Home
last modified time | relevance | path

Searched refs:UI_CENTER (Results 1 – 25 of 211) sorted by relevance

123456789

/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/
H A Dui_credits.c75 UI_DrawProportionalString( 320, y, names[i], UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw_ioq3()
79 UI_DrawString( 320, 459, "http://www.ioquake3.org/", UI_CENTER|UI_SMALLFONT, color_red ); in UI_CreditMenu_Draw_ioq3()
112 UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
115 UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
120 UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
127 UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
129 UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
132 UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
137 UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
149 UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
[all …]
H A Dui_setup.c94 …CREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This will reset *ALL*", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw()
95 …EEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "options to their default values.", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw()
168 setupMenuInfo.banner.style = UI_CENTER; in UI_SetupMenu_Init()
195 setupMenuInfo.setupplayer.style = UI_CENTER; in UI_SetupMenu_Init()
206 setupMenuInfo.setupcontrols.style = UI_CENTER; in UI_SetupMenu_Init()
217 setupMenuInfo.setupsystem.style = UI_CENTER; in UI_SetupMenu_Init()
228 setupMenuInfo.game.style = UI_CENTER; in UI_SetupMenu_Init()
239 setupMenuInfo.cdkey.style = UI_CENTER; in UI_SetupMenu_Init()
252 setupMenuInfo.load.style = UI_CENTER; in UI_SetupMenu_Init()
263 setupMenuInfo.save.style = UI_CENTER; in UI_SetupMenu_Init()
[all …]
H A Dui_ingame.c189 s_ingame.team.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
200 s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
214 s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
228 s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
250 s_ingame.setup.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
261 s_ingame.server.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
272 s_ingame.restart.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
286 s_ingame.resume.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
297 s_ingame.leave.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
308 s_ingame.quit.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
H A Dui_cinematics.c132 cinematicsMenuInfo.banner.style = UI_CENTER; in UI_CinematicsMenu_Init()
159 cinematicsMenuInfo.cin_idlogo.style = UI_CENTER; in UI_CinematicsMenu_Init()
170 cinematicsMenuInfo.cin_intro.style = UI_CENTER; in UI_CinematicsMenu_Init()
184 cinematicsMenuInfo.cin_tier1.style = UI_CENTER; in UI_CinematicsMenu_Init()
198 cinematicsMenuInfo.cin_tier2.style = UI_CENTER; in UI_CinematicsMenu_Init()
212 cinematicsMenuInfo.cin_tier3.style = UI_CENTER; in UI_CinematicsMenu_Init()
226 cinematicsMenuInfo.cin_tier4.style = UI_CENTER; in UI_CinematicsMenu_Init()
240 cinematicsMenuInfo.cin_tier5.style = UI_CENTER; in UI_CinematicsMenu_Init()
254 cinematicsMenuInfo.cin_tier6.style = UI_CENTER; in UI_CinematicsMenu_Init()
268 cinematicsMenuInfo.cin_tier7.style = UI_CENTER; in UI_CinematicsMenu_Init()
[all …]
H A Dui_spreset.c109 UI_DrawProportionalString( 320, 194 + 10, "RESET GAME?", UI_CENTER|UI_INVERSE, color_red ); in Reset_MenuDraw()
113 …REEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw()
114 …SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw()
115 …( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw()
116 …CREEN_WIDTH/2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw()
/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/
H A Dui_credits.c75 UI_DrawProportionalString( 320, y, names[i], UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw_ioq3()
79 UI_DrawString( 320, 459, "http://www.ioquake3.org/", UI_CENTER|UI_SMALLFONT, color_red ); in UI_CreditMenu_Draw_ioq3()
112 UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
115 UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
120 UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
127 UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
129 UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
132 UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
137 UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
149 UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
[all …]
H A Dui_setup.c94 …CREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This will reset *ALL*", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw()
