Searched refs:SUBTYPE_PROJECTILE (Results 1 – 15 of 15) sorted by relevance
351 ICMPCONST(SUBTYPE_PROJECTILE) in mapstrings_transconst()
155 #define SUBTYPE_PROJECTILE 9 // New weapon projectile type that can be picked up by players/en… macro
4400 newchar->subtype = SUBTYPE_PROJECTILE; in lcmHandleCommandSubtype()13529 return e->modeldata.subtype == SUBTYPE_PROJECTILE; in isSubtypeProjectile()13654 if( self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in normal_prepare()14720 self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in common_try_normalattack()17091 else if(other->modeldata.subtype == SUBTYPE_PROJECTILE) in didfind_item()17113 if(other->modeldata.subtype != SUBTYPE_WEAPON && other->modeldata.subtype != SUBTYPE_PROJECTILE) in didfind_item()18105 self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in player_think()18892 …if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->model… in bomb_spawn()18942 …if(self->weapent && self->weapent->modeldata.subtype==SUBTYPE_PROJECTILE && self->weapent->modelda… in star_spawn()
8948 ICMPCONST(SUBTYPE_PROJECTILE) in mapstrings_transconst()
4495 newchar->subtype = SUBTYPE_PROJECTILE; in lcmHandleCommandSubtype()13442 return e->modeldata.subtype == SUBTYPE_PROJECTILE; in isSubtypeProjectile()13963 if( self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in normal_prepare()15004 self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in pick_random_attack()17713 else if(other->modeldata.subtype == SUBTYPE_PROJECTILE) in didfind_item()17735 if(other->modeldata.subtype != SUBTYPE_WEAPON && other->modeldata.subtype != SUBTYPE_PROJECTILE) in didfind_item()18551 self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in player_think()19358 …else if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->… in bomb_spawn()19407 …if(self->weapent && self->weapent->modeldata.subtype==SUBTYPE_PROJECTILE && self->weapent->modelda… in star_spawn()
8514 ICMPCONST(SUBTYPE_PROJECTILE)
156 #define SUBTYPE_PROJECTILE 9 // New weapon projectile type that can be picked up by players/en… macro
6625 newchar->subtype = SUBTYPE_PROJECTILE; in lcmHandleCommandSubtype()18407 return e->modeldata.subtype == SUBTYPE_PROJECTILE; in isSubtypeProjectile()19177 if( self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in normal_prepare()20508 self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in pick_random_attack()24252 else if(other->modeldata.subtype == SUBTYPE_PROJECTILE) in didfind_item()24289 if(other->modeldata.subtype != SUBTYPE_WEAPON && other->modeldata.subtype != SUBTYPE_PROJECTILE) in didfind_item()25319 self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in player_think()26166 …else if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->… in bomb_spawn()26243 …if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->model… in star_spawn()
10205 ICMPCONST(SUBTYPE_PROJECTILE) in mapstrings_transconst()
271 SUBTYPE_PROJECTILE, // New weapon projectile type that can be picked up by players/enemies enumerator
7509 newchar->subtype = SUBTYPE_PROJECTILE; in lcmHandleCommandSubtype()21415 return e->modeldata.subtype == SUBTYPE_PROJECTILE; in isSubtypeProjectile()22292 if( self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in normal_prepare()23626 self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in pick_random_attack()27617 else if(other->modeldata.subtype == SUBTYPE_PROJECTILE) in didfind_item()27654 if(other->modeldata.subtype != SUBTYPE_WEAPON && other->modeldata.subtype != SUBTYPE_PROJECTILE) in didfind_item()28784 self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in player_think()29654 …else if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->… in bomb_spawn()29734 …if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->model… in star_spawn()
12994 ICMPCONST(SUBTYPE_PROJECTILE) in mapstrings_transconst()
500 …SUBTYPE_PROJECTILE = (1 << 9), // New weapon projectile type that can be picked up by players/ene… enumerator
7849 newchar->subtype = SUBTYPE_PROJECTILE; in lcmHandleCommandSubtype()22835 return e->modeldata.subtype == SUBTYPE_PROJECTILE; in isSubtypeProjectile()23936 if( self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in normal_prepare()25669 self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in pick_random_attack()30462 else if(other->modeldata.subtype == SUBTYPE_PROJECTILE) in didfind_item()30499 if(other->modeldata.subtype != SUBTYPE_WEAPON && other->modeldata.subtype != SUBTYPE_PROJECTILE) in didfind_item()31652 self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in player_think()32639 …else if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->… in bomb_spawn()32723 …if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->model… in star_spawn()