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Searched refs:Vect3 (Results 1 – 25 of 157) sorted by relevance

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/dports/science/tfel-edf/tfel-3.2.1/src/NUMODIS/
H A DVect3.cxx32 Vect3::Vect3() in Vect3() function in numodis::Vect3
50 Vect3::Vect3(double x, in Vect3() function in numodis::Vect3
66 Vect3::Vect3(const Vect3& vec) in Vect3() function in numodis::Vect3
83 Vect3& Vect3::operator= (const Vect3& vec) in operator =()
137 Vect3 Vect3::Cross(const Vect3& vec) const in Cross()
155 Vect3 Vect3::UnitCross(const Vect3& vec) const in UnitCross()
196 Vect3 Vect3::operator+ (const Vect3& vec)const in operator +()
201 Vect3 Vect3::operator- (const Vect3& vec)const in operator -()
227 Vect3& Vect3::operator+= (const Vect3& vec) in operator +=()
243 Vect3& Vect3::operator-= (const Vect3& vec) in operator -=()
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H A DCrystallo.cxx56 Vect3 Crystallo::direction(const IDirection& idirection) const in direction()
59 Vect3 xdirection; in direction()
69 Vect3 Crystallo::normal(const IPlane& iplane) const in normal()
72 Vect3 xdirection; in normal()
80 Vect3 Crystallo::burgers_vector(const IBurgers& iburgers) const in burgers_vector()
82 Vect3 xburgers; in burgers_vector()
141 Vect3 xjunction = this->direction(ijunction); in ComputeJunctionGSystem()
142 Vect3 xburgers3a = this->burgers_vector(iburgers3a); in ComputeJunctionGSystem()
143 Vect3 xburgers3b = this->burgers_vector(iburgers3b); in ComputeJunctionGSystem()
/dports/science/tfel/tfel-3.4.0/src/NUMODIS/
H A DVect3.cxx32 Vect3::Vect3() in Vect3() function in numodis::Vect3
50 Vect3::Vect3(double x, in Vect3() function in numodis::Vect3
66 Vect3::Vect3(const Vect3& vec) in Vect3() function in numodis::Vect3
83 Vect3& Vect3::operator= (const Vect3& vec) in operator =()
137 Vect3 Vect3::Cross(const Vect3& vec) const in Cross()
155 Vect3 Vect3::UnitCross(const Vect3& vec) const in UnitCross()
196 Vect3 Vect3::operator+ (const Vect3& vec)const in operator +()
201 Vect3 Vect3::operator- (const Vect3& vec)const in operator -()
227 Vect3& Vect3::operator+= (const Vect3& vec) in operator +=()
243 Vect3& Vect3::operator-= (const Vect3& vec) in operator -=()
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H A DCrystallo.cxx56 Vect3 Crystallo::direction(const IDirection& idirection) const in direction()
59 Vect3 xdirection; in direction()
69 Vect3 Crystallo::normal(const IPlane& iplane) const in normal()
72 Vect3 xdirection; in normal()
80 Vect3 Crystallo::burgers_vector(const IBurgers& iburgers) const in burgers_vector()
82 Vect3 xburgers; in burgers_vector()
141 Vect3 xjunction = this->direction(ijunction); in ComputeJunctionGSystem()
142 Vect3 xburgers3a = this->burgers_vector(iburgers3a); in ComputeJunctionGSystem()
143 Vect3 xburgers3b = this->burgers_vector(iburgers3b); in ComputeJunctionGSystem()
/dports/science/lammps/lammps-stable_29Sep2021/lib/poems/
H A Dvect3.h32 Vect3();
33 ~Vect3();
34 Vect3(const Vect3& A); // copy constructor
53 Vect3& operator+=(const Vect3& A);
