Searched refs:TYPE_SHOT (Results 1 – 16 of 16) sorted by relevance
/dports/games/openbor3482/openbor-2c1ecd7/engine/ |
H A D | openbor.h | 139 #define TYPE_SHOT 32 // 7-1-2005 type to use for player projectiles macro 517 #define is_projectile(e) (e->modeldata.type == TYPE_SHOT || e->model->subtype == SUBTYPE_ARROW || e…
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H A D | openbor.c | 4287 newchar->type = TYPE_SHOT; in lcmHandleCommandType() 4462 newchar->hostile |= TYPE_SHOT; in lcmHandleCommandHostile() 4484 newchar->candamage |= TYPE_SHOT; in lcmHandleCommandCandamage() 4510 newchar->projectilehit |= TYPE_SHOT; in lcmHandleCommandProjectilehit() 7251 case TYPE_SHOT: // only target enemies in load_cached_model() 7263 newchar->candamage = TYPE_PLAYER | TYPE_SHOT; in load_cached_model() 7274 case TYPE_SHOT: in load_cached_model() 7299 case TYPE_SHOT: // hmm, don't really needed in load_cached_model() 10496 case TYPE_SHOT: in ent_default_init() 10595 if(s_ent->modeldata.type & TYPE_SHOT) in ent_summon_ent() [all …]
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H A D | openborscript.c | 5855 TYPE_SHOT, in openbor_changeentityproperty() 8933 ICMPCONST(TYPE_SHOT) in mapstrings_transconst()
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/dports/games/openbor3711/openbor-6ec17fa/engine/ |
H A D | openbor.h | 138 #define TYPE_SHOT 32 // 7-1-2005 type to use for player projectiles macro 519 #define is_projectile(e) (e->modeldata.type == TYPE_SHOT || e->model->subtype == SUBTYPE_ARROW || e…
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H A D | openbor.c | 4381 newchar->type = TYPE_SHOT; in lcmHandleCommandType() 4557 newchar->hostile |= TYPE_SHOT; in lcmHandleCommandHostile() 4579 newchar->candamage |= TYPE_SHOT; in lcmHandleCommandCandamage() 4605 newchar->projectilehit |= TYPE_SHOT; in lcmHandleCommandProjectilehit() 7383 case TYPE_SHOT: // only target enemies in load_cached_model() 7395 newchar->candamage = TYPE_PLAYER | TYPE_SHOT; in load_cached_model() 7406 case TYPE_SHOT: in load_cached_model() 7431 case TYPE_SHOT: // hmm, don't really needed in load_cached_model() 10716 case TYPE_SHOT: in ent_default_init() 10818 if(s_ent->modeldata.type & TYPE_SHOT) in ent_summon_ent() [all …]
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H A D | openborscript.c | 5682 TYPE_SHOT, in openbor_changeentityproperty() 8498 ICMPCONST(TYPE_SHOT)
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openbor.h | 138 #define TYPE_SHOT 32 // 7-1-2005 type to use for player projectiles macro 532 #define is_projectile(e) (e->modeldata.type == TYPE_SHOT || e->model->subtype == SUBTYPE_ARROW || e…
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H A D | openbor.c | 6473 newchar->type = TYPE_SHOT; in lcmHandleCommandType() 6715 newchar->hostile |= TYPE_SHOT; in lcmHandleCommandHostile() 6749 newchar->candamage |= TYPE_SHOT; in lcmHandleCommandCandamage() 6788 newchar->projectilehit |= TYPE_SHOT; in lcmHandleCommandProjectilehit() 9737 case TYPE_SHOT: // only target enemies in load_cached_model() 9765 case TYPE_SHOT: in load_cached_model() 9792 case TYPE_SHOT: // hmm, don't really needed in load_cached_model() 14599 case TYPE_SHOT: in ent_default_init() 14718 if(s_ent->modeldata.type & TYPE_SHOT) in ent_spawn_ent() 14766 if(s_ent->modeldata.type & TYPE_SHOT) in ent_summon_ent() [all …]
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H A D | openborscript.c | 6364 TYPE_SHOT, in openbor_changeentityproperty() 10188 ICMPCONST(TYPE_SHOT) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | constants.c | 334 ICMPCONST(TYPE_SHOT) in mapstrings_transconst()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openbor.h | 243 TYPE_SHOT = 32, // 7-1-2005 type to use for player projectiles enumerator 1109 #define is_projectile(e) (e->modeldata.type == TYPE_SHOT || e->model->subtype == SUBTYPE_ARROW || e…
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H A D | openbor.c | 7331 newchar->type = TYPE_SHOT; in lcmHandleCommandType() 7599 newchar->hostile |= TYPE_SHOT; in lcmHandleCommandHostile() 7633 newchar->candamage |= TYPE_SHOT; in lcmHandleCommandCandamage() 7672 newchar->projectilehit |= TYPE_SHOT; in lcmHandleCommandProjectilehit() 11383 case TYPE_SHOT: // only target enemies in load_cached_model() 11414 case TYPE_SHOT: in load_cached_model() 11444 case TYPE_SHOT: // hmm, don't really needed in load_cached_model() 17033 case TYPE_SHOT: in ent_default_init() 17156 if(s_ent->modeldata.type & TYPE_SHOT) in ent_spawn_ent() 17204 if(s_ent->modeldata.type & TYPE_SHOT) in ent_summon_ent() [all …]
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H A D | openborscript.c | 8360 TYPE_SHOT, in openbor_changeentityproperty() 12976 ICMPCONST(TYPE_SHOT) in mapstrings_transconst()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openbor.h | 475 TYPE_SHOT = (1 << 6), // 7-1-2005 type to use for player projectiles enumerator 1586 #define is_projectile(e) (e->modeldata.type == TYPE_SHOT || e->model->subtype == SUBTYPE_ARROW || e…
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H A D | openbor.c | 7693 newchar->type = TYPE_SHOT; in lcmHandleCommandType() 7939 newchar->hostile |= TYPE_SHOT; in lcmHandleCommandHostile() 7973 newchar->candamage |= TYPE_SHOT; in lcmHandleCommandCandamage() 8012 newchar->projectilehit |= TYPE_SHOT; in lcmHandleCommandProjectilehit() 11934 case TYPE_SHOT: // only target enemies in load_cached_model() 11965 case TYPE_SHOT: in load_cached_model() 11995 case TYPE_SHOT: // hmm, don't really needed in load_cached_model() 17611 case TYPE_SHOT: in ent_default_init() 17734 if(s_ent->modeldata.type & TYPE_SHOT) in ent_spawn_ent() 17783 if(s_ent->modeldata.type & TYPE_SHOT) in ent_summon_ent() [all …]
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H A D | openborscript.c | 5367 TYPE_SHOT, in openbor_changeentityproperty()
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