/dports/science/tfel-edf/tfel-3.2.1/src/NUMODIS/ |
H A D | Vect3.cxx | 32 Vect3::Vect3() in Vect3() function in numodis::Vect3 50 Vect3::Vect3(double x, in Vect3() function in numodis::Vect3 66 Vect3::Vect3(const Vect3& vec) in Vect3() function in numodis::Vect3 83 Vect3& Vect3::operator= (const Vect3& vec) in operator =() 137 Vect3 Vect3::Cross(const Vect3& vec) const in Cross() 155 Vect3 Vect3::UnitCross(const Vect3& vec) const in UnitCross() 196 Vect3 Vect3::operator+ (const Vect3& vec)const in operator +() 201 Vect3 Vect3::operator- (const Vect3& vec)const in operator -() 227 Vect3& Vect3::operator+= (const Vect3& vec) in operator +=() 243 Vect3& Vect3::operator-= (const Vect3& vec) in operator -=() [all …]
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H A D | Crystallo.cxx | 56 Vect3 Crystallo::direction(const IDirection& idirection) const in direction() 59 Vect3 xdirection; in direction() 69 Vect3 Crystallo::normal(const IPlane& iplane) const in normal() 72 Vect3 xdirection; in normal() 80 Vect3 Crystallo::burgers_vector(const IBurgers& iburgers) const in burgers_vector() 82 Vect3 xburgers; in burgers_vector() 141 Vect3 xjunction = this->direction(ijunction); in ComputeJunctionGSystem() 142 Vect3 xburgers3a = this->burgers_vector(iburgers3a); in ComputeJunctionGSystem() 143 Vect3 xburgers3b = this->burgers_vector(iburgers3b); in ComputeJunctionGSystem()
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/dports/science/tfel/tfel-3.4.0/src/NUMODIS/ |
H A D | Vect3.cxx | 32 Vect3::Vect3() in Vect3() function in numodis::Vect3 50 Vect3::Vect3(double x, in Vect3() function in numodis::Vect3 66 Vect3::Vect3(const Vect3& vec) in Vect3() function in numodis::Vect3 83 Vect3& Vect3::operator= (const Vect3& vec) in operator =() 137 Vect3 Vect3::Cross(const Vect3& vec) const in Cross() 155 Vect3 Vect3::UnitCross(const Vect3& vec) const in UnitCross() 196 Vect3 Vect3::operator+ (const Vect3& vec)const in operator +() 201 Vect3 Vect3::operator- (const Vect3& vec)const in operator -() 227 Vect3& Vect3::operator+= (const Vect3& vec) in operator +=() 243 Vect3& Vect3::operator-= (const Vect3& vec) in operator -=() [all …]
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H A D | Crystallo.cxx | 56 Vect3 Crystallo::direction(const IDirection& idirection) const in direction() 59 Vect3 xdirection; in direction() 69 Vect3 Crystallo::normal(const IPlane& iplane) const in normal() 72 Vect3 xdirection; in normal() 80 Vect3 Crystallo::burgers_vector(const IBurgers& iburgers) const in burgers_vector() 82 Vect3 xburgers; in burgers_vector() 141 Vect3 xjunction = this->direction(ijunction); in ComputeJunctionGSystem() 142 Vect3 xburgers3a = this->burgers_vector(iburgers3a); in ComputeJunctionGSystem() 143 Vect3 xburgers3b = this->burgers_vector(iburgers3b); in ComputeJunctionGSystem()
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/dports/science/lammps/lammps-stable_29Sep2021/lib/poems/ |
H A D | vect3.h | 32 Vect3(); 33 ~Vect3(); 34 Vect3(const Vect3& A); // copy constructor 53 Vect3& operator+=(const Vect3& A); 54 Vect3& operator-=(const Vect3& A); 63 friend void FastAssign(Vect3& a, Vect3& c); 65 friend void FastCross(Vect3& a, Vect3& b, Vect3& c); // cross product axb = c 66 friend void FastTripleSum(Vect3& a, Vect3& b, Vect3& c, Vect3& d); 67 friend void FastTripleSumPPM(Vect3& a, Vect3& b, Vect3& c, Vect3& d); 73 friend void FastAdd(Vect3& A, Vect3& B, Vect3& C); [all …]
