Searched refs:ServerWorldWidth (Results 1 – 4 of 4) sorted by relevance
582 if (xdist > 2*ServerWorldWidth-xdist) { in CalcDistance()583 xdist=2*ServerWorldWidth-xdist; in CalcDistance()590 if (ydist > 2*ServerWorldWidth-ydist) { in CalcDistance()591 ydist=2*ServerWorldWidth-ydist; in CalcDistance()598 if (zdist > 2*ServerWorldWidth-zdist) { in CalcDistance()599 zdist=2*ServerWorldWidth-zdist; in CalcDistance()612 Position->x=(float(rand()%50-25)/25.0)*ServerWorldWidth; in CreateRandomPosition()613 Position->y=(float(rand()%50-25)/25.0)*ServerWorldWidth; in CreateRandomPosition()614 Position->z=(float(rand()%50-25)/25.0)*ServerWorldWidth; in CreateRandomPosition()
27 float ServerWorldWidth; variable89 ServerWorldWidth=10.0; in SetServerDefaults()147 ServerWorldWidth=strtod(value, NULL); in ServerAssignValue()
7 extern float ServerWorldWidth;
40 GameParameters.WorldWidth=ServerWorldWidth; in ReadNetworkData()