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Searched refs:_enemy (Results 1 – 25 of 46) sorted by relevance

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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/
H A Denemy.cpp311 &_enemy::make_beam,
312 &_enemy::move_beam,
313 &_enemy::kill_beam,
368 &_enemy::make_rock,
369 &_enemy::move_rock,
370 &_enemy::kill_rock,
405 &_enemy::make_ring,
406 &_enemy::move_ring,
407 &_enemy::kill_ring,
458 &_enemy::make_bomb,
[all …]
H A Denemies.cpp29 _enemy *_enemies::enemy_max;
37 _enemy::_enemy() in _enemy() function in _enemy
43 void _enemy::state(_state_t s) in state()
81 _enemy *enemyp; in off()
88 _enemy *enemyp; in init()
101 _enemy *enemyp; in move()
114 _enemy *enemyp; in move_intro()
129 _enemy *enemyp; in put()
137 _enemy *enemyp; in make()
163 _enemy *enemyp; in erase_cannon()
[all …]
H A Denemies.h38 class _enemy; variable
44 void (_enemy::*make) (); member
45 void (_enemy::*move) (); member
46 void (_enemy::*kill) (); member
92 class _enemy
118 _enemy();
200 static _enemy *enemy_max;
241 inline void _enemy::init() in init()
316 inline void _enemy::move() in move()
407 inline void _enemy::put() in put()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/insane/
H A Dinsane_scenes.cpp146 _enemy[EN_ROTT3].maxdamage = 120; in runScene()
720 if (_enemy[_currEnemy].costume4) in setEnemyCostumes()
723 if (_enemy[_currEnemy].costume5) in setEnemyCostumes()
726 if (_enemy[_currEnemy].costume6) in setEnemyCostumes()
759 _enemy[_currEnemy].occurences++; in setEnemyCostumes()
873 tmpSnd = _enemy[_currEnemy].sound; in procPostRendering()
894 tmpSnd = _enemy[_currEnemy].sound; in procPostRendering()
941 tmpSnd = _enemy[_currEnemy].sound; in procPostRendering()
1295 switch (_enemy[_currEnemy].weapon) { in postCase10()
1334 if (_enemy[EN_ROTT2].occurences <= 1) in postCase12()
[all …]
H A Dinsane.cpp474 _enemy[n].handler = handler; in init_enemyStruct()
476 _enemy[n].occurences = occurences; in init_enemyStruct()
477 _enemy[n].maxdamage = maxdamage; in init_enemyStruct()
478 _enemy[n].isEmpty = isEmpty; in init_enemyStruct()
479 _enemy[n].weapon = weapon; in init_enemyStruct()
480 _enemy[n].sound = sound; in init_enemyStruct()
482 _enemy[n].costume4 = costume4; in init_enemyStruct()
483 _enemy[n].costume6 = costume6; in init_enemyStruct()
484 _enemy[n].costume5 = costume5; in init_enemyStruct()
486 _enemy[n].maxframe = maxframe; in init_enemyStruct()
[all …]
H A Dinsane_iact.cpp77 _approachAnim = _enemy[_currEnemy].apprAnim; in iactScene1()
180 _enemy[EN_TORQUE].isEmpty = 1; in chooseEnemy()
182 if (_enemy[EN_TORQUE].occurences == 0) { in chooseEnemy()
196 if (_enemy[i].isEmpty == 0) in chooseEnemy()
214 if (_enemy[en2].isEmpty != 0) in chooseEnemy()
268 if (_enemy[i].isEmpty == 1) in removeEmptyEnemies()
H A Dinsane_enemy.cpp196 if (_enemy[EN_ROTT1].occurences) in enemy0handler()
2115 if (_actor[1].act[2].frame < _enemy[_currEnemy].maxframe) { in actor12Reaction()
2119 if (_actor[1].act[2].frame < _enemy[_currEnemy].maxframe / 2) in actor12Reaction()
2126 queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0); in actor12Reaction()
2134 if (_actor[1].act[2].frame < _enemy[_currEnemy].maxframe + 20) in actor12Reaction()
2143 queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0); in actor12Reaction()
2387 _enemy[EN_VULTM2].isEmpty = 1; in actor12Reaction()
2445 _enemy[EN_CAVEFISH].isEmpty = 1; in actor12Reaction()
2513 _enemy[EN_VULTF2].isEmpty = 1; in actor12Reaction()
2522 queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0); in actor12Reaction()
[all …]
H A Dinsane.h194 struct enemy _enemy[9]; variable
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/insane/
H A Dinsane_scenes.cpp146 _enemy[EN_ROTT3].maxdamage = 120; in runScene()
724 if (_enemy[_currEnemy].costume4) in setEnemyCostumes()
727 if (_enemy[_currEnemy].costume5) in setEnemyCostumes()
730 if (_enemy[_currEnemy].costume6) in setEnemyCostumes()
763 _enemy[_currEnemy].occurences++; in setEnemyCostumes()
877 tmpSnd = _enemy[_currEnemy].sound; in procPostRendering()
