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Searched refs:ScummEngine (Results 1 – 25 of 179) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Ddialogs.h39 class ScummEngine; variable
53 ScummMenuDialog(ScummEngine *scumm);
70 ScummEngine *_vm;
76 InfoDialog(ScummEngine *scumm, const String& message);
78 InfoDialog(ScummEngine *scumm, int res);
105 PauseDialog(ScummEngine *scumm, int res);
115 ConfirmDialog(ScummEngine *scumm, int res);
158 SubtitleSettingsDialog(ScummEngine *scumm, int value);
176 Indy3IQPointsDialog(ScummEngine *scumm, char* text);
182 DebugInputDialog(ScummEngine *scumm, char* text);
H A Dcharset.h34 class ScummEngine; variable
68 ScummEngine *_vm;
72 CharsetRenderer(ScummEngine *vm);
105 CharsetRendererCommon(ScummEngine *vm);
143 CharsetRendererClassic(ScummEngine *vm) : CharsetRendererPC(vm) {} in CharsetRendererClassic()
155 CharsetRendererTownsClassic(ScummEngine *vm);
179 CharsetRendererNES(ScummEngine *vm) : CharsetRendererCommon(vm) {} in CharsetRendererNES()
198 CharsetRendererV3(ScummEngine *vm) : CharsetRendererPC(vm) {} in CharsetRendererV3()
209 CharsetRendererTownsV3(ScummEngine *vm);
248 CharsetRendererV2(ScummEngine *vm, Common::Language language);
[all …]
H A Dscript.cpp297 int ScummEngine::getScriptSlot() { in getScriptSlot()
359 void ScummEngine::updateScriptPtr() { in updateScriptPtr()
460 void ScummEngine::executeScript() { in executeScript()
534 int ScummEngine::readVar(uint var) { in readVar()
712 void ScummEngine::push(int a) { in push()
717 int ScummEngine::pop() { in pop()
888 void ScummEngine::runAllScripts() { in runAllScripts()
909 void ScummEngine::runExitScript() { in runExitScript()
975 void ScummEngine::runQuitScript() { in runQuitScript()
1507 void ScummEngine::endCutscene() { in endCutscene()
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H A Dusage_bits.cpp29 void ScummEngine::upgradeGfxUsageBits() { in upgradeGfxUsageBits()
44 void ScummEngine::setGfxUsageBit(int strip, int bit) { in setGfxUsageBit()
51 void ScummEngine::clearGfxUsageBit(int strip, int bit) { in clearGfxUsageBit()
58 bool ScummEngine::testGfxUsageBit(int strip, int bit) { in testGfxUsageBit()
65 bool ScummEngine::testGfxAnyUsageBits(int strip) { in testGfxAnyUsageBits()
78 bool ScummEngine::testGfxOtherUsageBits(int strip, int bit) { in testGfxOtherUsageBits()
H A Dobject.cpp68 int ScummEngine::getInventorySlot() { in getInventorySlot()
170 void ScummEngine::clearOwnerOf(int obj) { in clearOwnerOf()
294 int ScummEngine::getState(int obj) { in getState()
665 void ScummEngine::clearRoomObjects() { in clearRoomObjects()
737 void ScummEngine::resetRoomObjects() { in resetRoomObjects()
1083 void ScummEngine::processDrawQue() { in processDrawQue()
1114 void ScummEngine::clearDrawQueues() { in clearDrawQueues()
1119 ScummEngine::clearDrawQueues(); in clearDrawQueues()
1537 int ScummEngine::getObjX(int obj) { in getObjX()
1553 int ScummEngine::getObjY(int obj) { in getObjY()
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H A Dcostume.h42 ClassicCostumeLoader(ScummEngine *vm) : in ClassicCostumeLoader()
62 NESCostumeLoader(ScummEngine *vm) : BaseCostumeLoader(vm) {} in NESCostumeLoader()
73 V0CostumeLoader(ScummEngine *vm) : ClassicCostumeLoader(vm) {} in V0CostumeLoader()
92 ClassicCostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {} in ClassicCostumeRenderer()
