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Searched refs:ZVision (Results 1 – 25 of 195) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/
H A Ddetection.cpp38 namespace ZVision { namespace
61 …ine() : AdvancedMetaEngine(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), ZVi… in ZVisionMetaEngine()
95 bool ZVision::ZVision::hasFeature(EngineFeature f) const { in hasFeature()
102 Common::Error ZVision::ZVision::loadGameState(int slot) { in loadGameState()
106 Common::Error ZVision::ZVision::saveGameState(int slot, const Common::String &desc) { in saveGameState()
111 bool ZVision::ZVision::canLoadGameStateCurrently() { in canLoadGameStateCurrently()
115 bool ZVision::ZVision::canSaveGameStateCurrently() { in canSaveGameStateCurrently()
121 const ZVision::ZVisionGameDescription *gd = (const ZVision::ZVisionGameDescription *)desc; in createInstance()
123 *engine = new ZVision::ZVision(syst, gd); in createInstance()
139 ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL); in listSaves()
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H A Dzvision.cpp52 namespace ZVision { namespace
79 ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) in ZVision() function in ZVision::ZVision
111 ZVision::~ZVision() { in ~ZVision()
141 void ZVision::loadSettings() { in loadSettings()
162 void ZVision::saveSettings() { in saveSettings()
175 void ZVision::initialize() { in initialize()
246 Common::Error ZVision::run() { in run()
381 bool ZVision::canRender() { in canRender()
396 ((ZVision *)refCon)->fpsTimer(); in fpsTimerCallback()
399 void ZVision::fpsTimer() { in fpsTimer()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/
H A Dactions.h29 namespace ZVision {
32 class ZVision; variable
42 ResultAction(ZVision *engine, int32 slotkey);
54 ZVision *_engine;
61 ActionAdd(ZVision *engine, int32 slotkey, const Common::String &line);
71 ActionAssign(ZVision *engine, int32 slotkey, const Common::String &line);
120 ActionCursor(ZVision *engine, int32 slotkey, const Common::String &line);
157 ActionDissolve(ZVision *engine);
187 ActionFlushMouseEvents(ZVision *engine, int32 slotkey);
202 ActionKill(ZVision *engine, int32 slotkey, const Common::String &line);
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H A Dcontrol.h35 namespace ZVision {
37 class ZVision; variable
61 …Control(ZVision *engine, uint32 key, ControlType type) : _engine(engine), _key(key), _type(type), … in Control()
131 ZVision *_engine;
138 static void parseFlatControl(ZVision *engine);
139 static void parsePanoramaControl(ZVision *engine, Common::SeekableReadStream &stream);
140 static void parseTiltControl(ZVision *engine, Common::SeekableReadStream &stream);
H A Dactions.cpp48 namespace ZVision { namespace
50 ResultAction::ResultAction(ZVision *engine, int32 slotKey) : in ResultAction()
60 ActionAdd::ActionAdd(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionAdd()
77 ActionAssign::ActionAssign(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionAssign()
187 ActionCursor::ActionCursor(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionCursor()
274 ActionDissolve::ActionDissolve(ZVision *engine) : in ActionDissolve()
333 ActionFlushMouseEvents::ActionFlushMouseEvents(ZVision *engine, int32 slotKey) : in ActionFlushMouseEvents()
399 ActionKill::ActionKill(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionKill()
735 ActionRegion::ActionRegion(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionRegion()
928 ActionStop::ActionStop(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionStop()
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H A Dmenu.h32 namespace ZVision {
45 MenuHandler(ZVision *engine);
60 ZVision *_engine;
65 MenuZGI(ZVision *engine);
94 MenuNemesis(ZVision *engine);
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/
H A Dactions.h29 namespace ZVision {
32 class ZVision; variable
42 ResultAction(ZVision *engine, int32 slotkey);
54 ZVision *_engine;
61 ActionAdd(ZVision *engine, int32 slotkey, const Common::String &line);
71 ActionAssign(ZVision *engine, int32 slotkey, const Common::String &line);
120 ActionCursor(ZVision *engine, int32 slotkey, const Common::String &line);
157 ActionDissolve(ZVision *engine);
187 ActionFlushMouseEvents(ZVision *engine, int32 slotkey);
202 ActionKill(ZVision *engine, int32 slotkey, const Common::String &line);
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H A Dcontrol.h35 namespace ZVision {
37 class ZVision; variable
61 …Control(ZVision *engine, uint32 key, ControlType type) : _engine(engine), _key(key), _type(type), … in Control()
131 ZVision *_engine;
138 static void parseFlatControl(ZVision *engine);
139 static void parsePanoramaControl(ZVision *engine, Common::SeekableReadStream &stream);
140 static void parseTiltControl(ZVision *engine, Common::SeekableReadStream &stream);
H A Dactions.cpp48 namespace ZVision { namespace
50 ResultAction::ResultAction(ZVision *engine, int32 slotKey) : in ResultAction()
60 ActionAdd::ActionAdd(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionAdd()