898 tmpSnd = _enemy[_currEnemy].sound; in procPostRendering()
945 tmpSnd = _enemy[_currEnemy].sound; in procPostRendering()
1300 switch (_enemy[_currEnemy].weapon) { in postCase10()
1339 if (_enemy[EN_ROTT2].occurences <= 1) in postCase12()
[all …]
H A Dinsane.cpp474 _enemy[n].handler = handler; in init_enemyStruct()
476 _enemy[n].occurences = occurences; in init_enemyStruct()
477 _enemy[n].maxdamage = maxdamage; in init_enemyStruct()
478 _enemy[n].isEmpty = isEmpty; in init_enemyStruct()
479 _enemy[n].weapon = weapon; in init_enemyStruct()
480 _enemy[n].sound = sound; in init_enemyStruct()
482 _enemy[n].costume4 = costume4; in init_enemyStruct()
483 _enemy[n].costume6 = costume6; in init_enemyStruct()
484 _enemy[n].costume5 = costume5; in init_enemyStruct()
486 _enemy[n].maxframe = maxframe; in init_enemyStruct()
[all …]
H A Dinsane_iact.cpp79 _approachAnim = _enemy[_currEnemy].apprAnim; in iactScene1()
189 _enemy[EN_TORQUE].isEmpty = 1; in chooseEnemy()
191 if (_enemy[EN_TORQUE].occurences == 0) { in chooseEnemy()
205 if (_enemy[i].isEmpty == 0) in chooseEnemy()
223 if (_enemy[en2].isEmpty != 0) in chooseEnemy()
277 if (_enemy[i].isEmpty == 1) in removeEmptyEnemies()
H A Dinsane_enemy.cpp200 if (_enemy[EN_ROTT1].occurences) in enemy0handler()
2152 if (_actor[1].act[2].frame < _enemy[_currEnemy].maxframe) { in actor12Reaction()
2156 if (_actor[1].act[2].frame < _enemy[_currEnemy].maxframe / 2) in actor12Reaction()
2163 queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0); in actor12Reaction()
2171 if (_actor[1].act[2].frame < _enemy[_currEnemy].maxframe + 20) in actor12Reaction()
2180 queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0); in actor12Reaction()
2424 _enemy[EN_VULTM2].isEmpty = 1; in actor12Reaction()
2482 _enemy[EN_CAVEFISH].isEmpty = 1; in actor12Reaction()
2550 _enemy[EN_VULTF2].isEmpty = 1; in actor12Reaction()
2559 queueSceneSwitch(11, 0, _enemy[_currEnemy].filename, 64, 0, 0, 0); in actor12Reaction()
[all …]
H A Dinsane.h194 struct enemy _enemy[9]; variable
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dbeegee.h61 int _enemy;
87 _enemy = -1; in Deejay()
110 _enemy = enemyType;
H A Dbeegee.cpp351 else if (_enemy >= 0) in select()
352 choice = _enemy + 6; in select()
/dports/games/valyriatear/ValyriaTear-1.1.0/data/battles/enemies_animations/fenrir/
H A Dfenrir_flee.lua17 function Initialize(battle, _enemy)
20 enemy = _enemy;
H A Dfenrir_death.lua36 function Initialize(battle, _enemy)
39 enemy = _enemy;
/dports/games/battletanks/btanks-0.9.8083/engine/ai/
H A Dburatino.h76 bool _enemy; variable
H A Dburatino.cpp289 if (_enemy && dpos.length() <= range) { in calculate()
328 _enemy = isEnemy(target); in calculate()
/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/datastorm/
H A Ddatastorm.c72 typedef struct _enemy { struct
/dports/misc/mnn/MNN-1.2.0/3rd_party/flatbuffers/tests/
H A Dmonster_test_my_game.example_generated.dart988 final MonsterObjectBuilder _enemy;
1085 _enemy = enemy,
1141 final int enemyOffset = _enemy?.getOrCreateOffset(fbBuilder);
/dports/security/vault/vault-1.8.2/vendor/github.com/google/flatbuffers/tests/
H A Dmonster_test_my_game.example_generated.dart988 final MonsterObjectBuilder _enemy;
1085 _enemy = enemy,
1141 final int enemyOffset = _enemy?.getOrCreateOffset(fbBuilder);
/dports/security/vault/vault-1.8.2/vendor/github.com/google/flatbuffers/dart/test/
H A Dmonster_test_my_game.example_generated.dart990 final MonsterObjectBuilder _enemy;
1087 _enemy = enemy,
1143 final int enemyOffset = _enemy?.getOrCreateOffset(fbBuilder);
/dports/www/osrm-backend/osrm-backend-5.26.0/third_party/flatbuffers/tests/
H A Dmonster_test_my_game.example_generated.dart994 final MonsterObjectBuilder _enemy;
1091 _enemy = enemy,
1147 final int enemyOffset = _enemy?.getOrCreateOffset(fbBuilder);
/dports/www/osrm-backend/osrm-backend-5.26.0/third_party/flatbuffers/dart/test/
H A Dmonster_test_my_game.example_generated.dart990 final MonsterObjectBuilder _enemy;
1087 _enemy = enemy,
1143 final int enemyOffset = _enemy?.getOrCreateOffset(fbBuilder);

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