116 NESCostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {} in NESCostumeRenderer()
129 PCEngineCostumeRenderer(ScummEngine *vm) : ClassicCostumeRenderer(vm) {} in PCEngineCostumeRenderer()
140 V0CostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {} in V0CostumeRenderer()
H A Dpalette.cpp38 uint8 *ScummEngine::getHEPaletteSlot(uint16 palSlot) { in getHEPaletteSlot()
55 void ScummEngine::resetPalette() { in resetPalette()
247 void ScummEngine::setPCETextPalette(uint8 color) { in setPCETextPalette()
431 void ScummEngine::mapRoomPalette(int idx) { in mapRoomPalette()
473 void ScummEngine::mapVerbPalette(int idx) { in mapVerbPalette()
520 void ScummEngine::initCycl(const byte *ptr) { in initCycl()
582 void ScummEngine::stopCycle(int i) { in stopCycle()
658 void ScummEngine::cyclePalette() { in cyclePalette()
795 void ScummEngine::palManipulate() { in palManipulate()
1164 void ScummEngine::swapPalColors(int a, int b) { in swapPalColors()
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H A Dbase-costume.h47 class ScummEngine; variable
52 ScummEngine *_vm;
55 BaseCostumeLoader(ScummEngine *vm) : _vm(vm) {} in BaseCostumeLoader()
88 ScummEngine *_vm;
127 BaseCostumeRenderer(ScummEngine *scumm) { in BaseCostumeRenderer()
H A Dresource.cpp65 void ScummEngine::openRoom(const int room) { in openRoom()
150 void ScummEngine::closeRoom() { in closeRoom()
159 void ScummEngine::deleteRoomOffsets() { in deleteRoomOffsets()
167 void ScummEngine::readRoomsOffsets() { in readRoomsOffsets()
241 void ScummEngine::readIndexFile() { in readIndexFile()
516 num = ScummEngine::readResTypeList(type); in readResTypeList()
560 void ScummEngine::loadCharset(int no) { in loadCharset()
586 void ScummEngine::nukeCharset(int i) { in nukeCharset()
1261 void ScummEngine::readGlobalObjects() { in readGlobalObjects()
1331 void ScummEngine::allocateArrays() { in allocateArrays()
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H A Dscumm.cpp93 ScummEngine *g_scumm = 0;
116 ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) in ScummEngine() function in Scumm::ScummEngine
602 ScummEngine::~ScummEngine() { in ~ScummEngine()
670 : ScummEngine(syst, dr) { in ScummEngine_v5()
786 : ScummEngine(syst, dr) { in ScummEngine_v6()
1453 ScummEngine::setupScumm(); in setupScumm()
1755 ScummEngine::resetScumm(); in resetScumm()
1766 ScummEngine::resetScumm(); in resetScumm()
2212 ScummEngine::scummLoop(delta); in scummLoop()
2653 void ScummEngine::restart() { in restart()
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H A Dinput.cpp57 ScummEngine::parseEvent(event); in parseEvent()
225 void ScummEngine::parseEvents() { in parseEvents()
235 ScummEngine::clearClickedStatus(); in clearClickedStatus()
245 ScummEngine::processInput(); in processInput()
249 void ScummEngine::clearClickedStatus() { in clearClickedStatus()
263 ScummEngine::processInput(); in processInput()
268 ScummEngine::processInput(); in processInput()
278 void ScummEngine::processInput() { in processInput()
453 ScummEngine::processKeyboard(lastKeyHit); in processKeyboard()
483 ScummEngine::processKeyboard(lastKeyHit); in processKeyboard()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Ddialogs.h40 class ScummEngine; variable
55 ScummMenuDialog(ScummEngine *scumm);
72 ScummEngine *_vm;
79 InfoDialog(ScummEngine *scumm, const U32String &message);
81 InfoDialog(ScummEngine *scumm, int res);
