Searched refs:SUBTYPE_FLYDIE (Results 1 – 15 of 15) sorted by relevance
349 ICMPCONST(SUBTYPE_FLYDIE) in mapstrings_transconst()
153 #define SUBTYPE_FLYDIE 7 // Now obstacles can be hit and fly like on Simpsons/TMNT macro
8946 ICMPCONST(SUBTYPE_FLYDIE) in mapstrings_transconst()
4394 newchar->subtype = SUBTYPE_FLYDIE; in lcmHandleCommandSubtype()19177 if(self->modeldata.subtype == SUBTYPE_FLYDIE){ // Now obstacles can fly like on Simpsons/TMNT in obstacle_takedamage()
8512 ICMPCONST(SUBTYPE_FLYDIE)
4489 newchar->subtype = SUBTYPE_FLYDIE; in lcmHandleCommandSubtype()19642 if(self->modeldata.subtype == SUBTYPE_FLYDIE){ // Now obstacles can fly like on Simpsons/TMNT in obstacle_takedamage()
154 #define SUBTYPE_FLYDIE 7 // Now obstacles can be hit and fly like on Simpsons/TMNT macro
10203 ICMPCONST(SUBTYPE_FLYDIE) in mapstrings_transconst()
6617 newchar->subtype = SUBTYPE_FLYDIE; in lcmHandleCommandSubtype()26547 … if(self->modeldata.subtype == SUBTYPE_FLYDIE) // Now obstacles can fly like on Simpsons/TMNT in obstacle_takedamage()
269 SUBTYPE_FLYDIE, // Now obstacles can be hit and fly like on Simpsons/TMNT enumerator
12992 ICMPCONST(SUBTYPE_FLYDIE) in mapstrings_transconst()
7501 newchar->subtype = SUBTYPE_FLYDIE; in lcmHandleCommandSubtype()30039 … if(self->modeldata.subtype == SUBTYPE_FLYDIE) // Now obstacles can fly like on Simpsons/TMNT in obstacle_takedamage()
498 SUBTYPE_FLYDIE = (1 << 7), // Now obstacles can be hit and fly like on Simpsons/TMNT enumerator
7841 newchar->subtype = SUBTYPE_FLYDIE; in lcmHandleCommandSubtype()33048 … if(self->modeldata.subtype == SUBTYPE_FLYDIE) // Now obstacles can fly like on Simpsons/TMNT in obstacle_takedamage()