/dports/games/kobodeluxe/KoboDeluxe-0.5.1/ |
H A D | enemy.cpp | 311 &_enemy::make_beam, 312 &_enemy::move_beam, 313 &_enemy::kill_beam, 368 &_enemy::make_rock, 369 &_enemy::move_rock, 370 &_enemy::kill_rock, 405 &_enemy::make_ring, 406 &_enemy::move_ring, 407 &_enemy::kill_ring, 458 &_enemy::make_bomb, [all …]
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H A D | enemies.cpp | 29 _enemy *_enemies::enemy_max; 37 _enemy::_enemy() in _enemy() function in _enemy 43 void _enemy::state(_state_t s) in state() 81 _enemy *enemyp; in off() 88 _enemy *enemyp; in init() 101 _enemy *enemyp; in move() 114 _enemy *enemyp; in move_intro() 129 _enemy *enemyp; in put() 137 _enemy *enemyp; in make() 163 _enemy *enemyp; in erase_cannon() [all …]
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H A D | enemies.h | 38 class _enemy; variable 44 void (_enemy::*make) (); member 45 void (_enemy::*move) (); member 46 void (_enemy::*kill) (); member 92 class _enemy 118 _enemy(); 200 static _enemy *enemy_max; 241 inline void _enemy::init() in init() 316 inline void _enemy::move() in move() 407 inline void _enemy::put() in put() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/insane/ |
H A D | insane_scenes.cpp | 146 _enemy[EN_ROTT3].maxdamage = 120; in runScene() 720 if (_enemy[_currEnemy].costume4) in setEnemyCostumes() 723 if (_enemy[_currEnemy].costume5) in setEnemyCostumes() 726 if (_enemy[_currEnemy].costume6) in setEnemyCostumes() 759 _enemy[_currEnemy].occurences++; in setEnemyCostumes() 873 tmpSnd = _enemy[_currEnemy].sound; in procPostRendering() 894 tmpSnd = _enemy[_currEnemy].sound; in procPostRendering() 941 tmpSnd = _enemy[_currEnemy].sound; in procPostRendering() 1295 switch (_enemy[_currEnemy].weapon) { in postCase10() 1334 if (_enemy[EN_ROTT2].occurences <= 1) in postCase12() [all …]
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H A D | insane.cpp | 474 _enemy[n].handler = handler; in init_enemyStruct() 476 _enemy[n].occurences = occurences; in init_enemyStruct() 477 _enemy[n].maxdamage = maxdamage; in init_enemyStruct() 478 _enemy[n].isEmpty = isEmpty; in init_enemyStruct() 479 _enemy[n].weapon = weapon; in init_enemyStruct() 480 _enemy[n].sound = sound; in init_enemyStruct() 482 _enemy[n].costume4 = costume4; in init_enemyStruct() 483 _enemy[n].costume6 = costume6; in init_enemyStruct() 484 _enemy[n].costume5 = costume5; in init_enemyStruct() 486 _enemy[n].maxframe = maxframe; in init_enemyStruct() [all …]
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H A D | insane_iact.cpp | 77 _approachAnim = _enemy[_currEnemy].apprAnim; in iactScene1() 180 _enemy[EN_TORQUE].isEmpty = 1; in chooseEnemy() 182 if (_enemy[EN_TORQUE].occurences == 0) { in chooseEnemy() 196 if (_enemy[i].isEmpty == 0) in chooseEnemy() 214 if (_enemy[en2].isEmpty != 0) in chooseEnemy() 268 if (_enemy[i].isEmpty == 1) in removeEmptyEnemies()
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H A D | insane_enemy.cpp | 196 if (_enemy[EN_ROTT1].occurences) in enemy0handler() 2115 if (_actor[1].act[2].frame < _enemy[_currEnemy].maxframe) { in actor12Reaction() 2119 if (_actor[1].act[2].frame < _enemy[_currEnemy].maxframe / 2) in actor12Reaction() 2126 queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0); in actor12Reaction() 2134 if (_actor[1].act[2].frame < _enemy[_currEnemy].maxframe + 20) in actor12Reaction() 2143 queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0); in actor12Reaction() 2387 _enemy[EN_VULTM2].isEmpty = 1; in actor12Reaction() 2445 _enemy[EN_CAVEFISH].isEmpty = 1; in actor12Reaction() 2513 _enemy[EN_VULTF2].isEmpty = 1; in actor12Reaction() 2522 queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0); in actor12Reaction() [all …]
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H A D | insane.h | 194 struct enemy _enemy[9]; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/insane/ |
H A D | insane_scenes.cpp | 146 _enemy[EN_ROTT3].maxdamage = 120; in runScene() 724 if (_enemy[_currEnemy].costume4) in setEnemyCostumes() 727 if (_enemy[_currEnemy].costume5) in setEnemyCostumes() 730 if (_enemy[_currEnemy].costume6) in setEnemyCostumes() 763 _enemy[_currEnemy].occurences++; in setEnemyCostumes() 877 tmpSnd = _enemy[_currEnemy].sound; in procPostRendering() 898 tmpSnd = _enemy[_currEnemy].sound; in procPostRendering() 945 tmpSnd = _enemy[_currEnemy].sound; in procPostRendering() 1300 switch (_enemy[_currEnemy].weapon) { in postCase10() 1339 if (_enemy[EN_ROTT2].occurences <= 1) in postCase12() [all …]
