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Searched refs:TYPE_SHOT (Results 1 – 16 of 16) sorted by relevance

/dports/games/openbor3482/openbor-2c1ecd7/engine/
H A Dopenbor.h139 #define TYPE_SHOT 32 // 7-1-2005 type to use for player projectiles macro
517 #define is_projectile(e) (e->modeldata.type == TYPE_SHOT || e->model->subtype == SUBTYPE_ARROW || e…
H A Dopenbor.c4287 newchar->type = TYPE_SHOT; in lcmHandleCommandType()
4462 newchar->hostile |= TYPE_SHOT; in lcmHandleCommandHostile()
4484 newchar->candamage |= TYPE_SHOT; in lcmHandleCommandCandamage()
4510 newchar->projectilehit |= TYPE_SHOT; in lcmHandleCommandProjectilehit()
7251 case TYPE_SHOT: // only target enemies in load_cached_model()
7263 newchar->candamage = TYPE_PLAYER | TYPE_SHOT; in load_cached_model()
7274 case TYPE_SHOT: in load_cached_model()
7299 case TYPE_SHOT: // hmm, don't really needed in load_cached_model()
10496 case TYPE_SHOT: in ent_default_init()
10595 if(s_ent->modeldata.type & TYPE_SHOT) in ent_summon_ent()
[all …]
H A Dopenborscript.c5855 TYPE_SHOT, in openbor_changeentityproperty()
8933 ICMPCONST(TYPE_SHOT) in mapstrings_transconst()
/dports/games/openbor3711/openbor-6ec17fa/engine/
H A Dopenbor.h138 #define TYPE_SHOT 32 // 7-1-2005 type to use for player projectiles macro
519 #define is_projectile(e) (e->modeldata.type == TYPE_SHOT || e->model->subtype == SUBTYPE_ARROW || e…
H A Dopenbor.c4381 newchar->type = TYPE_SHOT; in lcmHandleCommandType()
4557 newchar->hostile |= TYPE_SHOT; in lcmHandleCommandHostile()
4579 newchar->candamage |= TYPE_SHOT; in lcmHandleCommandCandamage()
4605 newchar->projectilehit |= TYPE_SHOT; in lcmHandleCommandProjectilehit()
7383 case TYPE_SHOT: // only target enemies in load_cached_model()
7395 newchar->candamage = TYPE_PLAYER | TYPE_SHOT; in load_cached_model()
7406 case TYPE_SHOT: in load_cached_model()
7431 case TYPE_SHOT: // hmm, don't really needed in load_cached_model()
10716 case TYPE_SHOT: in ent_default_init()
10818 if(s_ent->modeldata.type & TYPE_SHOT) in ent_summon_ent()
[all …]
H A Dopenborscript.c5682 TYPE_SHOT, in openbor_changeentityproperty()
8498 ICMPCONST(TYPE_SHOT)
/dports/games/openbor3979/openbor-2bcf25b/engine/
H A Dopenbor.h138 #define TYPE_SHOT 32 // 7-1-2005 type to use for player projectiles macro
532 #define is_projectile(e) (e->modeldata.type == TYPE_SHOT || e->model->subtype == SUBTYPE_ARROW || e…
H A Dopenbor.c6473 newchar->type = TYPE_SHOT; in lcmHandleCommandType()
6715 newchar->hostile |= TYPE_SHOT; in lcmHandleCommandHostile()
6749 newchar->candamage |= TYPE_SHOT; in lcmHandleCommandCandamage()
6788 newchar->projectilehit |= TYPE_SHOT; in lcmHandleCommandProjectilehit()
9737 case TYPE_SHOT: // only target enemies in load_cached_model()
9765 case TYPE_SHOT: in load_cached_model()
9792 case TYPE_SHOT: // hmm, don't really needed in load_cached_model()
14599 case TYPE_SHOT: in ent_default_init()
14718 if(s_ent->modeldata.type & TYPE_SHOT) in ent_spawn_ent()
14766 if(s_ent->modeldata.type & TYPE_SHOT) in ent_summon_ent()
[all …]
H A Dopenborscript.c6364 TYPE_SHOT, in openbor_changeentityproperty()
10188 ICMPCONST(TYPE_SHOT) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Dconstants.c334 ICMPCONST(TYPE_SHOT) in mapstrings_transconst()
/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h243 TYPE_SHOT = 32, // 7-1-2005 type to use for player projectiles enumerator
1109 #define is_projectile(e) (e->modeldata.type == TYPE_SHOT || e->model->subtype == SUBTYPE_ARROW || e…
H A Dopenbor.c7331 newchar->type = TYPE_SHOT; in lcmHandleCommandType()
7599 newchar->hostile |= TYPE_SHOT; in lcmHandleCommandHostile()
7633 newchar->candamage |= TYPE_SHOT; in lcmHandleCommandCandamage()
7672 newchar->projectilehit |= TYPE_SHOT; in lcmHandleCommandProjectilehit()
11383 case TYPE_SHOT: // only target enemies in load_cached_model()
11414 case TYPE_SHOT: in load_cached_model()
11444 case TYPE_SHOT: // hmm, don't really needed in load_cached_model()
17033 case TYPE_SHOT: in ent_default_init()
17156 if(s_ent->modeldata.type & TYPE_SHOT) in ent_spawn_ent()
17204 if(s_ent->modeldata.type & TYPE_SHOT) in ent_summon_ent()
[all …]
H A Dopenborscript.c8360 TYPE_SHOT, in openbor_changeentityproperty()
12976 ICMPCONST(TYPE_SHOT) in mapstrings_transconst()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h475 TYPE_SHOT = (1 << 6), // 7-1-2005 type to use for player projectiles enumerator
1586 #define is_projectile(e) (e->modeldata.type == TYPE_SHOT || e->model->subtype == SUBTYPE_ARROW || e…
H A Dopenbor.c7693 newchar->type = TYPE_SHOT; in lcmHandleCommandType()
7939 newchar->hostile |= TYPE_SHOT; in lcmHandleCommandHostile()
7973 newchar->candamage |= TYPE_SHOT; in lcmHandleCommandCandamage()
8012 newchar->projectilehit |= TYPE_SHOT; in lcmHandleCommandProjectilehit()
11934 case TYPE_SHOT: // only target enemies in load_cached_model()
11965 case TYPE_SHOT: in load_cached_model()
11995 case TYPE_SHOT: // hmm, don't really needed in load_cached_model()
17611 case TYPE_SHOT: in ent_default_init()
17734 if(s_ent->modeldata.type & TYPE_SHOT) in ent_spawn_ent()
17783 if(s_ent->modeldata.type & TYPE_SHOT) in ent_summon_ent()
[all …]
H A Dopenborscript.c5367 TYPE_SHOT, in openbor_changeentityproperty()