Searched refs:_flagCount (Results 1 – 8 of 8) sorted by relevance
32 : _flags(nullptr), _flagCount(0) { in GameFlags()40 for (int i = 0; i <= _flagCount; ++i) { in clear()48 _flagCount = count; in setFlagCount()55 assert(flag >= 0 && flag <= _flagCount); in set()61 assert(flag >= 0 && flag <= _flagCount); in reset()68 assert(flag >= 0 && flag <= _flagCount); in query()74 for (int i = 0; i != _flagCount / 32 + 1; ++i) { in save()80 for (int i = 0; i != _flagCount / 32 + 1; ++i) { in load()
38 uint32 _flagCount; variable65 uint32 getFlagCount() const { return _flagCount; } in getFlagCount()
36 _flagCount = 0; in GameInfo()61 _flagCount = s->readUint32LE(); /* 02 */ in open()
35 int _flagCount; variable