54 Vect3& operator-=(const Vect3& A);
63 friend void FastAssign(Vect3& a, Vect3& c);
65 friend void FastCross(Vect3& a, Vect3& b, Vect3& c); // cross product axb = c
66 friend void FastTripleSum(Vect3& a, Vect3& b, Vect3& c, Vect3& d);
67 friend void FastTripleSumPPM(Vect3& a, Vect3& b, Vect3& c, Vect3& d);
73 friend void FastAdd(Vect3& A, Vect3& B, Vect3& C);
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H A Dvect3.cpp23 Vect3::Vect3(){ in Vect3() function in Vect3
26 Vect3::~Vect3(){ in ~Vect3()
29 Vect3::Vect3(const Vect3& A){ // copy constructor in Vect3() function in Vect3
37 Vect3::Vect3(const VirtualMatrix& A){ // copy constructor in Vect3() function in Vect3
78 void Vect3::Const(double value){ in Const()
84 MatrixType Vect3::GetType() const{ in GetType()
111 Vect3& Vect3::operator=(const Vect3& A){ // assignment operator in operator =()
118 Vect3& Vect3::operator=(const VirtualMatrix& A){ // overloaded = in operator =()
130 Vect3& Vect3::operator*=(double b){ in operator *=()
137 Vect3& Vect3::operator+=(const Vect3& A){ in operator +=()
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H A Dfastmatrixops.h22 void FastCross(Vect3& a, Vect3& b, Vect3& c);
42 void FastTripleSum(Vect3& a, Vect3& b, Vect3& c, Vect3& d); // d = a+b+c
43 void FastTripleSumPPM(Vect3& a, Vect3& b, Vect3& c, Vect3& d); // d = a+b-c
48 void FastMult(Mat3x3& A, Vect3& B, Vect3& C); // C = A*B
51 void FastMult(double a, Vect3& B, Vect3& C); // C = a*B
52 void FastNegMult(Mat3x3& A, Vect3& B, Vect3& C); // C = A*B
53 void FastNegTMult(Mat3x3& A, Vect3& B, Vect3& C); // C = A*B
79 void FastAdd(Vect3& A, Vect3& B, Vect3& C); // C = A+B
84 void FastSubt(Vect3& A, Vect3& B, Vect3& C); // C = A-B
91 void FastAssign(Vect3& A, Vect3& C); // C = A
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H A Dmat3x3.h24 class Vect3; variable
57 friend Mat3x3 CrossMat(Vect3& a); // a wasteful cross matrix implementation
59 friend void FastSimpleRotation(Vect3& v, double q, Mat3x3& d);
64 friend void FastMult(Mat3x3& A, Vect3& B, Vect3& C);
65 friend void FastTMult(Mat3x3& A, Vect3& B, Vect3& C);
66 friend void FastNegMult(Mat3x3& A, Vect3& B, Vect3& C);
67 friend void FastNegTMult(Mat3x3& A, Vect3& B, Vect3& C);
71 friend void FastMult(Mat3x3& A, Vect3& B, ColMatrix& C);
73 friend void OnPopulateSC(Vect3& gamma, Mat3x3& C, Mat6x6& SC);
76 friend void FastMult(Mat3x3& A, ColMatrix& B, Vect3& C);
H A Dbody.h46 Vect3 r;
47 Vect3 v;
48 Vect3 v_k;
49 Vect3 a;
50 Vect3 a_t;
52 Vect3 omega;
53 Vect3 omega_k;
54 Vect3 alpha;
55 Vect3 alpha_t;
H A Dmatrixfun.h30 Matrix T(const Vect3& A);
64 Vect3 Cross(Vect3& a, Vect3& b);
65 Mat3x3 CrossMat(Vect3& a);
70 void Set6DAngularVector(Vect6& v6, Vect3& v3);
71 void Set6DLinearVector(Vect6& v6, Vect3& v3);
H A Dprismaticjoint.cpp53 Vect3 zero; in GetForward_sP()
65 Vect3 zero; in GetBackward_sP()
89 Vect3 result1,result2,result3; in ForwardKinematics()
90 Vect3 d_pk; in ForwardKinematics()
120 Vect3 pk_v_k; in ForwardKinematics()
121 Vect3 wxgamma; in ForwardKinematics()
143 Vect3 result1,result2,result3; in BackwardKinematics()