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H A D | vect3.cpp | 23 Vect3::Vect3(){ in Vect3() function in Vect3 26 Vect3::~Vect3(){ in ~Vect3() 29 Vect3::Vect3(const Vect3& A){ // copy constructor in Vect3() function in Vect3 37 Vect3::Vect3(const VirtualMatrix& A){ // copy constructor in Vect3() function in Vect3 78 void Vect3::Const(double value){ in Const() 84 MatrixType Vect3::GetType() const{ in GetType() 111 Vect3& Vect3::operator=(const Vect3& A){ // assignment operator in operator =() 118 Vect3& Vect3::operator=(const VirtualMatrix& A){ // overloaded = in operator =() 130 Vect3& Vect3::operator*=(double b){ in operator *=() 137 Vect3& Vect3::operator+=(const Vect3& A){ in operator +=() [all …]
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H A D | fastmatrixops.h | 22 void FastCross(Vect3& a, Vect3& b, Vect3& c); 42 void FastTripleSum(Vect3& a, Vect3& b, Vect3& c, Vect3& d); // d = a+b+c 43 void FastTripleSumPPM(Vect3& a, Vect3& b, Vect3& c, Vect3& d); // d = a+b-c 48 void FastMult(Mat3x3& A, Vect3& B, Vect3& C); // C = A*B 51 void FastMult(double a, Vect3& B, Vect3& C); // C = a*B 52 void FastNegMult(Mat3x3& A, Vect3& B, Vect3& C); // C = A*B 53 void FastNegTMult(Mat3x3& A, Vect3& B, Vect3& C); // C = A*B 79 void FastAdd(Vect3& A, Vect3& B, Vect3& C); // C = A+B 84 void FastSubt(Vect3& A, Vect3& B, Vect3& C); // C = A-B 91 void FastAssign(Vect3& A, Vect3& C); // C = A [all …]
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H A D | mat3x3.h | 24 class Vect3; variable 57 friend Mat3x3 CrossMat(Vect3& a); // a wasteful cross matrix implementation 59 friend void FastSimpleRotation(Vect3& v, double q, Mat3x3& d); 64 friend void FastMult(Mat3x3& A, Vect3& B, Vect3& C); 65 friend void FastTMult(Mat3x3& A, Vect3& B, Vect3& C); 66 friend void FastNegMult(Mat3x3& A, Vect3& B, Vect3& C); 67 friend void FastNegTMult(Mat3x3& A, Vect3& B, Vect3& C); 71 friend void FastMult(Mat3x3& A, Vect3& B, ColMatrix& C); 73 friend void OnPopulateSC(Vect3& gamma, Mat3x3& C, Mat6x6& SC); 76 friend void FastMult(Mat3x3& A, ColMatrix& B, Vect3& C);
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H A D | body.h | 46 Vect3 r; 47 Vect3 v; 48 Vect3 v_k; 49 Vect3 a; 50 Vect3 a_t; 52 Vect3 omega; 53 Vect3 omega_k; 54 Vect3 alpha; 55 Vect3 alpha_t;
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H A D | matrixfun.h | 30 Matrix T(const Vect3& A); 64 Vect3 Cross(Vect3& a, Vect3& b); 65 Mat3x3 CrossMat(Vect3& a); 70 void Set6DAngularVector(Vect6& v6, Vect3& v3); 71 void Set6DLinearVector(Vect6& v6, Vect3& v3);
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H A D | prismaticjoint.cpp | 53 Vect3 zero; in GetForward_sP() 65 Vect3 zero; in GetBackward_sP() 89 Vect3 result1,result2,result3; in ForwardKinematics() 90 Vect3 d_pk; in ForwardKinematics() 120 Vect3 pk_v_k; in ForwardKinematics() 121 Vect3 wxgamma; in ForwardKinematics() 143 Vect3 result1,result2,result3; in BackwardKinematics() 144 Vect3 d_k; in BackwardKinematics() 174 Vect3 k_v_pk; in BackwardKinematics() 175 Vect3 wxgamma; in BackwardKinematics()