108 PauseDialog(ScummEngine *scumm, int res);
118 ConfirmDialog(ScummEngine *scumm, int res);
161 SubtitleSettingsDialog(ScummEngine *scumm, int value);
179 Indy3IQPointsDialog(ScummEngine *scumm, char* text);
185 DebugInputDialog(ScummEngine *scumm, char* text);
H A Dscript.cpp297 int ScummEngine::getScriptSlot() { in getScriptSlot()
359 void ScummEngine::updateScriptPtr() { in updateScriptPtr()
460 void ScummEngine::executeScript() { in executeScript()
534 int ScummEngine::readVar(uint var) { in readVar()
729 void ScummEngine::push(int a) { in push()
734 int ScummEngine::pop() { in pop()
905 void ScummEngine::runAllScripts() { in runAllScripts()
926 void ScummEngine::runExitScript() { in runExitScript()
992 void ScummEngine::runQuitScript() { in runQuitScript()
1558 void ScummEngine::endCutscene() { in endCutscene()
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H A Dcharset.h35 class ScummEngine; variable
90 ScummEngine *_vm;
94 CharsetRenderer(ScummEngine *vm);
127 CharsetRendererCommon(ScummEngine *vm);
166 CharsetRendererClassic(ScummEngine *vm) : CharsetRendererPC(vm) {} in CharsetRendererClassic()
178 CharsetRendererTownsClassic(ScummEngine *vm);
202 CharsetRendererNES(ScummEngine *vm) : CharsetRendererCommon(vm) {} in CharsetRendererNES()
221 CharsetRendererV3(ScummEngine *vm) : CharsetRendererPC(vm) {} in CharsetRendererV3()
232 CharsetRendererTownsV3(ScummEngine *vm);
271 CharsetRendererV2(ScummEngine *vm, Common::Language language);
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H A Dusage_bits.cpp29 void ScummEngine::upgradeGfxUsageBits() { in upgradeGfxUsageBits()
44 void ScummEngine::setGfxUsageBit(int strip, int bit) { in setGfxUsageBit()
51 void ScummEngine::clearGfxUsageBit(int strip, int bit) { in clearGfxUsageBit()
58 bool ScummEngine::testGfxUsageBit(int strip, int bit) { in testGfxUsageBit()
65 bool ScummEngine::testGfxAnyUsageBits(int strip) { in testGfxAnyUsageBits()
78 bool ScummEngine::testGfxOtherUsageBits(int strip, int bit) { in testGfxOtherUsageBits()
H A Dobject.cpp68 int ScummEngine::getInventorySlot() { in getInventorySlot()
170 void ScummEngine::clearOwnerOf(int obj) { in clearOwnerOf()
298 int ScummEngine::getState(int obj) { in getState()
677 void ScummEngine::clearRoomObjects() { in clearRoomObjects()
749 void ScummEngine::resetRoomObjects() { in resetRoomObjects()
1095 void ScummEngine::processDrawQue() { in processDrawQue()
1126 void ScummEngine::clearDrawQueues() { in clearDrawQueues()
1131 ScummEngine::clearDrawQueues(); in clearDrawQueues()
1549 int ScummEngine::getObjX(int obj) { in getObjX()
1565 int ScummEngine::getObjY(int obj) { in getObjY()
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H A Dcostume.h42 ClassicCostumeLoader(ScummEngine *vm) : in ClassicCostumeLoader()
62 NESCostumeLoader(ScummEngine *vm) : BaseCostumeLoader(vm) {} in NESCostumeLoader()
73 V0CostumeLoader(ScummEngine *vm) : ClassicCostumeLoader(vm) {} in V0CostumeLoader()
92 ClassicCostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {} in ClassicCostumeRenderer()
116 NESCostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {} in NESCostumeRenderer()
129 PCEngineCostumeRenderer(ScummEngine *vm) : ClassicCostumeRenderer(vm) {} in PCEngineCostumeRenderer()
140 V0CostumeRenderer(ScummEngine *vm) : BaseCostumeRenderer(vm), _loaded(vm) {} in V0CostumeRenderer()
