/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | SplitLargeMeshes.h | 56 class SplitLargeMeshesProcess_Triangle; variable 84 class SplitLargeMeshesProcess_Triangle : public BaseProcess 90 SplitLargeMeshesProcess_Triangle(); 91 ~SplitLargeMeshesProcess_Triangle();
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H A D | SplitLargeMeshes.cpp | 55 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle 61 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() in ~SplitLargeMeshesProcess_Triangle() 68 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const in IsActive() 75 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) in Execute() 105 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) in SetupProperties() 113 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode() 148 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh() 153 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) in SplitMesh() 394 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
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H A D | PostStepRegistry.cpp | 178 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | SplitLargeMeshes.h | 58 class SplitLargeMeshesProcess_Triangle; variable 86 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess 92 SplitLargeMeshesProcess_Triangle(); 93 ~SplitLargeMeshesProcess_Triangle();
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H A D | SplitLargeMeshes.cpp | 54 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() { in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle 59 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() { in ~SplitLargeMeshesProcess_Triangle() 65 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const { in IsActive() 71 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) { in Execute() 103 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) { in SetupProperties() 110 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode() 140 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh() 144 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) { in SplitMesh() 379 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | SplitLargeMeshes.h | 56 class SplitLargeMeshesProcess_Triangle; variable 84 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess 90 SplitLargeMeshesProcess_Triangle(); 91 ~SplitLargeMeshesProcess_Triangle();
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H A D | SplitLargeMeshes.cpp | 55 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle 61 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() in ~SplitLargeMeshesProcess_Triangle() 68 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const in IsActive() 75 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) in Execute() 105 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) in SetupProperties() 113 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode() 148 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh() 153 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) in SplitMesh() 394 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
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H A D | PostStepRegistry.cpp | 187 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | SplitLargeMeshes.h | 58 class SplitLargeMeshesProcess_Triangle; variable 86 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess 92 SplitLargeMeshesProcess_Triangle(); 93 ~SplitLargeMeshesProcess_Triangle();
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H A D | SplitLargeMeshes.cpp | 54 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() { in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle 59 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() { in ~SplitLargeMeshesProcess_Triangle() 65 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const { in IsActive() 71 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) { in Execute() 103 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) { in SetupProperties() 110 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode() 140 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh() 144 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) { in SplitMesh() 379 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | SplitLargeMeshes.h | 57 class SplitLargeMeshesProcess_Triangle; variable 85 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess 91 SplitLargeMeshesProcess_Triangle(); 92 ~SplitLargeMeshesProcess_Triangle();
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H A D | SplitLargeMeshes.cpp | 55 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle 61 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() in ~SplitLargeMeshesProcess_Triangle() 68 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const in IsActive() 75 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) in Execute() 105 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) in SetupProperties() 113 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode() 148 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh() 153 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) in SplitMesh() 394 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
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H A D | PostStepRegistry.cpp | 187 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | SplitLargeMeshes.h | 58 class SplitLargeMeshesProcess_Triangle; variable 86 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess 92 SplitLargeMeshesProcess_Triangle(); 93 ~SplitLargeMeshesProcess_Triangle();
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H A D | SplitLargeMeshes.cpp | 54 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() { in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle 59 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() { in ~SplitLargeMeshesProcess_Triangle() 65 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const { in IsActive() 71 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) { in Execute() 103 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) { in SetupProperties() 110 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode() 140 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh() 144 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) { in SplitMesh() 379 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | SplitLargeMeshes.h | 58 class SplitLargeMeshesProcess_Triangle; variable 86 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess 92 SplitLargeMeshesProcess_Triangle(); 93 ~SplitLargeMeshesProcess_Triangle();
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H A D | SplitLargeMeshes.cpp | 54 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() { in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle 59 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() { in ~SplitLargeMeshesProcess_Triangle() 65 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const { in IsActive() 71 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) { in Execute() 103 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) { in SetupProperties() 110 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode() 140 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh() 144 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) { in SplitMesh() 379 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | SplitLargeMeshes.h | 58 class SplitLargeMeshesProcess_Triangle; variable 86 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess 92 SplitLargeMeshesProcess_Triangle(); 93 ~SplitLargeMeshesProcess_Triangle();
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H A D | SplitLargeMeshes.cpp | 56 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle 62 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() in ~SplitLargeMeshesProcess_Triangle() 69 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const in IsActive() 76 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) in Execute() 106 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) in SetupProperties() 114 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode() 149 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh() 154 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) in SplitMesh() 395 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
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H A D | PostStepRegistry.cpp | 188 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/ |
H A D | utSplitLargeMeshes.cpp | 55 SplitLargeMeshesProcess_Triangle *piProcessTriangle; 62 this->piProcessTriangle = new SplitLargeMeshesProcess_Triangle(); in SetUp()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Common/ |
H A D | PostStepRegistry.cpp | 218 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()
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/dports/multimedia/assimp/assimp-5.1.3/code/Common/ |
H A D | PostStepRegistry.cpp | 218 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | PostStepRegistry.cpp | 218 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/Common/ |
H A D | PostStepRegistry.cpp | 218 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()
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