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H A D | vect6.h | 26 class Vect3; variable 55 friend void Set6DAngularVector(Vect6& v6, Vect3& v3); 56 friend void Set6DLinearVector(Vect6& v6, Vect3& v3); 67 friend void OnPopulateSVect(Vect3& angular, Vect3& linear, Vect6& sV);
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/poems/ |
H A D | vect3.h | 32 Vect3(); 33 ~Vect3(); 34 Vect3(const Vect3& A); // copy constructor 53 Vect3& operator+=(const Vect3& A); 54 Vect3& operator-=(const Vect3& A); 63 friend void FastAssign(Vect3& a, Vect3& c); 65 friend void FastCross(Vect3& a, Vect3& b, Vect3& c); // cross product axb = c 66 friend void FastTripleSum(Vect3& a, Vect3& b, Vect3& c, Vect3& d); 67 friend void FastTripleSumPPM(Vect3& a, Vect3& b, Vect3& c, Vect3& d); 73 friend void FastAdd(Vect3& A, Vect3& B, Vect3& C); [all …]
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H A D | vect3.cpp | 23 Vect3::Vect3(){ in Vect3() function in Vect3 26 Vect3::~Vect3(){ in ~Vect3() 29 Vect3::Vect3(const Vect3& A){ // copy constructor in Vect3() function in Vect3 37 Vect3::Vect3(const VirtualMatrix& A){ // copy constructor in Vect3() function in Vect3 78 void Vect3::Const(double value){ in Const() 84 MatrixType Vect3::GetType() const{ in GetType() 111 Vect3& Vect3::operator=(const Vect3& A){ // assignment operator in operator =() 118 Vect3& Vect3::operator=(const VirtualMatrix& A){ // overloaded = in operator =() 130 Vect3& Vect3::operator*=(double b){ in operator *=() 137 Vect3& Vect3::operator+=(const Vect3& A){ in operator +=() [all …]
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H A D | fastmatrixops.h | 22 void FastCross(Vect3& a, Vect3& b, Vect3& c); 42 void FastTripleSum(Vect3& a, Vect3& b, Vect3& c, Vect3& d); // d = a+b+c 43 void FastTripleSumPPM(Vect3& a, Vect3& b, Vect3& c, Vect3& d); // d = a+b-c 48 void FastMult(Mat3x3& A, Vect3& B, Vect3& C); // C = A*B 51 void FastMult(double a, Vect3& B, Vect3& C); // C = a*B 52 void FastNegMult(Mat3x3& A, Vect3& B, Vect3& C); // C = A*B 53 void FastNegTMult(Mat3x3& A, Vect3& B, Vect3& C); // C = A*B 79 void FastAdd(Vect3& A, Vect3& B, Vect3& C); // C = A+B 84 void FastSubt(Vect3& A, Vect3& B, Vect3& C); // C = A-B 91 void FastAssign(Vect3& A, Vect3& C); // C = A [all …]
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H A D | body.h | 46 Vect3 r; 47 Vect3 v; 48 Vect3 v_k; 49 Vect3 a; 50 Vect3 a_t; 52 Vect3 btorque; 53 Vect3 ttorque; 54 Vect3 omega; 55 Vect3 omega_k; 56 Vect3 alpha; [all …]
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H A D | mat3x3.h | 24 class Vect3; variable 57 friend Mat3x3 CrossMat(Vect3& a); // a wasteful cross matrix implementation 59 friend void FastSimpleRotation(Vect3& v, double q, Mat3x3& d); 64 friend void FastMult(Mat3x3& A, Vect3& B, Vect3& C); 65 friend void FastTMult(Mat3x3& A, Vect3& B, Vect3& C); 66 friend void FastNegMult(Mat3x3& A, Vect3& B, Vect3& C); 67 friend void FastNegTMult(Mat3x3& A, Vect3& B, Vect3& C); 71 friend void FastMult(Mat3x3& A, Vect3& B, ColMatrix& C); 73 friend void OnPopulateSC(Vect3& gamma, Mat3x3& C, Mat6x6& SC); 76 friend void FastMult(Mat3x3& A, ColMatrix& B, Vect3& C);
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H A D | matrixfun.h | 30 Matrix T(const Vect3& A); 64 Vect3 Cross(Vect3& a, Vect3& b); 65 Mat3x3 CrossMat(Vect3& a); 70 void Set6DAngularVector(Vect6& v6, Vect3& v3); 71 void Set6DLinearVector(Vect6& v6, Vect3& v3);