144 Vect3 d_k; in BackwardKinematics()
174 Vect3 k_v_pk; in BackwardKinematics()
175 Vect3 wxgamma; in BackwardKinematics()
H A Dvect6.h26 class Vect3; variable
55 friend void Set6DAngularVector(Vect6& v6, Vect3& v3);
56 friend void Set6DLinearVector(Vect6& v6, Vect3& v3);
67 friend void OnPopulateSVect(Vect3& angular, Vect3& linear, Vect6& sV);
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/poems/
H A Dvect3.h32 Vect3();
33 ~Vect3();
34 Vect3(const Vect3& A); // copy constructor
53 Vect3& operator+=(const Vect3& A);
54 Vect3& operator-=(const Vect3& A);
63 friend void FastAssign(Vect3& a, Vect3& c);
65 friend void FastCross(Vect3& a, Vect3& b, Vect3& c); // cross product axb = c
66 friend void FastTripleSum(Vect3& a, Vect3& b, Vect3& c, Vect3& d);
67 friend void FastTripleSumPPM(Vect3& a, Vect3& b, Vect3& c, Vect3& d);
73 friend void FastAdd(Vect3& A, Vect3& B, Vect3& C);
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H A Dvect3.cpp23 Vect3::Vect3(){ in Vect3() function in Vect3
26 Vect3::~Vect3(){ in ~Vect3()
29 Vect3::Vect3(const Vect3& A){ // copy constructor in Vect3() function in Vect3
37 Vect3::Vect3(const VirtualMatrix& A){ // copy constructor in Vect3() function in Vect3
78 void Vect3::Const(double value){ in Const()
84 MatrixType Vect3::GetType() const{ in GetType()
111 Vect3& Vect3::operator=(const Vect3& A){ // assignment operator in operator =()
118 Vect3& Vect3::operator=(const VirtualMatrix& A){ // overloaded = in operator =()
130 Vect3& Vect3::operator*=(double b){ in operator *=()
137 Vect3& Vect3::operator+=(const Vect3& A){ in operator +=()
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H A Dfastmatrixops.h22 void FastCross(Vect3& a, Vect3& b, Vect3& c);
42 void FastTripleSum(Vect3& a, Vect3& b, Vect3& c, Vect3& d); // d = a+b+c
43 void FastTripleSumPPM(Vect3& a, Vect3& b, Vect3& c, Vect3& d); // d = a+b-c
48 void FastMult(Mat3x3& A, Vect3& B, Vect3& C); // C = A*B
51 void FastMult(double a, Vect3& B, Vect3& C); // C = a*B
52 void FastNegMult(Mat3x3& A, Vect3& B, Vect3& C); // C = A*B
53 void FastNegTMult(Mat3x3& A, Vect3& B, Vect3& C); // C = A*B
79 void FastAdd(Vect3& A, Vect3& B, Vect3& C); // C = A+B
84 void FastSubt(Vect3& A, Vect3& B, Vect3& C); // C = A-B
91 void FastAssign(Vect3& A, Vect3& C); // C = A
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H A Dbody.h46 Vect3 r;
47 Vect3 v;
48 Vect3 v_k;
49 Vect3 a;
50 Vect3 a_t;
52 Vect3 btorque;
53 Vect3 ttorque;
54 Vect3 omega;
55 Vect3 omega_k;
56 Vect3 alpha;
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H A Dmat3x3.h24 class Vect3; variable
57 friend Mat3x3 CrossMat(Vect3& a); // a wasteful cross matrix implementation
59 friend void FastSimpleRotation(Vect3& v, double q, Mat3x3& d);
64 friend void FastMult(Mat3x3& A, Vect3& B, Vect3& C);
65 friend void FastTMult(Mat3x3& A, Vect3& B, Vect3& C);
66 friend void FastNegMult(Mat3x3& A, Vect3& B, Vect3& C);
67 friend void FastNegTMult(Mat3x3& A, Vect3& B, Vect3& C);
71 friend void FastMult(Mat3x3& A, Vect3& B, ColMatrix& C);
73 friend void OnPopulateSC(Vect3& gamma, Mat3x3& C, Mat6x6& SC);