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H A D | insane.cpp | 474 _enemy[n].handler = handler; in init_enemyStruct() 476 _enemy[n].occurences = occurences; in init_enemyStruct() 477 _enemy[n].maxdamage = maxdamage; in init_enemyStruct() 478 _enemy[n].isEmpty = isEmpty; in init_enemyStruct() 479 _enemy[n].weapon = weapon; in init_enemyStruct() 480 _enemy[n].sound = sound; in init_enemyStruct() 482 _enemy[n].costume4 = costume4; in init_enemyStruct() 483 _enemy[n].costume6 = costume6; in init_enemyStruct() 484 _enemy[n].costume5 = costume5; in init_enemyStruct() 486 _enemy[n].maxframe = maxframe; in init_enemyStruct() [all …]
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H A D | insane_iact.cpp | 79 _approachAnim = _enemy[_currEnemy].apprAnim; in iactScene1() 189 _enemy[EN_TORQUE].isEmpty = 1; in chooseEnemy() 191 if (_enemy[EN_TORQUE].occurences == 0) { in chooseEnemy() 205 if (_enemy[i].isEmpty == 0) in chooseEnemy() 223 if (_enemy[en2].isEmpty != 0) in chooseEnemy() 277 if (_enemy[i].isEmpty == 1) in removeEmptyEnemies()
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H A D | insane_enemy.cpp | 200 if (_enemy[EN_ROTT1].occurences) in enemy0handler() 2152 if (_actor[1].act[2].frame < _enemy[_currEnemy].maxframe) { in actor12Reaction() 2156 if (_actor[1].act[2].frame < _enemy[_currEnemy].maxframe / 2) in actor12Reaction() 2163 queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0); in actor12Reaction() 2171 if (_actor[1].act[2].frame < _enemy[_currEnemy].maxframe + 20) in actor12Reaction() 2180 queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0); in actor12Reaction() 2424 _enemy[EN_VULTM2].isEmpty = 1; in actor12Reaction() 2482 _enemy[EN_CAVEFISH].isEmpty = 1; in actor12Reaction() 2550 _enemy[EN_VULTF2].isEmpty = 1; in actor12Reaction() 2559 queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0); in actor12Reaction() [all …]
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H A D | insane.h | 194 struct enemy _enemy[9]; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | beegee.h | 61 int _enemy; 87 _enemy = -1; in Deejay() 110 _enemy = enemyType;
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H A D | beegee.cpp | 351 else if (_enemy >= 0) in select() 352 choice = _enemy + 6; in select()
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/dports/games/valyriatear/ValyriaTear-1.1.0/data/battles/enemies_animations/fenrir/ |
H A D | fenrir_flee.lua | 17 function Initialize(battle, _enemy) 20 enemy = _enemy;
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H A D | fenrir_death.lua | 36 function Initialize(battle, _enemy) 39 enemy = _enemy;
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/dports/games/battletanks/btanks-0.9.8083/engine/ai/ |
H A D | buratino.h | 76 bool _enemy; variable
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H A D | buratino.cpp | 289 if (_enemy && dpos.length() <= range) { in calculate() 328 _enemy = isEnemy(target); in calculate()
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/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/datastorm/ |
H A D | datastorm.c | 72 typedef struct _enemy { struct
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/dports/misc/mnn/MNN-1.2.0/3rd_party/flatbuffers/tests/ |
H A D | monster_test_my_game.example_generated.dart | 988 final MonsterObjectBuilder _enemy; 1085 _enemy = enemy, 1141 final int enemyOffset = _enemy?.getOrCreateOffset(fbBuilder);
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/dports/security/vault/vault-1.8.2/vendor/github.com/google/flatbuffers/tests/ |
H A D | monster_test_my_game.example_generated.dart | 988 final MonsterObjectBuilder _enemy; 1085 _enemy = enemy, 1141 final int enemyOffset = _enemy?.getOrCreateOffset(fbBuilder);
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/dports/security/vault/vault-1.8.2/vendor/github.com/google/flatbuffers/dart/test/ |
H A D | monster_test_my_game.example_generated.dart | 990 final MonsterObjectBuilder _enemy; 1087 _enemy = enemy, 1143 final int enemyOffset = _enemy?.getOrCreateOffset(fbBuilder);
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/dports/www/osrm-backend/osrm-backend-5.26.0/third_party/flatbuffers/tests/ |
H A D | monster_test_my_game.example_generated.dart | 994 final MonsterObjectBuilder _enemy; 1091 _enemy = enemy, 1147 final int enemyOffset = _enemy?.getOrCreateOffset(fbBuilder);
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/dports/www/osrm-backend/osrm-backend-5.26.0/third_party/flatbuffers/dart/test/ |
H A D | monster_test_my_game.example_generated.dart | 990 final MonsterObjectBuilder _enemy; 1087 _enemy = enemy, 1143 final int enemyOffset = _enemy?.getOrCreateOffset(fbBuilder);
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