Searched refs:ServerGameType (Results 1 – 9 of 9) sorted by relevance
72 if (ServerGameType==DEATHMATCH) { in ShipToShipCollision()75 } else if (ServerGameType==FREE_FOR_ALL || ServerGameType==SINGLE_PLAYER) { in ShipToShipCollision()87 if (ServerGameType==DEATHMATCH) { in ShipToShipCollision()90 } else if (ServerGameType==FREE_FOR_ALL || ServerGameType==SINGLE_PLAYER) { in ShipToShipCollision()124 if (ServerGameType==DEATHMATCH) { in ShotToShipCollision()184 if (ServerGameType==DEATHMATCH) { in NukeExplosionToShipCollision()207 if (ServerGameType==DEATHMATCH) { in AsteroidToShipCollision()209 } else if (ServerGameType==FREE_FOR_ALL) { in AsteroidToShipCollision()226 if (ServerShips[ServerObjects[obj1]->PlayerNum] && ServerGameType!=DEATHMATCH) { in ShotToAsteroidCollision()291 if (ServerShips[ServerObjects[obj1]->PlayerNum] && ServerGameType!=DEATHMATCH) { in AsteroidToNukeExplosionCollision()
21 int ServerGameType; variable90 ServerGameType=1; in SetServerDefaults()145 ServerGameType=atoi(value); in ServerAssignValue()
3 extern int ServerGameType;
87 ServerGameType=SINGLE_PLAYER; in StartGame()218 if (ServerGameType==DEATHMATCH) { in StartGame()230 if (ServerGameType==SINGLE_PLAYER) { in StartGame()
75 if (ServerGameType==DEATHMATCH) { in InitPlayer()347 if (ServerGameType!=DEATHMATCH && !Bot) { in DoUpdates()
46 GameParameters.GameType=htons(ServerGameType); in ReadNetworkData()
40 enum ServerGameType : uint8 { enum
1158 _settings_client.network.server_game_type = (ServerGameType)index; in OnDropdownSelect()1871 _settings_client.network.server_game_type = (ServerGameType)index; in OnDropdownSelect()
276 …ServerGameType server_game_type; ///< Server type: local / public / invite-on…