76 friend void FastMult(Mat3x3& A, ColMatrix& B, Vect3& C);
H A Dmatrixfun.h30 Matrix T(const Vect3& A);
64 Vect3 Cross(Vect3& a, Vect3& b);
65 Mat3x3 CrossMat(Vect3& a);
70 void Set6DAngularVector(Vect6& v6, Vect3& v3);
71 void Set6DLinearVector(Vect6& v6, Vect3& v3);
H A Dprismaticjoint.cpp53 Vect3 zero; in GetForward_sP()
65 Vect3 zero; in GetBackward_sP()
89 Vect3 result1,result2,result3; in ForwardKinematics()
90 Vect3 d_pk; in ForwardKinematics()
120 Vect3 pk_v_k; in ForwardKinematics()
121 Vect3 wxgamma; in ForwardKinematics()
143 Vect3 result1,result2,result3; in BackwardKinematics()
144 Vect3 d_k; in BackwardKinematics()
174 Vect3 k_v_pk; in BackwardKinematics()
175 Vect3 wxgamma; in BackwardKinematics()
/dports/science/tfel/tfel-3.4.0/include/NUMODIS/
H A DVect3.hxx42 Vect3();
44 Vect3(const Vect3& vec);
54 Vect3 operator+ (const Vect3& vec) const;
56 Vect3 operator- (const Vect3& vec) const;
64 Vect3 operator* (const Vect3& vec) const;
66 Vect3& operator= (const Vect3& vec);
74 Vect3& operator+= (const Vect3& vec);
78 Vect3& operator-= (const Vect3& vec);
82 Vect3 Cross(const Vect3& vec) const;
84 Vect3 UnitCross(const Vect3& vec) const;
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H A DCrystallo.hxx57 virtual Vect3 direction(const IDirection&) const;
59 virtual Vect3 normal(const IPlane&) const;
61 virtual Vect3 burgers_vector(const IBurgers&) const;
275 std::vector<Vect3> _alattice;
277 std::vector<Vect3> _blattice;
279 std::vector<Vect3> _plattice;
/dports/science/tfel-edf/tfel-3.2.1/include/NUMODIS/
H A DVect3.hxx42 Vect3();
44 Vect3(const Vect3& vec);
54 Vect3 operator+ (const Vect3& vec) const;
56 Vect3 operator- (const Vect3& vec) const;
64 Vect3 operator* (const Vect3& vec) const;
66 Vect3& operator= (const Vect3& vec);
74 Vect3& operator+= (const Vect3& vec);
78 Vect3& operator-= (const Vect3& vec);
82 Vect3 Cross(const Vect3& vec) const;
84 Vect3 UnitCross(const Vect3& vec) const;
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H A DCrystallo.hxx57 virtual Vect3 direction(const IDirection&) const;
59 virtual Vect3 normal(const IPlane&) const;
61 virtual Vect3 burgers_vector(const IBurgers&) const;
275 std::vector<Vect3> _alattice;
277 std::vector<Vect3> _blattice;
279 std::vector<Vect3> _plattice;
/dports/science/tfel/tfel-3.4.0/include/NUMODIS/Math/
H A DUtilities.hxx174 const Vect3& V, in dTripleProduct()
175 const Vect3& W) in dTripleProduct()
215 const Vect3& X2) in dDistance()
217 Vect3 X(X1-X2); in dDistance()
328 Vect3& V);
330 double dUnitVector(Vect3& U);
332 bool dCollinear(const Vect3& U,
333 const Vect3& V);
336 const Vect3& V,
337 Vect3& W);
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/dports/science/tfel-edf/tfel-3.2.1/include/NUMODIS/Math/
H A DUtilities.hxx174 const Vect3& V, in dTripleProduct()
175 const Vect3& W) in dTripleProduct()
215 const Vect3& X2) in dDistance()
217 Vect3 X(X1-X2); in dDistance()
328 Vect3& V);
330 double dUnitVector(Vect3& U);
332 bool dCollinear(const Vect3& U,
333 const Vect3& V);
336 const Vect3& V,
337 Vect3& W);
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