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H A D | prismaticjoint.cpp | 53 Vect3 zero; in GetForward_sP() 65 Vect3 zero; in GetBackward_sP() 89 Vect3 result1,result2,result3; in ForwardKinematics() 90 Vect3 d_pk; in ForwardKinematics() 120 Vect3 pk_v_k; in ForwardKinematics() 121 Vect3 wxgamma; in ForwardKinematics() 143 Vect3 result1,result2,result3; in BackwardKinematics() 144 Vect3 d_k; in BackwardKinematics() 174 Vect3 k_v_pk; in BackwardKinematics() 175 Vect3 wxgamma; in BackwardKinematics()
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/dports/science/tfel/tfel-3.4.0/include/NUMODIS/ |
H A D | Vect3.hxx | 42 Vect3(); 44 Vect3(const Vect3& vec); 54 Vect3 operator+ (const Vect3& vec) const; 56 Vect3 operator- (const Vect3& vec) const; 64 Vect3 operator* (const Vect3& vec) const; 66 Vect3& operator= (const Vect3& vec); 74 Vect3& operator+= (const Vect3& vec); 78 Vect3& operator-= (const Vect3& vec); 82 Vect3 Cross(const Vect3& vec) const; 84 Vect3 UnitCross(const Vect3& vec) const; [all …]
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H A D | Crystallo.hxx | 57 virtual Vect3 direction(const IDirection&) const; 59 virtual Vect3 normal(const IPlane&) const; 61 virtual Vect3 burgers_vector(const IBurgers&) const; 275 std::vector<Vect3> _alattice; 277 std::vector<Vect3> _blattice; 279 std::vector<Vect3> _plattice;
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/dports/science/tfel-edf/tfel-3.2.1/include/NUMODIS/ |
H A D | Vect3.hxx | 42 Vect3(); 44 Vect3(const Vect3& vec); 54 Vect3 operator+ (const Vect3& vec) const; 56 Vect3 operator- (const Vect3& vec) const; 64 Vect3 operator* (const Vect3& vec) const; 66 Vect3& operator= (const Vect3& vec); 74 Vect3& operator+= (const Vect3& vec); 78 Vect3& operator-= (const Vect3& vec); 82 Vect3 Cross(const Vect3& vec) const; 84 Vect3 UnitCross(const Vect3& vec) const; [all …]
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H A D | Crystallo.hxx | 57 virtual Vect3 direction(const IDirection&) const; 59 virtual Vect3 normal(const IPlane&) const; 61 virtual Vect3 burgers_vector(const IBurgers&) const; 275 std::vector<Vect3> _alattice; 277 std::vector<Vect3> _blattice; 279 std::vector<Vect3> _plattice;
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/dports/science/tfel/tfel-3.4.0/include/NUMODIS/Math/ |
H A D | Utilities.hxx | 174 const Vect3& V, in dTripleProduct() 175 const Vect3& W) in dTripleProduct() 215 const Vect3& X2) in dDistance() 217 Vect3 X(X1-X2); in dDistance() 328 Vect3& V); 330 double dUnitVector(Vect3& U); 332 bool dCollinear(const Vect3& U, 333 const Vect3& V); 336 const Vect3& V, 337 Vect3& W); [all …]
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/dports/science/tfel-edf/tfel-3.2.1/include/NUMODIS/Math/ |
H A D | Utilities.hxx | 174 const Vect3& V, in dTripleProduct() 175 const Vect3& W) in dTripleProduct() 215 const Vect3& X2) in dDistance() 217 Vect3 X(X1-X2); in dDistance() 328 Vect3& V); 330 double dUnitVector(Vect3& U); 332 bool dCollinear(const Vect3& U, 333 const Vect3& V); 336 const Vect3& V, 337 Vect3& W); [all …]
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