Searched refs:SUBTYPE_FOLLOW (Results 1 – 15 of 15) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 352 ICMPCONST(SUBTYPE_FOLLOW) in mapstrings_transconst()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 156 #define SUBTYPE_FOLLOW 10 // Used by NPC character, if set, they will try… macro
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H A D | openborscript.c | 8949 ICMPCONST(SUBTYPE_FOLLOW) in mapstrings_transconst()
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H A D | openbor.c | 4403 newchar->subtype = SUBTYPE_FOLLOW; in lcmHandleCommandSubtype() 16483 if(self->modeldata.subtype == SUBTYPE_FOLLOW && self->parent && in common_think()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 156 #define SUBTYPE_FOLLOW 10 // Used by NPC character, if set, they will try… macro
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H A D | openborscript.c | 8515 ICMPCONST(SUBTYPE_FOLLOW)
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H A D | openbor.c | 4498 newchar->subtype = SUBTYPE_FOLLOW; in lcmHandleCommandSubtype() 17189 if(self->modeldata.subtype == SUBTYPE_FOLLOW && self->parent && in ai_check_warp()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 157 #define SUBTYPE_FOLLOW 10 // Used by NPC character, if set, they will try… macro
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H A D | openborscript.c | 10206 ICMPCONST(SUBTYPE_FOLLOW) in mapstrings_transconst()
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H A D | openbor.c | 6629 newchar->subtype = SUBTYPE_FOLLOW; in lcmHandleCommandSubtype() 23581 if(self->modeldata.subtype == SUBTYPE_FOLLOW && self->parent && in ai_check_warp()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 272 SUBTYPE_FOLLOW, // Used by NPC character, if set, they will try to follow players enumerator
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H A D | openborscript.c | 12995 ICMPCONST(SUBTYPE_FOLLOW) in mapstrings_transconst()
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H A D | openbor.c | 7513 newchar->subtype = SUBTYPE_FOLLOW; in lcmHandleCommandSubtype() 26962 if(self->modeldata.subtype == SUBTYPE_FOLLOW && self->parent && validanim(self, ANI_IDLE) && in ai_check_warp()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 501 SUBTYPE_FOLLOW = (1 << 10), // Used by NPC character, if set, they will try to follow players enumerator
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H A D | openbor.c | 7853 newchar->subtype = SUBTYPE_FOLLOW; in lcmHandleCommandSubtype() 29396 if(self->modeldata.subtype == SUBTYPE_FOLLOW && self->parent && validanim(self, ANI_IDLE) && in ai_check_warp()
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