/dports/games/violetland/violetland-0.5/src/game/ |
H A D | Highscores.cpp | 8 float Vitality, unsigned Xp, string Name, unsigned Time): in HighscoresEntry() argument 9 Strength(Strength), Agility(Agility), Vitality(Vitality), in HighscoresEntry() 14 Vitality(player->Vitality), Xp(player->Xp), in HighscoresEntry() 31 float Vitality; in read() local 37 ifile.read(reinterpret_cast<char*> (&Vitality), sizeof(Vitality)); in read() 55 HighscoresEntry(Strength, Agility, Vitality, Xp, &Name[0], Time)); in read() 98 ofile.write(reinterpret_cast<const char*> (&it->Vitality), sizeof(it->Vitality)); in add()
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H A D | Highscores.h | 15 HighscoresEntry(float Strength, float Agility, float Vitality, 21 const float Vitality; variable
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/dports/games/violetland/violetland-0.5/src/game/lifeforms/ |
H A D | Monster.cpp | 13 float t = Base->Strength + Base->Agility + Base->Vitality; in Monster() 16 float vp = Base->Vitality / t; in Monster() 20 Vitality = Base->Vitality + 0.03f * Level * vp; in Monster() 31 Vitality *= 2.0f; in Monster()
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H A D | LifeForm.h | 55 float Vitality; variable 65 virtual float getVitality() const { return Vitality; } in getVitality()
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H A D | MonsterTemplate.h | 18 float Vitality; variable
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H A D | MonsterTemplate.cpp | 9 Vitality = 1.0f; in MonsterTemplate()
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H A D | LifeForm.cpp | 14 Vitality = 1.0f; in LifeForm()
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H A D | MonsterFactory.cpp | 91 in >> t->Vitality; in fillMonsterStats()
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/dports/math/py-networkx/networkx-2.6.3/doc/reference/algorithms/ |
H A D | vitality.rst | 2 Vitality chapter
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/dports/games/pcgen/pcgen/data/modern/mythic_dream_studios/dark_inheritance/modern/ |
H A D | dark_inheritance_templates.lst | 94 Birthright Vitality (Gift of Tammuz) NAMEISPI:YES VISIBLE:DISPLAY SOURCEPAGE:p.143 PREMULT:3,[!PR… 95 …Vitality (Gush) NAMEISPI:YES VISIBLE:DISPLAY SOURCEPAGE:p.143 PREMULT:5,[PREVARGTEQ:ActionRema… 96 …Vitality (Purification) NAMEISPI:YES VISIBLE:DISPLAY SOURCEPAGE:p.144 PREMULT:5,[PREVARGTEQ:Act… 97 Birthright Vitality (Draught of Aesculapius) NAMEISPI:YES VISIBLE:DISPLAY SOURCEPAGE:p.144 PREMULT… 98 …Vitality (Nourish) NAMEISPI:YES VISIBLE:DISPLAY SOURCEPAGE:p.144 PREMULT:5,[PREVARGTEQ:ActionR… 99 …Vitality (Refresh) NAMEISPI:YES VISIBLE:DISPLAY SOURCEPAGE:p.144 PREMULT:5,[PREVARGTEQ:ActionR… 100 …Vitality (Marvelous Immunity) NAMEISPI:YES VISIBLE:DISPLAY SOURCEPAGE:p.144 PREMULT:5,[PREVARGTE… 101 …Vitality (Body Mending Touch) NAMEISPI:YES VISIBLE:DISPLAY SOURCEPAGE:p.144 PREMULT:5,[PREVARGTE… 102 …Vitality (Blessing of Recovery) NAMEISPI:YES VISIBLE:DISPLAY SOURCEPAGE:p.144 PREMULT:5,[PREVARGT… 103 …Vitality (Ambrosia) NAMEISPI:YES VISIBLE:DISPLAY SOURCEPAGE:p.145 PREMULT:5,[PREVARGTEQ:ActionR… [all …]
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/dports/games/pcgen/pcgen/system/gameModes/5e/ |
H A D | rules.lst | 16 #NAME:Vitality Damage VAR:DAMAGE_VW DEFAULT:No EXCLUDE:DAMAGE_HP DESC:Use Vitality and Wound Po…
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/dports/games/violetland/violetland-0.5/src/windows/ |
H A D | CharStatsWindow.cpp | 126 oss << boost::format(_("Vitality: %i")) % (m_player->Vitality * 100); in refresh() 186 m_player->Vitality += 0.1; in increasePlayerParam()
