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Searched refs:SUBTYPE_ARROW (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h149 #define SUBTYPE_ARROW 3 //7-1-2005 subtype for an "enemy" that flies across the screen and d… macro
517 #define is_projectile(e) (e->modeldata.type == TYPE_SHOT || e->model->subtype == SUBTYPE_ARROW || e…
H A Dopenbor.c4366 newchar->subtype = SUBTYPE_ARROW; // 7-1-2005 Arrow type in lcmHandleCommandSubtype()
7264 if(newchar->subtype == SUBTYPE_ARROW) newchar->candamage |= TYPE_OBSTACLE; in load_cached_model()
10427 else if(e->modeldata.subtype == SUBTYPE_ARROW) in ent_default_init()
10464 …dodrop = (e->modeldata.subtype != SUBTYPE_ARROW && level && (level->scrolldir==SCROLL_UP || level-… in ent_default_init()
10566 if(s_ent->modeldata.subtype == SUBTYPE_ARROW) s_ent->owner = ent; in ent_spawn_ent()
10597 if(s_ent->modeldata.subtype == SUBTYPE_ARROW) in ent_summon_ent()
H A Dopenborscript.c8942 ICMPCONST(SUBTYPE_ARROW) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h149 #define SUBTYPE_ARROW 3 //7-1-2005 subtype for an "enemy" that flies across the screen and d… macro
519 #define is_projectile(e) (e->modeldata.type == TYPE_SHOT || e->model->subtype == SUBTYPE_ARROW || e…
H A Dopenbor.c4461 newchar->subtype = SUBTYPE_ARROW; // 7-1-2005 Arrow type in lcmHandleCommandSubtype()
7396 if(newchar->subtype == SUBTYPE_ARROW) newchar->candamage |= TYPE_OBSTACLE; in load_cached_model()
10647 else if(e->modeldata.subtype == SUBTYPE_ARROW) in ent_default_init()
10684 …dodrop = (e->modeldata.subtype != SUBTYPE_ARROW && level && (level->scrolldir==SCROLL_UP || level-… in ent_default_init()
10788 if(s_ent->modeldata.subtype == SUBTYPE_ARROW) s_ent->owner = ent; in ent_spawn_ent()
10820 if(s_ent->modeldata.subtype == SUBTYPE_ARROW) in ent_summon_ent()
H A Dopenborscript.c8508 ICMPCONST(SUBTYPE_ARROW)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h150 #define SUBTYPE_ARROW 3 //7-1-2005 subtype for an "enemy" that flies across the screen and d… macro
532 #define is_projectile(e) (e->modeldata.type == TYPE_SHOT || e->model->subtype == SUBTYPE_ARROW || e…
H A Dopenbor.c6578 newchar->subtype = SUBTYPE_ARROW; // 7-1-2005 Arrow type in lcmHandleCommandSubtype()
9752 if(newchar->subtype == SUBTYPE_ARROW) in load_cached_model()
14505 else if(e->modeldata.subtype == SUBTYPE_ARROW) in ent_default_init()
14560 …dodrop = (e->modeldata.subtype != SUBTYPE_ARROW && level && (level->scrolldir == SCROLL_UP || leve… in ent_default_init()
14722 if(s_ent->modeldata.subtype == SUBTYPE_ARROW) in ent_spawn_ent()
14770 if(s_ent->modeldata.subtype == SUBTYPE_ARROW) in ent_summon_ent()
H A Dopenborscript.c10199 ICMPCONST(SUBTYPE_ARROW) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c345 ICMPCONST(SUBTYPE_ARROW) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h264 SUBTYPE_ARROW, //7-1-2005 subtype for an "enemy" that flies across the screen and dies enumerator
1109 #define is_projectile(e) (e->modeldata.type == TYPE_SHOT || e->model->subtype == SUBTYPE_ARROW || e…
H A Dopenbor.c7440 newchar->subtype = SUBTYPE_ARROW; // 7-1-2005 Arrow type in lcmHandleCommandSubtype()
11401 if(newchar->subtype == SUBTYPE_ARROW || newchar->subtype == SUBTYPE_BOOMERANG) in load_cached_model()
16934 else if(e->modeldata.subtype == SUBTYPE_ARROW || e->modeldata.subtype == SUBTYPE_BOOMERANG) in ent_default_init()
16991 …dodrop = (e->modeldata.subtype != SUBTYPE_ARROW && e->modeldata.subtype != SUBTYPE_BOOMERANG && le… in ent_default_init()
17160 … if(s_ent->modeldata.subtype == SUBTYPE_ARROW || s_ent->modeldata.subtype == SUBTYPE_BOOMERANG) in ent_spawn_ent()
17208 … if(s_ent->modeldata.subtype == SUBTYPE_ARROW || s_ent->modeldata.subtype == SUBTYPE_BOOMERANG) in ent_summon_ent()
H A Dopenborscript.c12987 ICMPCONST(SUBTYPE_ARROW) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h494SUBTYPE_ARROW = (1 << 3), // 7-1-2005 subtype for an "enemy" that flies across the screen and d… enumerator
1586 #define is_projectile(e) (e->modeldata.type == TYPE_SHOT || e->model->subtype == SUBTYPE_ARROW || e…
H A Dopenbor.c7802 newchar->subtype = SUBTYPE_ARROW; // 7-1-2005 Arrow type in lcmHandleCommandSubtype()
11952 if(newchar->subtype == SUBTYPE_ARROW) in load_cached_model()
17512 else if(e->modeldata.subtype == SUBTYPE_ARROW) in ent_default_init()
17569 …dodrop = (e->modeldata.subtype != SUBTYPE_ARROW && level && (level->scrolldir == SCROLL_UP || leve… in ent_default_init()
17738 if(s_ent->modeldata.subtype == SUBTYPE_ARROW) in ent_spawn_ent()
17787 if(s_ent->modeldata.subtype == SUBTYPE_ARROW) in ent_summon_ent()