/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_credits.c | 75 UI_DrawProportionalString( 320, y, names[i], UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw_ioq3() 79 UI_DrawString( 320, 459, "http://www.ioquake3.org/", UI_CENTER|UI_SMALLFONT, color_red ); in UI_CreditMenu_Draw_ioq3() 112 UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 115 UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 120 UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 127 UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 129 UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 132 UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 137 UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 149 UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() [all …]
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H A D | ui_setup.c | 94 …CREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This will reset *ALL*", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw() 95 …EEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "options to their default values.", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw() 168 setupMenuInfo.banner.style = UI_CENTER; in UI_SetupMenu_Init() 195 setupMenuInfo.setupplayer.style = UI_CENTER; in UI_SetupMenu_Init() 206 setupMenuInfo.setupcontrols.style = UI_CENTER; in UI_SetupMenu_Init() 217 setupMenuInfo.setupsystem.style = UI_CENTER; in UI_SetupMenu_Init() 228 setupMenuInfo.game.style = UI_CENTER; in UI_SetupMenu_Init() 239 setupMenuInfo.cdkey.style = UI_CENTER; in UI_SetupMenu_Init() 252 setupMenuInfo.load.style = UI_CENTER; in UI_SetupMenu_Init() 263 setupMenuInfo.save.style = UI_CENTER; in UI_SetupMenu_Init() [all …]
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H A D | ui_ingame.c | 189 s_ingame.team.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 200 s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 214 s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 228 s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 250 s_ingame.setup.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 261 s_ingame.server.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 272 s_ingame.restart.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 286 s_ingame.resume.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 297 s_ingame.leave.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 308 s_ingame.quit.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
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H A D | ui_cinematics.c | 132 cinematicsMenuInfo.banner.style = UI_CENTER; in UI_CinematicsMenu_Init() 159 cinematicsMenuInfo.cin_idlogo.style = UI_CENTER; in UI_CinematicsMenu_Init() 170 cinematicsMenuInfo.cin_intro.style = UI_CENTER; in UI_CinematicsMenu_Init() 184 cinematicsMenuInfo.cin_tier1.style = UI_CENTER; in UI_CinematicsMenu_Init() 198 cinematicsMenuInfo.cin_tier2.style = UI_CENTER; in UI_CinematicsMenu_Init() 212 cinematicsMenuInfo.cin_tier3.style = UI_CENTER; in UI_CinematicsMenu_Init() 226 cinematicsMenuInfo.cin_tier4.style = UI_CENTER; in UI_CinematicsMenu_Init() 240 cinematicsMenuInfo.cin_tier5.style = UI_CENTER; in UI_CinematicsMenu_Init() 254 cinematicsMenuInfo.cin_tier6.style = UI_CENTER; in UI_CinematicsMenu_Init() 268 cinematicsMenuInfo.cin_tier7.style = UI_CENTER; in UI_CinematicsMenu_Init() [all …]
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H A D | ui_spreset.c | 109 UI_DrawProportionalString( 320, 194 + 10, "RESET GAME?", UI_CENTER|UI_INVERSE, color_red ); in Reset_MenuDraw() 113 …REEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw() 114 …SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw() 115 …( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw() 116 …CREEN_WIDTH/2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw()
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_credits.c | 75 UI_DrawProportionalString( 320, y, names[i], UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw_ioq3() 79 UI_DrawString( 320, 459, "http://www.ioquake3.org/", UI_CENTER|UI_SMALLFONT, color_red ); in UI_CreditMenu_Draw_ioq3() 112 UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 115 UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 120 UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 127 UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 129 UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 132 UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 137 UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 149 UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() [all …]
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H A D | ui_setup.c | 94 …CREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This will reset *ALL*", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw() 95 …EEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "options to their default values.", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw() 168 setupMenuInfo.banner.style = UI_CENTER; in UI_SetupMenu_Init() 195 setupMenuInfo.setupplayer.style = UI_CENTER; in UI_SetupMenu_Init() 206 setupMenuInfo.setupcontrols.style = UI_CENTER; in UI_SetupMenu_Init() 217 setupMenuInfo.setupsystem.style = UI_CENTER; in UI_SetupMenu_Init() 228 setupMenuInfo.game.style = UI_CENTER; in UI_SetupMenu_Init() 239 setupMenuInfo.cdkey.style = UI_CENTER; in UI_SetupMenu_Init() 252 setupMenuInfo.load.style = UI_CENTER; in UI_SetupMenu_Init() 263 setupMenuInfo.save.style = UI_CENTER; in UI_SetupMenu_Init() [all …]
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H A D | ui_ingame.c | 189 s_ingame.team.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 200 s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 214 s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 228 s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 250 s_ingame.setup.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 261 s_ingame.server.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 272 s_ingame.restart.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 286 s_ingame.resume.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 297 s_ingame.leave.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 308 s_ingame.quit.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