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/dports/games/pcgen/pcgen/data/35e/fantasy_flight_games/dawn_forge/dawn_forge_campaign_setting/ |
H A D | dawnforge_abilities_class.lst | 55 Divine Focus Vitality CATEGORY:Special Ability TYPE:ShaperDivineFocus VISIBLE:DISPLAY SAB:Vitality … 81 …alty VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Divine Focus Vitality SAB:Specialty (D… 82 …alty VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Divine Focus Vitality SAB:Specialty (L… 83 …alty VISIBLE:DISPLAY PREABILITY:1,CATEGORY=Special Ability,Divine Focus Vitality SAB:Specialty (K…
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/dports/games/pcgen/pcgen/data/gaslight/battlefield_press/gaslight/gaslight_players_guide_2nd/ |
H A D | gaslight_skills.lst | 94 …Vitality SORTKEY:Psychic (Drain Vitality) KEY:Psychic (Drain Vitality) KEYSTAT:WIS USEUNTRAINED… 205 Drain Vitality SORTKEY:Psychic (Drain Vitality) KEY:Display ~ Psychic (Drain Vitality) KEYSTA…
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/dports/math/R-cran-psych/psych/man/ |
H A D | Schmid.Leiman.Rd | 21 put things or appointments?"; ``Have difficulty concentrating?" (b) Vitality
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/dports/games/scourge-data/scourge_data/config/ |
H A D | ability.cfg | 139 name="Vitality Transfer" 140 display_name=_( "Vitality Transfer" )
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/dports/games/pcgen/pcgen/system/gameModes/Immortal/ |
H A D | rules.lst | 32 NAME:VitalityDamage VAR:DAMAGE_VW DEFAULT:No EXCLUDE:DAMAGE_HP DESC:Use Vitality and Wound Poin…
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/dports/games/pcgen/pcgen/system/gameModes/OSRIC/ |
H A D | rules.lst | 32 NAME:VitalityDamage VAR:DAMAGE_VW DEFAULT:No EXCLUDE:DAMAGE_HP DESC:Use Vitality and Wound Poin…
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/dports/games/pcgen/pcgen/system/gameModes/3e/ |
H A D | rules.lst | 53 NAME:VitalityDamage PARM:DAMAGE_VW DEFAULT:No EXCLUDE:DAMAGE_HP DESC:Use Vitality and Wound Poi…
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/dports/games/pcgen/pcgen/system/gameModes/Fantasy_Craft/ |
H A D | rules.lst | 24 NAME:VitalityDamage VAR:DAMAGE_VW DEFAULT:YES DESC:Use Vitality and Wound Points
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/dports/games/pcgen/pcgen/system/my_gamemode/ |
H A D | rules.lst | 32 #NAME:VitalityDamage VAR:DAMAGE_VW DEFAULT:No EXCLUDE:DAMAGE_HP DESC:Use Vitality and Wound Poi…
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/dports/games/pcgen/pcgen/system/gameModes/zen_test/ |
H A D | rules.lst | 32 NAME:VitalityDamage VAR:DAMAGE_VW DEFAULT:No EXCLUDE:DAMAGE_HP DESC:Use Vitality and Wound Poin…
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/dports/games/pcgen/pcgen/system/gameModes/Killshot/ |
H A D | rules.lst | 36 #NAME:VitalityDamage VAR:DAMAGE_VW DEFAULT:No EXCLUDE:DAMAGE_HP DESC:Use Vitality and Wound Poi…
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/dports/games/pcgen/pcgen/system/gameModes/35e/ |
H A D | rules.lst | 39 NAME:VitalityDamage VAR:DAMAGE_VW DEFAULT:No EXCLUDE:DAMAGE_HP DESC:Use Vitality and Wound Poin…
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/dports/games/pcgen/pcgen/data/3e/fantasy_flight_games/legends_and_lairs/path_of_shadow/ |
H A D | pathshadow_abilities_class.lst | 52 Vitality of Chance CATEGORY:Special Ability TYPE:ChanceSpecialAbilities SAB:Vita…
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