonVRD, CanonVRD, Image] 23 - Portrait Raw Saturation: 2
68 [CanonVRD, CanonVRD, Image] 24 - Portrait Raw Contrast: 0
69 [CanonVRD, CanonVRD, Image] 25 - Portrait Raw Linear: No
70 [CanonVRD, CanonVRD, Image] 26 - Portrait Raw Sharpness: 7
71 [CanonVRD, CanonVRD, Image] 27 - Portrait Raw Highlight Point: 4095
72 [CanonVRD, CanonVRD, Image] 28 - Portrait Raw Shadow Point: 6
73 [CanonVRD, CanonVRD, Image] 29 - Portrait Output Highlight Point: 4095
74 [CanonVRD, CanonVRD, Image] 30 - Portrait Output Shadow Point: 0
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/
H A Dportrait.cpp37 Portrait::Portrait(ResourceManager *resMan, EventManager *event, GfxScreen *screen, GfxPalette *pal… in Portrait() function in Sci::Portrait
42 void Portrait::init() { in init()
198 void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 con… in doit()
424 int16 Portrait::raveGetTicks(Resource *resource, uint *offset) { in raveGetTicks()
449 uint16 Portrait::raveGetID(Resource *resource, uint *offset) { in raveGetID()
471 SciSpan<const byte> Portrait::raveGetLipSyncData(const uint16 raveID) { in raveGetLipSyncData()
493 void Portrait::drawBitmap(uint16 bitmapNr) { in drawBitmap()
510 void Portrait::bitsShow() { in bitsShow()
/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/
H A Dportrait.cpp37 Portrait::Portrait(ResourceManager *resMan, EventManager *event, GfxScreen *screen, GfxPalette *pal… in Portrait() function in Sci::Portrait
42 void Portrait::init() { in init()
198 void Portrait::doit(Common::Point position, uint16 resourceId, uint16 noun, uint16 verb, uint16 con… in doit()
424 int16 Portrait::raveGetTicks(Resource *resource, uint *offset) { in raveGetTicks()
449 uint16 Portrait::raveGetID(Resource *resource, uint *offset) { in raveGetID()
471 SciSpan<const byte> Portrait::raveGetLipSyncData(const uint16 raveID) { in raveGetLipSyncData()
493 void Portrait::drawBitmap(uint16 bitmapNr) { in drawBitmap()
510 void Portrait::bitsShow() { in bitsShow()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/views/
H A Dportrait_view.h33 class Portrait; variable
48 Portrait *portrait;
67 …6 x, uint16 y, Font *f, Party *p, Player *player, TileManager *tm, ObjManager *om, Portrait *port);
H A Dportrait_view_gump.h38 class Portrait; variable
46 Portrait *portrait;
58 …, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om, Portrait *por, Actor *a);
H A Dactor_view.h36 class Portrait; variable
41 Portrait *portrait;
55 …w_manager, uint16 x, uint16 y, Font *f, Party *p, TileManager *tm, ObjManager *om, Portrait *port);
/dports/converters/wkhtmltopdf/qt-5db36ec/tests/auto/qprinter/
H A Dtst_qprinter.cpp163 obj1.setOrientation(QPrinter::Portrait); in getSetCheck()
164 QCOMPARE(obj1.orientation(), QPrinter::Portrait); in getSetCheck()
301 QTest::newRow("paperRect0") << int(QPrinter::Portrait) << true << 300 << true; in testPageRectAndPaperRect_data()
302 QTest::newRow("paperRect1") << int(QPrinter::Portrait) << false << 300 << true; in testPageRectAndPaperRect_data()
305 QTest::newRow("paperRect4") << int(QPrinter::Portrait) << true << 600 << true; in testPageRectAndPaperRect_data()
306 QTest::newRow("paperRect5") << int(QPrinter::Portrait) << false << 600 << true; in testPageRectAndPaperRect_data()
309 QTest::newRow("paperRect8") << int(QPrinter::Portrait) << true << 1200 << true; in testPageRectAndPaperRect_data()
315 QTest::newRow("pageRect0") << int(QPrinter::Portrait) << true << 300 << false; in testPageRectAndPaperRect_data()
319 QTest::newRow("pageRect4") << int(QPrinter::Portrait) << true << 600 << false; in testPageRectAndPaperRect_data()
429 if (orientation == QPrinter::Portrait) { in testMargins()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/iwd/
H A DCharGen.py45 Portrait = 0 variable
633 Portrait = 0
667 Portrait = Portrait + 1
678 Portrait = Portrait - 1
690 Portrait = Portrait + 1
692 Portrait = 0
718 Portrait = -1
739 if Portrait=="":
761 if Portrait=="":
2230 if Portrait<0:
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ios/chrome/browser/ui/util/
H A Dui_util_unittest.mm118 // Portrait resize to 50x50, but squeezed into 25x50.
128 // Portrait resize to 60x40, but squeezed into 20x40.
138 // Portrait resize to 40x60, but squeezed into 30x60.
183 // Portrait resize to 50x50, but squeezed into 25x50.
193 // Portrait resize to 60x40, but clipped to 20x40.
203 // Portrait resize to 40x60, but clipped to 30x60.
229 // Portrait resize to 100x100 and aligned to top
278 // Portrait resize to 50x50.
289 // Portrait resize to 60x40.
300 // Portrait resize to 40x60.
/dports/editors/calligraplan/calligraplan-3.3.0/src/libs/odf/
H A DKoPageLayout.cpp88 orientation = KoPageFormat::Portrait; in loadOdf()
162 , orientation(KoPageFormat::Portrait) in KoPageLayout()
183 …orientation = p.orientation() == QPrinter::Portrait ? KoPageFormat::Portrait : KoPageFormat::Lands… in updatePageLayout()
185 if (orientation == KoPageFormat::Portrait) { in updatePageLayout()

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