95 …EEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "options to their default values.", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw()
168 setupMenuInfo.banner.style = UI_CENTER; in UI_SetupMenu_Init()
195 setupMenuInfo.setupplayer.style = UI_CENTER; in UI_SetupMenu_Init()
206 setupMenuInfo.setupcontrols.style = UI_CENTER; in UI_SetupMenu_Init()
217 setupMenuInfo.setupsystem.style = UI_CENTER; in UI_SetupMenu_Init()
228 setupMenuInfo.game.style = UI_CENTER; in UI_SetupMenu_Init()
239 setupMenuInfo.cdkey.style = UI_CENTER; in UI_SetupMenu_Init()
252 setupMenuInfo.load.style = UI_CENTER; in UI_SetupMenu_Init()
263 setupMenuInfo.save.style = UI_CENTER; in UI_SetupMenu_Init()
[all …]
H A Dui_ingame.c189 s_ingame.team.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
200 s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
214 s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
228 s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
250 s_ingame.setup.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
261 s_ingame.server.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
272 s_ingame.restart.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
286 s_ingame.resume.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
297 s_ingame.leave.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
308 s_ingame.quit.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
H A Dui_cinematics.c132 cinematicsMenuInfo.banner.style = UI_CENTER; in UI_CinematicsMenu_Init()
159 cinematicsMenuInfo.cin_idlogo.style = UI_CENTER; in UI_CinematicsMenu_Init()
170 cinematicsMenuInfo.cin_intro.style = UI_CENTER; in UI_CinematicsMenu_Init()
184 cinematicsMenuInfo.cin_tier1.style = UI_CENTER; in UI_CinematicsMenu_Init()
198 cinematicsMenuInfo.cin_tier2.style = UI_CENTER; in UI_CinematicsMenu_Init()
212 cinematicsMenuInfo.cin_tier3.style = UI_CENTER; in UI_CinematicsMenu_Init()
226 cinematicsMenuInfo.cin_tier4.style = UI_CENTER; in UI_CinematicsMenu_Init()
240 cinematicsMenuInfo.cin_tier5.style = UI_CENTER; in UI_CinematicsMenu_Init()
254 cinematicsMenuInfo.cin_tier6.style = UI_CENTER; in UI_CinematicsMenu_Init()
268 cinematicsMenuInfo.cin_tier7.style = UI_CENTER; in UI_CinematicsMenu_Init()
[all …]
H A Dui_spreset.c109 UI_DrawProportionalString( 320, 194 + 10, "RESET GAME?", UI_CENTER|UI_INVERSE, color_red ); in Reset_MenuDraw()
113 …REEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw()
114 …SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw()
115 …( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw()
116 …CREEN_WIDTH/2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/
H A Dui_credits.c66 UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
69 UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
74 UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
81 UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
83 UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
86 UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
91 UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
93 UI_DrawProportionalString( 320, y, "Todd Hollenshead", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
98 UI_DrawProportionalString( 320, y, "Marty Stratton", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
103 UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
[all …]
H A Dui_setup.c94 …CREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This will reset *ALL*", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw()
95 …EEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "options to their default values.", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw()
168 setupMenuInfo.banner.style = UI_CENTER; in UI_SetupMenu_Init()
195 setupMenuInfo.setupplayer.style = UI_CENTER; in UI_SetupMenu_Init()
206 setupMenuInfo.setupcontrols.style = UI_CENTER; in UI_SetupMenu_Init()
217 setupMenuInfo.setupsystem.style = UI_CENTER; in UI_SetupMenu_Init()
228 setupMenuInfo.game.style = UI_CENTER; in UI_SetupMenu_Init()
239 setupMenuInfo.cdkey.style = UI_CENTER; in UI_SetupMenu_Init()
252 setupMenuInfo.load.style = UI_CENTER; in UI_SetupMenu_Init()
263 setupMenuInfo.save.style = UI_CENTER; in UI_SetupMenu_Init()
[all …]
H A Dui_ingame.c189 s_ingame.team.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
200 s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
214 s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
228 s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
250 s_ingame.setup.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
261 s_ingame.server.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
272 s_ingame.restart.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
286 s_ingame.resume.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
