Searched refs:THINK_SPEED (Results 1 – 15 of 15) sorted by relevance
105 ICMPCONST(THINK_SPEED) in mapstrings_transconst()
70 #define THINK_SPEED 2 macro
12257 if(self->nextthink<=time) self->nextthink = time + THINK_SPEED; in check_ai()14882 self->releasetime += THINK_SPEED; //extend release time in common_throw_wait()16004 self->nextthink = time + THINK_SPEED / 2; in biker_move()16104 else self->nextthink = time + THINK_SPEED / 2; in arrow_move()16114 self->nextthink = time + THINK_SPEED / 2; in bomb_move()16175 self->nextthink = time + THINK_SPEED / 2; in star_move()16461 self->stalltime = time + (diff(self->x, firstplayer->x) + 150)/maxspeed*THINK_SPEED; in checkstalker()19079 self->nextthink = time + THINK_SPEED / 2; in bike_crash()19109 self->nextthink = time + THINK_SPEED; in biker_takedamage()
8880 ICMPCONST(THINK_SPEED) in mapstrings_transconst()
69 #define THINK_SPEED 2 macro
12483 if(self->nextthink<=time) self->nextthink = time + THINK_SPEED; in check_ai()15274 self->releasetime += THINK_SPEED; //extend release time in common_throw_wait()15712 if(time/THINK_SPEED%4==0) return 0; in common_attack()16658 self->nextthink = time + THINK_SPEED / 2; in biker_move()16741 self->nextthink = time + THINK_SPEED / 2; in arrow_move()16751 self->nextthink = time + THINK_SPEED / 2; in bomb_move()16812 self->nextthink = time + THINK_SPEED / 2; in star_move()17173 self->stalltime = time + (diff(self->x, firstplayer->x) + 150)/maxspeed*THINK_SPEED; in checkstalker()19544 self->nextthink = time + THINK_SPEED / 2; in bike_crash()19574 self->nextthink = time + THINK_SPEED; in biker_takedamage()
8445 ICMPCONST(THINK_SPEED)
68 #define THINK_SPEED 2 macro
17108 self->nextthink = time + THINK_SPEED; in check_ai()20872 self->releasetime += THINK_SPEED; //extend release time in common_throw_wait()21429 if(time / THINK_SPEED % 4 == 0) in common_attack()23560 self->stalltime = time + (diff(self->x, firstplayer->x) + 150) / maxspeed * THINK_SPEED; in checkstalker()
10135 ICMPCONST(THINK_SPEED) in mapstrings_transconst()
19971 self->nextthink = time + THINK_SPEED; in check_ai()23993 self->releasetime += THINK_SPEED; //extend release time in common_throw_wait()24650 if(time / THINK_SPEED % 4 == 0) in common_attack()26941 …talltime = time + (diff(self->position.x, firstplayer->position.x) + 150) / maxspeed * THINK_SPEED; in checkstalker()
12932 ICMPCONST(THINK_SPEED) in mapstrings_transconst()
21024 self->nextthink = _time + THINK_SPEED; in check_ai()26002 if(_time / THINK_SPEED % 4 == 0) in common_try_duckattack()26151 self->releasetime += THINK_SPEED; //extend release time in common_throw_wait()27100 if(_time / THINK_SPEED % 4 == 0) in common_attack()29375 …alltime = _time + (diff(self->position.x, firstplayer->position.x) + 150) / maxspeed * THINK_SPEED; in checkstalker()