/dports/games/7kaa/7kaa-2.15.4p1/tools/ |
H A D | genfont.c | 59 #define TRANSPARENT_CODE 255 macro 458 memset(g->pixels, TRANSPARENT_CODE, g->pitch*g->h); in render_glyph() 472 memset(g8->pixels, TRANSPARENT_CODE, g8->pitch*g8->h); in render_glyph() 502 memset(g->pixels, TRANSPARENT_CODE, g->pitch*g->h); in render_glyph_blend() 516 memset(g8->pixels, TRANSPARENT_CODE, g8->pitch*g8->h); in render_glyph_blend() 548 memset(g->pixels, TRANSPARENT_CODE, g->pitch*g->h); in render_glyph_blend_shadow() 573 memset(g8->pixels, TRANSPARENT_CODE, g8->pitch*g8->h); in render_glyph_blend_shadow() 600 memset(g->pixels, TRANSPARENT_CODE, g->pitch*g->h); in render_glyph_outline() 629 memset(g8->pixels, TRANSPARENT_CODE, g8->pitch*g8->h); in render_glyph_outline() 657 memset(g->pixels, TRANSPARENT_CODE, g->pitch*g->h); in render_glyph_shadow() [all …]
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H A D | icn.pm | 28 my $TRANSPARENT_CODE = 255; 53 if ($icn->{pixels}[$i] == $TRANSPARENT_CODE) {
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/dports/games/7kaa/7kaa-2.15.4p1/src/imgfun/x86/ |
H A D | IB_T.asm | 104 cmp al, TRANSPARENT_CODE 109 cmp al, TRANSPARENT_CODE 114 cmp al, TRANSPARENT_CODE 119 cmp al, TRANSPARENT_CODE 137 cmp al, TRANSPARENT_CODE 143 cmp al, TRANSPARENT_CODE 149 cmp al, TRANSPARENT_CODE 155 cmp al, TRANSPARENT_CODE 202 cmp al, TRANSPARENT_CODE
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H A D | IB_TM1.asm | 107 cmp al, TRANSPARENT_CODE 112 cmp al, TRANSPARENT_CODE 117 cmp al, TRANSPARENT_CODE 122 cmp al, TRANSPARENT_CODE 141 cmp al, TRANSPARENT_CODE 147 cmp al, TRANSPARENT_CODE 153 cmp al, TRANSPARENT_CODE 159 cmp al, TRANSPARENT_CODE 207 cmp al, TRANSPARENT_CODE
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H A D | IB_TM2.asm | 107 cmp al, TRANSPARENT_CODE 112 cmp al, TRANSPARENT_CODE 117 cmp al, TRANSPARENT_CODE 122 cmp al, TRANSPARENT_CODE 140 cmp al, TRANSPARENT_CODE 146 cmp al, TRANSPARENT_CODE 152 cmp al, TRANSPARENT_CODE 158 cmp al, TRANSPARENT_CODE 205 cmp al, TRANSPARENT_CODE
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H A D | IB_TR.asm | 114 cmp al, TRANSPARENT_CODE 119 cmp al, TRANSPARENT_CODE 124 cmp al, TRANSPARENT_CODE 129 cmp al, TRANSPARENT_CODE 147 cmp al, TRANSPARENT_CODE 154 cmp al, TRANSPARENT_CODE 161 cmp al, TRANSPARENT_CODE 168 cmp al, TRANSPARENT_CODE 217 cmp al, TRANSPARENT_CODE
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H A D | IB_TM3.asm | 109 cmp al, TRANSPARENT_CODE 114 cmp al, TRANSPARENT_CODE 119 cmp al, TRANSPARENT_CODE 124 cmp al, TRANSPARENT_CODE 143 cmp al, TRANSPARENT_CODE 149 cmp al, TRANSPARENT_CODE 155 cmp al, TRANSPARENT_CODE 161 cmp al, TRANSPARENT_CODE 209 cmp al, TRANSPARENT_CODE
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H A D | COLCODE.inc | 10 TRANSPARENT_CODE = 255
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H A D | IJ_T.asm | 92 CMP AL, TRANSPARENT_CODE
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/dports/games/7kaa/7kaa-2.15.4p1/src/imgfun/generic/ |
H A D | IB_RD.cpp | 92 memset( &desPtr[ destline+i ], TRANSPARENT_CODE, width-i); in IMGremapDecompress() 96 memset( &desPtr[ destline+i ], TRANSPARENT_CODE, pixelsToSkip); in IMGremapDecompress() 107 ((unsigned char*)desPtr)[ destline + i ] = TRANSPARENT_CODE; // transparent pixel in IMGremapDecompress()
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H A D | IB_T.cpp | 68 if (al != TRANSPARENT_CODE) in IMGbltTrans()
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H A D | IB_TR.cpp | 66 if ( ((unsigned char*)bitmapBuf)[esi + i] != TRANSPARENT_CODE) in IMGbltTransRemap()
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H A D | IB_AT.cpp | 70 if ( ((unsigned char*)bitmapBuf)[esi + i] != TRANSPARENT_CODE) in IMGbltAreaTrans()
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H A D | IB_ATR.cpp | 72 if ( ((unsigned char*)bitmapBuf)[esi + i] != TRANSPARENT_CODE) in IMGbltAreaTransRemap()
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H A D | IJ_T.cpp | 70 if (al == TRANSPARENT_CODE) in IMGjoinTrans()
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/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | COLCODE.h | 30 #define TRANSPARENT_CODE 255 macro
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OFLAME.cpp | 678 *ct = TRANSPARENT_CODE; in gen_bitmap() 723 *p = TRANSPARENT_CODE; in mask_bottom() 745 *b = TRANSPARENT_CODE; in mask_transparent() 757 *b = TRANSPARENT_CODE; in mask_transparent()
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H A D | OFIRMDRW.cpp | 215 memset( pixelPtr+y*bitmapWidth, TRANSPARENT_CODE, bitmapWidth ); in draw_full_size() 218 memset( pixelPtr+y*bitmapWidth, TRANSPARENT_CODE, solidLinePixel ); in draw_full_size()
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H A D | OGAME.cpp | 444 colorRemapTable[OUTLINE_CODE] = (char) TRANSPARENT_CODE; in get_color_remap_table()
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H A D | OGETA.cpp | 293 memset( bitmap, TRANSPARENT_CODE, textWidth * textHeight ); in paint()
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H A D | OWORLD_Z.cpp | 1035 memset( bufferPtr, TRANSPARENT_CODE, w * h ); in put_center_text()
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