297 s_ingame.leave.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
308 s_ingame.quit.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
H A Dui_cinematics.c132 cinematicsMenuInfo.banner.style = UI_CENTER; in UI_CinematicsMenu_Init()
159 cinematicsMenuInfo.cin_idlogo.style = UI_CENTER; in UI_CinematicsMenu_Init()
170 cinematicsMenuInfo.cin_intro.style = UI_CENTER; in UI_CinematicsMenu_Init()
184 cinematicsMenuInfo.cin_tier1.style = UI_CENTER; in UI_CinematicsMenu_Init()
198 cinematicsMenuInfo.cin_tier2.style = UI_CENTER; in UI_CinematicsMenu_Init()
212 cinematicsMenuInfo.cin_tier3.style = UI_CENTER; in UI_CinematicsMenu_Init()
226 cinematicsMenuInfo.cin_tier4.style = UI_CENTER; in UI_CinematicsMenu_Init()
240 cinematicsMenuInfo.cin_tier5.style = UI_CENTER; in UI_CinematicsMenu_Init()
254 cinematicsMenuInfo.cin_tier6.style = UI_CENTER; in UI_CinematicsMenu_Init()
268 cinematicsMenuInfo.cin_tier7.style = UI_CENTER; in UI_CinematicsMenu_Init()
[all …]
/dports/games/evq3/evq3/code/q3_ui/
H A Dui_credits.c66 UI_DrawProportionalString( 320, y, "id Software is:", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
69 UI_DrawProportionalString( 320, y, "Programming", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
74 UI_DrawProportionalString( 320, y, "Art", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
81 UI_DrawProportionalString( 320, y, "Game Designer", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
83 UI_DrawProportionalString( 320, y, "Graeme Devine", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
86 UI_DrawProportionalString( 320, y, "Level Design", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
91 UI_DrawProportionalString( 320, y, "CEO", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
93 UI_DrawProportionalString( 320, y, "Todd Hollenshead", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
98 UI_DrawProportionalString( 320, y, "Marty Stratton", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
103 UI_DrawProportionalString( 320, y, "Donna Jackson", UI_CENTER|UI_SMALLFONT, color_white ); in UI_CreditMenu_Draw()
[all …]
H A Dui_setup.c94 …CREEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This will reset *ALL*", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw()
95 …EEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "options to their default values.", UI_CENTER|UI_SMALLFONT, co… in Setup_ResetDefaults_Draw()
168 setupMenuInfo.banner.style = UI_CENTER; in UI_SetupMenu_Init()
195 setupMenuInfo.setupplayer.style = UI_CENTER; in UI_SetupMenu_Init()
206 setupMenuInfo.setupcontrols.style = UI_CENTER; in UI_SetupMenu_Init()
217 setupMenuInfo.setupsystem.style = UI_CENTER; in UI_SetupMenu_Init()
228 setupMenuInfo.game.style = UI_CENTER; in UI_SetupMenu_Init()
239 setupMenuInfo.cdkey.style = UI_CENTER; in UI_SetupMenu_Init()
252 setupMenuInfo.load.style = UI_CENTER; in UI_SetupMenu_Init()
263 setupMenuInfo.save.style = UI_CENTER; in UI_SetupMenu_Init()
[all …]
H A Dui_ingame.c189 s_ingame.team.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
200 s_ingame.addbots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
214 s_ingame.removebots.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
228 s_ingame.teamorders.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
250 s_ingame.setup.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
261 s_ingame.server.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
272 s_ingame.restart.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
286 s_ingame.resume.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
297 s_ingame.leave.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
308 s_ingame.quit.style = UI_CENTER|UI_SMALLFONT; in InGame_MenuInit()
H A Dui_cinematics.c132 cinematicsMenuInfo.banner.style = UI_CENTER; in UI_CinematicsMenu_Init()
159 cinematicsMenuInfo.cin_idlogo.style = UI_CENTER; in UI_CinematicsMenu_Init()
170 cinematicsMenuInfo.cin_intro.style = UI_CENTER; in UI_CinematicsMenu_Init()
184 cinematicsMenuInfo.cin_tier1.style = UI_CENTER; in UI_CinematicsMenu_Init()
198 cinematicsMenuInfo.cin_tier2.style = UI_CENTER; in UI_CinematicsMenu_Init()
212 cinematicsMenuInfo.cin_tier3.style = UI_CENTER; in UI_CinematicsMenu_Init()
226 cinematicsMenuInfo.cin_tier4.style = UI_CENTER; in UI_CinematicsMenu_Init()
240 cinematicsMenuInfo.cin_tier5.style = UI_CENTER; in UI_CinematicsMenu_Init()
254 cinematicsMenuInfo.cin_tier6.style = UI_CENTER; in UI_CinematicsMenu_Init()
268 cinematicsMenuInfo.cin_tier7.style = UI_CENTER; in UI_CinematicsMenu_Init()
[all …]
H A Dui_spreset.c109 UI_DrawProportionalString( 320, 194 + 10, "RESET GAME?", UI_CENTER|UI_INVERSE, color_red ); in Reset_MenuDraw()
