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Searched refs:SUBTYPE_FLYDIE (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c349 ICMPCONST(SUBTYPE_FLYDIE) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h153 #define SUBTYPE_FLYDIE 7 // Now obstacles can be hit and fly like on Simpsons/TMNT macro
H A Dopenborscript.c8946 ICMPCONST(SUBTYPE_FLYDIE) in mapstrings_transconst()
H A Dopenbor.c4394 newchar->subtype = SUBTYPE_FLYDIE; in lcmHandleCommandSubtype()
19177 if(self->modeldata.subtype == SUBTYPE_FLYDIE){ // Now obstacles can fly like on Simpsons/TMNT in obstacle_takedamage()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h153 #define SUBTYPE_FLYDIE 7 // Now obstacles can be hit and fly like on Simpsons/TMNT macro
H A Dopenborscript.c8512 ICMPCONST(SUBTYPE_FLYDIE)
H A Dopenbor.c4489 newchar->subtype = SUBTYPE_FLYDIE; in lcmHandleCommandSubtype()
19642 if(self->modeldata.subtype == SUBTYPE_FLYDIE){ // Now obstacles can fly like on Simpsons/TMNT in obstacle_takedamage()
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h154 #define SUBTYPE_FLYDIE 7 // Now obstacles can be hit and fly like on Simpsons/TMNT macro
H A Dopenborscript.c10203 ICMPCONST(SUBTYPE_FLYDIE) in mapstrings_transconst()
H A Dopenbor.c6617 newchar->subtype = SUBTYPE_FLYDIE; in lcmHandleCommandSubtype()
26547 … if(self->modeldata.subtype == SUBTYPE_FLYDIE) // Now obstacles can fly like on Simpsons/TMNT in obstacle_takedamage()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h269 SUBTYPE_FLYDIE, // Now obstacles can be hit and fly like on Simpsons/TMNT enumerator
H A Dopenborscript.c12992 ICMPCONST(SUBTYPE_FLYDIE) in mapstrings_transconst()
H A Dopenbor.c7501 newchar->subtype = SUBTYPE_FLYDIE; in lcmHandleCommandSubtype()
30039 … if(self->modeldata.subtype == SUBTYPE_FLYDIE) // Now obstacles can fly like on Simpsons/TMNT in obstacle_takedamage()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h498 SUBTYPE_FLYDIE = (1 << 7), // Now obstacles can be hit and fly like on Simpsons/TMNT enumerator
H A Dopenbor.c7841 newchar->subtype = SUBTYPE_FLYDIE; in lcmHandleCommandSubtype()
33048 … if(self->modeldata.subtype == SUBTYPE_FLYDIE) // Now obstacles can fly like on Simpsons/TMNT in obstacle_takedamage()