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H A D | ui_cinematics.c | 132 cinematicsMenuInfo.banner.style = UI_CENTER; in UI_CinematicsMenu_Init() 159 cinematicsMenuInfo.cin_idlogo.style = UI_CENTER; in UI_CinematicsMenu_Init() 170 cinematicsMenuInfo.cin_intro.style = UI_CENTER; in UI_CinematicsMenu_Init() 184 cinematicsMenuInfo.cin_tier1.style = UI_CENTER; in UI_CinematicsMenu_Init() 198 cinematicsMenuInfo.cin_tier2.style = UI_CENTER; in UI_CinematicsMenu_Init() 212 cinematicsMenuInfo.cin_tier3.style = UI_CENTER; in UI_CinematicsMenu_Init() 226 cinematicsMenuInfo.cin_tier4.style = UI_CENTER; in UI_CinematicsMenu_Init() 240 cinematicsMenuInfo.cin_tier5.style = UI_CENTER; in UI_CinematicsMenu_Init() 254 cinematicsMenuInfo.cin_tier6.style = UI_CENTER; in UI_CinematicsMenu_Init() 268 cinematicsMenuInfo.cin_tier7.style = UI_CENTER; in UI_CinematicsMenu_Init() [all …]
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H A D | ui_spreset.c | 109 UI_DrawProportionalString( 320, 194 + 10, "RESET GAME?", UI_CENTER|UI_INVERSE, color_red ); in Reset_MenuDraw() 113 …REEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw() 114 …SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw() 115 …( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw() 116 …CREEN_WIDTH/2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_credits.c | 66 UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 69 UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 74 UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 81 UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 83 UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 86 UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 91 UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 93 UI_DrawProportionalString( 320, y, "Todd Hollenshead", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 98 UI_DrawProportionalString( 320, y, "Marty Stratton", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 103 UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() [all …]
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H A D | ui_setup.c | 94 …CREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This will reset *ALL*", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw() 95 …EEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "options to their default values.", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw() 168 setupMenuInfo.banner.style = UI_CENTER; in UI_SetupMenu_Init() 195 setupMenuInfo.setupplayer.style = UI_CENTER; in UI_SetupMenu_Init() 206 setupMenuInfo.setupcontrols.style = UI_CENTER; in UI_SetupMenu_Init() 217 setupMenuInfo.setupsystem.style = UI_CENTER; in UI_SetupMenu_Init() 228 setupMenuInfo.game.style = UI_CENTER; in UI_SetupMenu_Init() 239 setupMenuInfo.cdkey.style = UI_CENTER; in UI_SetupMenu_Init() 252 setupMenuInfo.load.style = UI_CENTER; in UI_SetupMenu_Init() 263 setupMenuInfo.save.style = UI_CENTER; in UI_SetupMenu_Init() [all …]
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H A D | ui_ingame.c | 189 s_ingame.team.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 200 s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 214 s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 228 s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 250 s_ingame.setup.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 261 s_ingame.server.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 272 s_ingame.restart.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 286 s_ingame.resume.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 297 s_ingame.leave.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 308 s_ingame.quit.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
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H A D | ui_cinematics.c | 132 cinematicsMenuInfo.banner.style = UI_CENTER; in UI_CinematicsMenu_Init() 159 cinematicsMenuInfo.cin_idlogo.style = UI_CENTER; in UI_CinematicsMenu_Init() 170 cinematicsMenuInfo.cin_intro.style = UI_CENTER; in UI_CinematicsMenu_Init() 184 cinematicsMenuInfo.cin_tier1.style = UI_CENTER; in UI_CinematicsMenu_Init() 198 cinematicsMenuInfo.cin_tier2.style = UI_CENTER; in UI_CinematicsMenu_Init() 212 cinematicsMenuInfo.cin_tier3.style = UI_CENTER; in UI_CinematicsMenu_Init() 226 cinematicsMenuInfo.cin_tier4.style = UI_CENTER; in UI_CinematicsMenu_Init() 240 cinematicsMenuInfo.cin_tier5.style = UI_CENTER; in UI_CinematicsMenu_Init() 254 cinematicsMenuInfo.cin_tier6.style = UI_CENTER; in UI_CinematicsMenu_Init() 268 cinematicsMenuInfo.cin_tier7.style = UI_CENTER; in UI_CinematicsMenu_Init() [all …]
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_credits.c | 66 UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 69 UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 74 UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 81 UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 83 UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 86 UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 91 UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 93 UI_DrawProportionalString( 320, y, "Todd Hollenshead", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 98 UI_DrawProportionalString( 320, y, "Marty Stratton", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() 103 UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw() [all …]
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H A D | ui_setup.c | 94 …CREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This will reset *ALL*", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw() 95 …EEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "options to their default values.", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw() 168 setupMenuInfo.banner.style = UI_CENTER; in UI_SetupMenu_Init() 195 setupMenuInfo.setupplayer.style = UI_CENTER; in UI_SetupMenu_Init() 206 setupMenuInfo.setupcontrols.style = UI_CENTER; in UI_SetupMenu_Init() 217 setupMenuInfo.setupsystem.style = UI_CENTER; in UI_SetupMenu_Init() 228 setupMenuInfo.game.style = UI_CENTER; in UI_SetupMenu_Init() 239 setupMenuInfo.cdkey.style = UI_CENTER; in UI_SetupMenu_Init() 252 setupMenuInfo.load.style = UI_CENTER; in UI_SetupMenu_Init() 263 setupMenuInfo.save.style = UI_CENTER; in UI_SetupMenu_Init() [all …]