79 ActionAssign::ActionAssign(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionAssign()
188 ActionCursor::ActionCursor(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionCursor()
275 ActionDissolve::ActionDissolve(ZVision *engine) : in ActionDissolve()
334 ActionFlushMouseEvents::ActionFlushMouseEvents(ZVision *engine, int32 slotKey) : in ActionFlushMouseEvents()
400 ActionKill::ActionKill(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionKill()
736 ActionRegion::ActionRegion(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionRegion()
929 ActionStop::ActionStop(ZVision *engine, int32 slotKey, const Common::String &line) : in ActionStop()
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H A Dmenu.h32 namespace ZVision {
45 MenuHandler(ZVision *engine);
60 ZVision *_engine;
65 MenuZGI(ZVision *engine);
94 MenuNemesis(ZVision *engine);
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/
H A Dmetaengine.cpp40 namespace ZVision { namespace
82 bool ZVision::ZVision::hasFeature(EngineFeature f) const { in hasFeature()
89 Common::Error ZVision::ZVision::loadGameState(int slot) { in loadGameState()
98 bool ZVision::ZVision::canLoadGameStateCurrently() { in canLoadGameStateCurrently()
102 bool ZVision::ZVision::canSaveGameStateCurrently() { in canSaveGameStateCurrently()
109 using namespace ZVision; in initKeymaps()
236 *engine = new ZVision::ZVision(syst, (const ZVision::ZVisionGameDescription *)desc); in createInstance()
242 ZVision::SaveGameHeader header; in listSaves()
251 ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL); in listSaves()
289 ZVision::SaveGameHeader header; in querySaveMetaInfos()
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H A Dzvision.cpp56 namespace ZVision { namespace
87 ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc) in ZVision() function in ZVision::ZVision
118 ZVision::~ZVision() { in ~ZVision()
144 void ZVision::loadSettings() { in loadSettings()
165 void ZVision::saveSettings() { in saveSettings()
178 void ZVision::initialize() { in initialize()
255 Common::Error ZVision::run() { in run()
382 bool ZVision::canRender() { in canRender()
393 ((ZVision *)refCon)->fpsTimer(); in fpsTimerCallback()
396 void ZVision::fpsTimer() { in fpsTimer()
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H A Ddetection.cpp37 …dvancedMetaEngineDetection(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), ZVi… in ZVisionMetaEngineDetection()
39 _directoryGlobs = ZVision::directoryGlobs; in ZVisionMetaEngineDetection()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/text/
H A Dsubtitles.h28 namespace ZVision {
30 class ZVision; variable
34 Subtitle(ZVision *engine, const Common::String &subname, bool upscaleToHires = false);
39 ZVision *_engine;
H A Dtext.h30 namespace ZVision {
32 class ZVision; variable
55 uint32 getTextColor(ZVision *engine) { in getTextColor()
76 TextRenderer(ZVision *engine): _engine(engine) {}; in TextRenderer()
83 ZVision *_engine;
H A Dstring_manager.h32 namespace ZVision {
34 class ZVision; variable
38 StringManager(ZVision *engine);
55 ZVision *_engine;
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/text/
H A Dsubtitles.h28 namespace ZVision {
30 class ZVision; variable
34 Subtitle(ZVision *engine, const Common::String &subname, bool upscaleToHires = false);
39 ZVision *_engine;
H A Dtext.h30 namespace ZVision {
32 class ZVision; variable
55 uint32 getTextColor(ZVision *engine) { in getTextColor()
76 TextRenderer(ZVision *engine): _engine(engine) {}; in TextRenderer()
83 ZVision *_engine;
H A Dstring_manager.h32 namespace ZVision {
34 class ZVision; variable
38 StringManager(ZVision *engine);
55 ZVision *_engine;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/core/
H A Dconsole.h28 namespace ZVision {
30 class ZVision; variable
34 Console(ZVision *engine);
38 ZVision *_engine;
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/core/
H A Dconsole.h28 namespace ZVision {
30 class ZVision; variable
34 Console(ZVision *engine);
38 ZVision *_engine;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/graphics/cursors/
H A Dcursor_manager.h34 namespace ZVision {
36 class ZVision; variable
61 CursorManager(ZVision *engine, const Graphics::PixelFormat pixelFormat);
69 ZVision *_engine;
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/graphics/cursors/
H A Dcursor_manager.h34 namespace ZVision {
36 class ZVision; variable
61 CursorManager(ZVision *engine, const Graphics::PixelFormat pixelFormat);
69 ZVision *_engine;
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/graphics/
H A Dgraphics_effect.h32 namespace ZVision {
34 class ZVision; variable
39 …GraphicsEffect(ZVision *engine, uint32 key, Common::Rect region, bool ported) : _engine(engine), _… in GraphicsEffect()
63 ZVision *_engine;
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/graphics/
H A Dgraphics_effect.h32 namespace ZVision {
34 class ZVision; variable
39 …GraphicsEffect(ZVision *engine, uint32 key, Common::Rect region, bool ported) : _engine(engine), _… in GraphicsEffect()
63 ZVision *_engine;

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