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Searched refs:ServerWorldWidth (Results 1 – 4 of 4) sorted by relevance

/dports/games/atr3d/atr3d/
H A Dservergame.cpp582 if (xdist > 2*ServerWorldWidth-xdist) { in CalcDistance()
583 xdist=2*ServerWorldWidth-xdist; in CalcDistance()
590 if (ydist > 2*ServerWorldWidth-ydist) { in CalcDistance()
591 ydist=2*ServerWorldWidth-ydist; in CalcDistance()
598 if (zdist > 2*ServerWorldWidth-zdist) { in CalcDistance()
599 zdist=2*ServerWorldWidth-zdist; in CalcDistance()
612 Position->x=(float(rand()%50-25)/25.0)*ServerWorldWidth; in CreateRandomPosition()
613 Position->y=(float(rand()%50-25)/25.0)*ServerWorldWidth; in CreateRandomPosition()
614 Position->z=(float(rand()%50-25)/25.0)*ServerWorldWidth; in CreateRandomPosition()
H A Dserverconfig.cpp27 float ServerWorldWidth; variable
89 ServerWorldWidth=10.0; in SetServerDefaults()
147 ServerWorldWidth=strtod(value, NULL); in ServerAssignValue()
H A Dserverdata.h7 extern float ServerWorldWidth;
H A Dreadnetworkdata.cpp40 GameParameters.WorldWidth=ServerWorldWidth; in ReadNetworkData()