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Searched refs:ServerGameType (Results 1 – 9 of 9) sorted by relevance

/dports/games/atr3d/atr3d/
H A Dcollision.cpp72 if (ServerGameType==DEATHMATCH) { in ShipToShipCollision()
75 } else if (ServerGameType==FREE_FOR_ALL || ServerGameType==SINGLE_PLAYER) { in ShipToShipCollision()
87 if (ServerGameType==DEATHMATCH) { in ShipToShipCollision()
90 } else if (ServerGameType==FREE_FOR_ALL || ServerGameType==SINGLE_PLAYER) { in ShipToShipCollision()
124 if (ServerGameType==DEATHMATCH) { in ShotToShipCollision()
184 if (ServerGameType==DEATHMATCH) { in NukeExplosionToShipCollision()
207 if (ServerGameType==DEATHMATCH) { in AsteroidToShipCollision()
209 } else if (ServerGameType==FREE_FOR_ALL) { in AsteroidToShipCollision()
226 if (ServerShips[ServerObjects[obj1]->PlayerNum] && ServerGameType!=DEATHMATCH) { in ShotToAsteroidCollision()
291 if (ServerShips[ServerObjects[obj1]->PlayerNum] && ServerGameType!=DEATHMATCH) { in AsteroidToNukeExplosionCollision()
H A Dserverconfig.cpp21 int ServerGameType; variable
90 ServerGameType=1; in SetServerDefaults()
145 ServerGameType=atoi(value); in ServerAssignValue()
H A Dserverdata.h3 extern int ServerGameType;
H A Dservergame.cpp87 ServerGameType=SINGLE_PLAYER; in StartGame()
218 if (ServerGameType==DEATHMATCH) { in StartGame()
230 if (ServerGameType==SINGLE_PLAYER) { in StartGame()
H A Dservership.cpp75 if (ServerGameType==DEATHMATCH) { in InitPlayer()
347 if (ServerGameType!=DEATHMATCH && !Bot) { in DoUpdates()
H A Dreadnetworkdata.cpp46 GameParameters.GameType=htons(ServerGameType); in ReadNetworkData()
/dports/games/openttd/openttd-12.1/src/network/
H A Dnetwork_type.h40 enum ServerGameType : uint8 { enum
H A Dnetwork_gui.cpp1158 _settings_client.network.server_game_type = (ServerGameType)index; in OnDropdownSelect()
1871 _settings_client.network.server_game_type = (ServerGameType)index; in OnDropdownSelect()
/dports/games/openttd/openttd-12.1/src/
H A Dsettings_type.h276ServerGameType server_game_type; ///< Server type: local / public / invite-on…