H A Dpalette.cpp40 uint8 *ScummEngine::getHEPaletteSlot(uint16 palSlot) { in getHEPaletteSlot()
57 void ScummEngine::resetPalette() { in resetPalette()
295 void ScummEngine::setPCETextPalette(uint8 color) { in setPCETextPalette()
479 void ScummEngine::mapRoomPalette(int idx) { in mapRoomPalette()
521 void ScummEngine::mapVerbPalette(int idx) { in mapVerbPalette()
568 void ScummEngine::initCycl(const byte *ptr) { in initCycl()
630 void ScummEngine::stopCycle(int i) { in stopCycle()
706 void ScummEngine::cyclePalette() { in cyclePalette()
843 void ScummEngine::palManipulate() { in palManipulate()
1212 void ScummEngine::swapPalColors(int a, int b) { in swapPalColors()
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H A Dresource.cpp68 void ScummEngine::openRoom(const int room) { in openRoom()
153 void ScummEngine::closeRoom() { in closeRoom()
162 void ScummEngine::deleteRoomOffsets() { in deleteRoomOffsets()
170 void ScummEngine::readRoomsOffsets() { in readRoomsOffsets()
244 void ScummEngine::readIndexFile() { in readIndexFile()
522 num = ScummEngine::readResTypeList(type); in readResTypeList()
566 void ScummEngine::loadCharset(int no) { in loadCharset()
592 void ScummEngine::nukeCharset(int i) { in nukeCharset()
1299 void ScummEngine::readGlobalObjects() { in readGlobalObjects()
1369 void ScummEngine::allocateArrays() { in allocateArrays()
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H A Dbase-costume.h47 class ScummEngine; variable
52 ScummEngine *_vm;
55 BaseCostumeLoader(ScummEngine *vm) : _vm(vm) {} in BaseCostumeLoader()
88 ScummEngine *_vm;
129 BaseCostumeRenderer(ScummEngine *scumm) { in BaseCostumeRenderer()
H A Dscumm.cpp96 ScummEngine *g_scumm = 0;
105 ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) in ScummEngine() function in Scumm::ScummEngine
635 ScummEngine::~ScummEngine() { in ~ScummEngine()
717 : ScummEngine(syst, dr) { in ScummEngine_v5()
833 : ScummEngine(syst, dr) { in ScummEngine_v6()
1951 ScummEngine::resetScumm(); in resetScumm()
1962 ScummEngine::resetScumm(); in resetScumm()
2457 ScummEngine::scummLoop(delta); in scummLoop()
2625 ScummEngine::scummLoop(delta); in scummLoop()
2892 void ScummEngine::restart() { in restart()
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H A Dinput.cpp54 ScummEngine::parseEvent(event); in parseEvent()
219 void ScummEngine::parseEvents() { in parseEvents()
229 ScummEngine::clearClickedStatus(); in clearClickedStatus()
239 ScummEngine::processInput(); in processInput()
243 void ScummEngine::clearClickedStatus() { in clearClickedStatus()
257 ScummEngine::processInput(); in processInput()
262 ScummEngine::processInput(); in processInput()
272 void ScummEngine::processInput() { in processInput()
450 ScummEngine::processKeyboard(lastKeyHit); in processKeyboard()
480 ScummEngine::processKeyboard(lastKeyHit); in processKeyboard()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/
H A Dplayer_v2a.h34 class ScummEngine; variable
42 Player_V2A(ScummEngine *scumm, Audio::Mixer *mixer);
62 ScummEngine *_vm;
H A Dplayer_he.h36 class ScummEngine; variable
40 Player_HE(ScummEngine *scumm);
60 ScummEngine *_vm;
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/
H A Dplayer_v2a.h34 class ScummEngine; variable
42 Player_V2A(ScummEngine *scumm, Audio::Mixer *mixer);
62 ScummEngine *_vm;

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