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Searched refs:_flagCount (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_flags.cpp32 : _flags(nullptr), _flagCount(0) { in GameFlags()
40 for (int i = 0; i <= _flagCount; ++i) { in clear()
48 _flagCount = count; in setFlagCount()
55 assert(flag >= 0 && flag <= _flagCount); in set()
61 assert(flag >= 0 && flag <= _flagCount); in reset()
68 assert(flag >= 0 && flag <= _flagCount); in query()
74 for (int i = 0; i != _flagCount / 32 + 1; ++i) { in save()
80 for (int i = 0; i != _flagCount / 32 + 1; ++i) { in load()
H A Dgame_info.h38 uint32 _flagCount; variable
65 uint32 getFlagCount() const { return _flagCount; } in getFlagCount()
H A Dgame_info.cpp36 _flagCount = 0; in GameInfo()
61 _flagCount = s->readUint32LE(); /* 02 */ in open()
H A Dgame_flags.h35 int _flagCount; variable
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_flags.cpp32 : _flags(nullptr), _flagCount(0) { in GameFlags()
40 for (int i = 0; i <= _flagCount; ++i) { in clear()
48 _flagCount = count; in setFlagCount()
55 assert(flag >= 0 && flag <= _flagCount); in set()
61 assert(flag >= 0 && flag <= _flagCount); in reset()
68 assert(flag >= 0 && flag <= _flagCount); in query()
74 for (int i = 0; i != _flagCount / 32 + 1; ++i) { in save()
80 for (int i = 0; i != _flagCount / 32 + 1; ++i) { in load()
H A Dgame_info.h38 uint32 _flagCount; variable
65 uint32 getFlagCount() const { return _flagCount; } in getFlagCount()
H A Dgame_info.cpp36 _flagCount = 0; in GameInfo()
61 _flagCount = s->readUint32LE(); /* 02 */ in open()
H A Dgame_flags.h35 int _flagCount; variable