113 …REEN_WIDTH/2, 356 + PROP_HEIGHT * 0, "WARNING: This resets all of the", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw()
114 …SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 1, "single player game variables.", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw()
115 …( SCREEN_WIDTH/2, 356 + PROP_HEIGHT * 2, "Do this only if you want to", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw()
116 …CREEN_WIDTH/2, 356 + PROP_HEIGHT * 3, "start over from the beginning.", UI_CENTER|UI_SMALLFONT, co… in Reset_MenuDraw()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_info.c161 …ing( 320, 128-32, va(/*"Loading... %s"*/ psLoading, cg.infoScreenText), UI_CENTER|UI_INFOFONT|UI_D… in CG_DrawInformation()
164 …CG_DrawProportionalString( 320, 128-32, /*"Awaiting snapshot..."*/psAwaitingSnapshot, UI_CENTER|UI… in CG_DrawInformation()
177 CG_DrawProportionalString( 320, y, buf, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
184 CG_DrawProportionalString( 320, y, psPure, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
191 CG_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
201 …CG_DrawProportionalString( 320, 425, motdString, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
212 CG_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
219 …lString( 320, y, CG_GetStringEdString("MP_INGAME", "CHEATSAREENABLED"), UI_CENTER|UI_INFOFONT|UI_D… in CG_DrawInformation()
225 CG_DrawProportionalString( 320, y, s, UI_CENTER|UI_INFOFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
266 …alString( 320, y, CG_GetStringEdString("MP_INGAME", "FORCEBASEDTEAMS"), UI_CENTER|UI_INFOFONT|UI_D… in CG_DrawInformation()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_info.c180 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
183 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
197 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
204 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
212 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
224 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
232 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
269 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
275 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
283 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_info.c180 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
183 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
197 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
204 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
212 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
224 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
232 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
269 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
275 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
283 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_info.c180 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
183 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
197 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
204 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
212 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
224 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
232 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
269 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
275 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
283 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
[all …]
/dports/games/evq3/evq3/code/cgame/
H A Dcg_info.c180 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
183 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
197 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
204 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
212 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
224 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
232 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
269 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
275 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
283 UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite ); in CG_DrawInformation()
[all …]
/dports/games/q2pro/q2pro/ui/
H A Dui_loading.c65 UI_DrawString( x, y, NULL, UI_CENTER|UI_DROPSHADOW, buffer ); in UI_DrawLoading()
69 UI_DrawString( x, y, colorYellow, UI_CENTER|UI_DROPSHADOW, loadingState.fullname ); in UI_DrawLoading()
84 UI_DrawString( x, y, NULL, UI_CENTER|UI_DROPSHADOW, s ); in UI_DrawLoading()
97 UI_DrawString( x, y, NULL, UI_CENTER|UI_DROPSHADOW, s ); in UI_DrawLoading()
106 UI_DrawString( x, y, colorRed, UI_CENTER|UI_DROPSHADOW|UI_MULTILINE, loadingState.loadingString ); in UI_DrawLoading()

123456789