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H A D | ui_ingame.c | 189 s_ingame.team.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 200 s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 214 s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 228 s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 250 s_ingame.setup.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 261 s_ingame.server.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 272 s_ingame.restart.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 286 s_ingame.resume.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 297 s_ingame.leave.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit() 308 s_ingame.quit.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
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H A D | ui_cinematics.c | 132 cinematicsMenuInfo.banner.style = UI_CENTER; in UI_CinematicsMenu_Init() 159 cinematicsMenuInfo.cin_idlogo.style = UI_CENTER; in UI_CinematicsMenu_Init() 170 cinematicsMenuInfo.cin_intro.style = UI_CENTER; in UI_CinematicsMenu_Init() 184 cinematicsMenuInfo.cin_tier1.style = UI_CENTER; in UI_CinematicsMenu_Init() 198 cinematicsMenuInfo.cin_tier2.style = UI_CENTER; in UI_CinematicsMenu_Init() 212 cinematicsMenuInfo.cin_tier3.style = UI_CENTER; in UI_CinematicsMenu_Init() 226 cinematicsMenuInfo.cin_tier4.style = UI_CENTER; in UI_CinematicsMenu_Init() 240 cinematicsMenuInfo.cin_tier5.style = UI_CENTER; in UI_CinematicsMenu_Init() 254 cinematicsMenuInfo.cin_tier6.style = UI_CENTER; in UI_CinematicsMenu_Init() 268 cinematicsMenuInfo.cin_tier7.style = UI_CENTER; in UI_CinematicsMenu_Init() [all …]
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H A D | ui_spreset.c | 109 UI_DrawProportionalString( 320, 194 + 10, "RESET GAME?", UI_CENTER|UI_INVERSE, color_red ); in Reset_MenuDraw() 113 …REEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw() 114 …SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw() 115 …( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw() 116 …CREEN_WIDTH/2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_info.c | 161 …ing( 320, 128-32, va(/*"Loading... %s"*/ psLoading, cg.infoScreenText), UI_CENTER|UI_INFOFONT|UI_D… in CG_DrawInformation() 164 …CG_DrawProportionalString( 320, 128-32, /*"Awaiting snapshot..."*/psAwaitingSnapshot, UI_CENTER|UI… in CG_DrawInformation() 177 CG_DrawProportionalString( 320, y, buf, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 184 CG_DrawProportionalString( 320, y, psPure, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 191 CG_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 201 …CG_DrawProportionalString( 320, 425, motdString, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 212 CG_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 219 …lString( 320, y, CG_GetStringEdString("MP_INGAME", "CHEATSAREENABLED"), UI_CENTER|UI_INFOFONT|UI_D… in CG_DrawInformation() 225 CG_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 266 …alString( 320, y, CG_GetStringEdString("MP_INGAME", "FORCEBASEDTEAMS"), UI_CENTER|UI_INFOFONT|UI_D… in CG_DrawInformation() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_info.c | 180 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 183 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 197 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 204 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 212 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 224 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 232 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 269 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 275 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 283 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_info.c | 180 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 183 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 197 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 204 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 212 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 224 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 232 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 269 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 275 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 283 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_info.c | 180 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 183 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 197 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 204 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 212 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 224 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 232 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 269 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 275 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 283 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() [all …]
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_info.c | 180 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 183 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 197 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 204 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 212 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 224 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 232 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 269 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 275 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() 283 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation() [all …]
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/dports/games/q2pro/q2pro/ui/ |
H A D | ui_loading.c | 65 UI_DrawString( x, y, NULL, UI_CENTER|UI_DROPSHADOW, buffer ); in UI_DrawLoading() 69 UI_DrawString( x, y, colorYellow, UI_CENTER|UI_DROPSHADOW, loadingState.fullname ); in UI_DrawLoading() 84 UI_DrawString( x, y, NULL, UI_CENTER|UI_DROPSHADOW, s ); in UI_DrawLoading() 97 UI_DrawString( x, y, NULL, UI_CENTER|UI_DROPSHADOW, s ); in UI_DrawLoading() 106 UI_DrawString( x, y, colorRed, UI_CENTER|UI_DROPSHADOW|UI_MULTILINE, loadingState.loadingString ); in UI_DrawLoading()
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