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Searched refs:SplitLargeMeshesProcess_Triangle (Results 1 – 25 of 34) sorted by relevance

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/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DSplitLargeMeshes.h56 class SplitLargeMeshesProcess_Triangle; variable
84 class SplitLargeMeshesProcess_Triangle : public BaseProcess
90 SplitLargeMeshesProcess_Triangle();
91 ~SplitLargeMeshesProcess_Triangle();
H A DSplitLargeMeshes.cpp55 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle
61 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() in ~SplitLargeMeshesProcess_Triangle()
68 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const in IsActive()
75 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) in Execute()
105 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) in SetupProperties()
113 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode()
148 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh()
153 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) in SplitMesh()
394 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
H A DPostStepRegistry.cpp178 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DSplitLargeMeshes.h58 class SplitLargeMeshesProcess_Triangle; variable
86 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess
92 SplitLargeMeshesProcess_Triangle();
93 ~SplitLargeMeshesProcess_Triangle();
H A DSplitLargeMeshes.cpp54 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() { in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle
59 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() { in ~SplitLargeMeshesProcess_Triangle()
65 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const { in IsActive()
71 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) { in Execute()
103 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) { in SetupProperties()
110 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode()
140 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh()
144 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) { in SplitMesh()
379 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DSplitLargeMeshes.h56 class SplitLargeMeshesProcess_Triangle; variable
84 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess
90 SplitLargeMeshesProcess_Triangle();
91 ~SplitLargeMeshesProcess_Triangle();
H A DSplitLargeMeshes.cpp55 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle
61 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() in ~SplitLargeMeshesProcess_Triangle()
68 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const in IsActive()
75 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) in Execute()
105 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) in SetupProperties()
113 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode()
148 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh()
153 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) in SplitMesh()
394 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
H A DPostStepRegistry.cpp187 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DSplitLargeMeshes.h58 class SplitLargeMeshesProcess_Triangle; variable
86 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess
92 SplitLargeMeshesProcess_Triangle();
93 ~SplitLargeMeshesProcess_Triangle();
H A DSplitLargeMeshes.cpp54 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() { in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle
59 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() { in ~SplitLargeMeshesProcess_Triangle()
65 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const { in IsActive()
71 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) { in Execute()
103 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) { in SetupProperties()
110 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode()
140 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh()
144 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) { in SplitMesh()
379 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DSplitLargeMeshes.h57 class SplitLargeMeshesProcess_Triangle; variable
85 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess
91 SplitLargeMeshesProcess_Triangle();
92 ~SplitLargeMeshesProcess_Triangle();
H A DSplitLargeMeshes.cpp55 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle
61 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() in ~SplitLargeMeshesProcess_Triangle()
68 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const in IsActive()
75 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) in Execute()
105 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) in SetupProperties()
113 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode()
148 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh()
153 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) in SplitMesh()
394 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
H A DPostStepRegistry.cpp187 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DSplitLargeMeshes.h58 class SplitLargeMeshesProcess_Triangle; variable
86 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess
92 SplitLargeMeshesProcess_Triangle();
93 ~SplitLargeMeshesProcess_Triangle();
H A DSplitLargeMeshes.cpp54 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() { in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle
59 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() { in ~SplitLargeMeshesProcess_Triangle()
65 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const { in IsActive()
71 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) { in Execute()
103 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) { in SetupProperties()
110 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode()
140 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh()
144 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) { in SplitMesh()
379 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DSplitLargeMeshes.h58 class SplitLargeMeshesProcess_Triangle; variable
86 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess
92 SplitLargeMeshesProcess_Triangle();
93 ~SplitLargeMeshesProcess_Triangle();
H A DSplitLargeMeshes.cpp54 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() { in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle
59 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() { in ~SplitLargeMeshesProcess_Triangle()
65 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const { in IsActive()
71 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) { in Execute()
103 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) { in SetupProperties()
110 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode()
140 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh()
144 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) { in SplitMesh()
379 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DSplitLargeMeshes.h58 class SplitLargeMeshesProcess_Triangle; variable
86 class ASSIMP_API SplitLargeMeshesProcess_Triangle : public BaseProcess
92 SplitLargeMeshesProcess_Triangle();
93 ~SplitLargeMeshesProcess_Triangle();
H A DSplitLargeMeshes.cpp56 SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() in SplitLargeMeshesProcess_Triangle() function in SplitLargeMeshesProcess_Triangle
62 SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() in ~SplitLargeMeshesProcess_Triangle()
69 bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const in IsActive()
76 void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) in Execute()
106 void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) in SetupProperties()
114 void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode, in UpdateNode()
149 void SplitLargeMeshesProcess_Triangle::SplitMesh( in SplitMesh()
154 if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) in SplitMesh()
395 SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList); in Execute()
H A DPostStepRegistry.cpp188 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()
/dports/multimedia/assimp/assimp-5.1.3/test/unit/
H A DutSplitLargeMeshes.cpp55 SplitLargeMeshesProcess_Triangle *piProcessTriangle;
62 this->piProcessTriangle = new SplitLargeMeshesProcess_Triangle(); in SetUp()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Common/
H A DPostStepRegistry.cpp218 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()
/dports/multimedia/assimp/assimp-5.1.3/code/Common/
H A DPostStepRegistry.cpp218 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/Common/
H A DPostStepRegistry.cpp218 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/Common/
H A DPostStepRegistry.cpp218 out.push_back( new SplitLargeMeshesProcess_Triangle()); in GetPostProcessingStepInstanceList()

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