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Searched refs:SUBTYPE_PROJECTILE (Results 1 – 15 of 15) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c351 ICMPCONST(SUBTYPE_PROJECTILE) in mapstrings_transconst()
/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h155 #define SUBTYPE_PROJECTILE 9 // New weapon projectile type that can be picked up by players/en… macro
H A Dopenbor.c4400 newchar->subtype = SUBTYPE_PROJECTILE; in lcmHandleCommandSubtype()
13529 return e->modeldata.subtype == SUBTYPE_PROJECTILE; in isSubtypeProjectile()
13654 if( self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in normal_prepare()
14720 self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in common_try_normalattack()
17091 else if(other->modeldata.subtype == SUBTYPE_PROJECTILE) in didfind_item()
17113 if(other->modeldata.subtype != SUBTYPE_WEAPON && other->modeldata.subtype != SUBTYPE_PROJECTILE) in didfind_item()
18105 self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in player_think()
18892 …if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->model… in bomb_spawn()
18942 …if(self->weapent && self->weapent->modeldata.subtype==SUBTYPE_PROJECTILE && self->weapent->modelda… in star_spawn()
H A Dopenborscript.c8948 ICMPCONST(SUBTYPE_PROJECTILE) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h155 #define SUBTYPE_PROJECTILE 9 // New weapon projectile type that can be picked up by players/en… macro
H A Dopenbor.c4495 newchar->subtype = SUBTYPE_PROJECTILE; in lcmHandleCommandSubtype()
13442 return e->modeldata.subtype == SUBTYPE_PROJECTILE; in isSubtypeProjectile()
13963 if( self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in normal_prepare()
15004 self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in pick_random_attack()
17713 else if(other->modeldata.subtype == SUBTYPE_PROJECTILE) in didfind_item()
17735 if(other->modeldata.subtype != SUBTYPE_WEAPON && other->modeldata.subtype != SUBTYPE_PROJECTILE) in didfind_item()
18551 self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in player_think()
19358 …else if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->… in bomb_spawn()
19407 …if(self->weapent && self->weapent->modeldata.subtype==SUBTYPE_PROJECTILE && self->weapent->modelda… in star_spawn()
H A Dopenborscript.c8514 ICMPCONST(SUBTYPE_PROJECTILE)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h156 #define SUBTYPE_PROJECTILE 9 // New weapon projectile type that can be picked up by players/en… macro
H A Dopenbor.c6625 newchar->subtype = SUBTYPE_PROJECTILE; in lcmHandleCommandSubtype()
18407 return e->modeldata.subtype == SUBTYPE_PROJECTILE; in isSubtypeProjectile()
19177 if( self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in normal_prepare()
20508 self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in pick_random_attack()
24252 else if(other->modeldata.subtype == SUBTYPE_PROJECTILE) in didfind_item()
24289 if(other->modeldata.subtype != SUBTYPE_WEAPON && other->modeldata.subtype != SUBTYPE_PROJECTILE) in didfind_item()
25319 self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in player_think()
26166 …else if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->… in bomb_spawn()
26243 …if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->model… in star_spawn()
H A Dopenborscript.c10205 ICMPCONST(SUBTYPE_PROJECTILE) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h271 SUBTYPE_PROJECTILE, // New weapon projectile type that can be picked up by players/enemies enumerator
H A Dopenbor.c7509 newchar->subtype = SUBTYPE_PROJECTILE; in lcmHandleCommandSubtype()
21415 return e->modeldata.subtype == SUBTYPE_PROJECTILE; in isSubtypeProjectile()
22292 if( self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in normal_prepare()
23626 self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in pick_random_attack()
27617 else if(other->modeldata.subtype == SUBTYPE_PROJECTILE) in didfind_item()
27654 if(other->modeldata.subtype != SUBTYPE_WEAPON && other->modeldata.subtype != SUBTYPE_PROJECTILE) in didfind_item()
28784 self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in player_think()
29654 …else if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->… in bomb_spawn()
29734 …if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->model… in star_spawn()
H A Dopenborscript.c12994 ICMPCONST(SUBTYPE_PROJECTILE) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h500SUBTYPE_PROJECTILE = (1 << 9), // New weapon projectile type that can be picked up by players/ene… enumerator
H A Dopenbor.c7849 newchar->subtype = SUBTYPE_PROJECTILE; in lcmHandleCommandSubtype()
22835 return e->modeldata.subtype == SUBTYPE_PROJECTILE; in isSubtypeProjectile()
23936 if( self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in normal_prepare()
25669 self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in pick_random_attack()
30462 else if(other->modeldata.subtype == SUBTYPE_PROJECTILE) in didfind_item()
30499 if(other->modeldata.subtype != SUBTYPE_WEAPON && other->modeldata.subtype != SUBTYPE_PROJECTILE) in didfind_item()
31652 self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && in player_think()
32639 …else if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->… in bomb_spawn()
32723 …if(self->weapent && self->weapent->modeldata.subtype == SUBTYPE_PROJECTILE && self->weapent->model… in star_spawn()